Yellow is not one of the colors that should be dominant in DX. Bland, gray concrete, metal and brick are dominant. IMHO, game levels should always push to create immersion feel instead being visually cute. Ofcourse there are various opinions, and that;s fine. In DX:HR the room of Adam's girlfriend at game end is one unrealistic room, it is more storytelling than realistic, no one could live in such whiteness... i think... JC Denton's original Unatco office is perfect in it's simplicity to me. Anyway, congrats on making contribution to DX universe.
MartinBergerDX
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