I haven't played the demo yet, but i wanted to answer your question about action and exploration. Personally, I think it would be good to make quite a distinct separating between action/exploration sections and puzzle sections. I find nothing more infuriating than a puzzle I have "solved", but cannot finish due to "action" pieces. I do not find it satisfying finishing a section after hundreds of failed tries.
Personally, i think you have an excellent *puzzle* concept, and should really focus on making sure it reaches it's potential before throwing in frustrating sections.
NabsterHax
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