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Comment History
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Капрал - - 19 comments @ Black Mesa: Military

Hey,mod are still alive?

Good karma+2 votes
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Капрал - - 19 comments @ BLACK MESA: MILITARY CHAPTER 7 RELEASE

Aliens!INCOMING!!!

Good karma+2 votes
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Капрал - - 19 comments @ Black Mesa Military v.0.4 (Chapters 1-7) ALPHA

OMG!THANK YOU COMRADE!!!

Good karma+2 votes
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Капрал - - 19 comments @ Black Mesa Military Part 1 Release Trailer

We've got hostiles!

Good karma+3 votes
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Капрал - - 19 comments @ ...

Great.Only you can put these lamps(the Lamp) is more appropriate(In this screenshot it is not appropriate).And then in the beta I remember they are standing on the roofs of houses in the woods among the trees(Where are they working?After the war and like electricity is).And you can also with glare and the fact is that from the lamp emanates a yellow light and glare blue.

Good karma+1 vote
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Капрал - - 19 comments @ OF 2: Lost - Outland (day)

This is Bow from Crysis....

Good karma+7 votes
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Капрал - - 19 comments @ Opposing Force 2: Lost

The beta mod was standalone(the Original Half-Life 2 is not required).But the release is still unknown.Wait.

Good karma+1 vote
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Капрал - - 19 comments @ The work on the mod is nearly finished.

No.Of the original exactly.Because of the code not Cinematic, they are broken as NPCs.Even if some will spawn will not appear in your hands or will work as it should(For example Vortex Gun shoots like a minigun LOL).

Good karma+3 votes
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Капрал - - 19 comments @ The work on the mod is nearly finished.

It is good that the mod is approaching the finale but I am afraid that it is a waste and the mod will not get good reviews.


In his review of the beta Opposing Force 2 Lost I do not just mention a mod Prospekt.Like I said the mod was trying to get to the graphics and effects and in the end it was waiting for an epic failure(About the frustrations of fans who wanted to see the adventures of Adrian Shephard, I don't want to talk).I don't understand why ignoring the fact that Red Demo was a really good demonstration and we expect you to continue in this direction.And reading this news I think not only I feel the loss...

I disagree with the assertion that people don't use a new weapon during the passage of the mod(If the players don't use them based on reviews testers why here most people disagree with the fact that they cut?).On Youtube there are enough videos from players who during their use(the Problem is not their non-use and the ammunition that ends quickly and is not found).And for that matter the player must obtain new weapons gradually with the passage of fashion rather than all at the beginning or 2-3 the map(Here and ammo is not).Testers took into account these facts?What about the new NPCs?(It is interesting to here the opinion of the testers).In the beta the only New NPC who works more or less normally is MortarSyth(Not talking about new species of antlions) and those who meet they are broken.Bullsquid at the sight of the player panics and attacks if it has to come to stop and poisonous spitting generally there and Houndeye unkillable(Kill them capable of automatic or burst) and have no hitboxes(And as Pit drone,Charger, etc?).How the Gauss gun?The testers have seen?They too clean?So then what mod will be unique?In terms of graphics?Okay good.But there is 1 problem-it is the original Opposing Force 2.Now consider what will be the reaction of people when they see the content cut out for graphics and effects...

I don't understand why it is laughable to rollback to the old code Red Demo.And even if so then what is the problem in SDK 2007?The mod is made for players of Half-Life universe and not for a different audience to other games.The game was released in 2004(Okay, Episode 2 was released in 2007) I do not think that someone is going to die from that mod will be in SDK 2007 without bloom or whatever.Hell we still play fashion games which has more than 10 years.We like the used to play mods in SDK 2007 and I do not think that any of you complained about it.And mobs and new weapons will not affect gameplay?For the scenario in the merged sources already there are audio dialogues(the sound of air and artillery strikes,krushenii helicopters, etc.) and it is possible(If you have the resources team) that is trying to do.And I don't think that the SDK 2007, you cannot make normal lighting,detail, etc.And again, who are you to complain when you chart in small forces made passable Opposing Force 2(which was cancelled) and restored what I could .For you it will be only grateful!The closure of the original Opposing Force 2 was a shock for many but then you at least something but all I could do.Does it really matter?

And I ask you not to perceive me as the enemy.I want to help!I don't want to with you it was like Prospekt.Seriously, you can even now go on Steam and read the reviews about Prospekt(Negative) and there basically is what I and others have pointed out to you here.And believe me you will expect the same result.You can go to the same Youtube and watch the gameplay on Red Demo and read the comments(For example Bolloxed)where people Express admiration about what "OMG!SHEPARD is BACK"(AND jokes about Prospekt is also mentioned there).And there, on Youtube view videos from ESCalation namely "Prospekt Review - The first failed Half-Life game!" and "Half-Life: Opposing Force 2 is The sequel we didn't get!".It explains in detail the failure Prospekt and the uniqueness of Opposing Force 2.

we hope for your understanding.

DarkShift said the right words-"We don't need another Prospekt"

Good karma+10 votes
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Капрал - - 19 comments @ Opposing Force 2: Lost

Here the situation is different.The developers instead use the original code OF2 at the moment switched to Cinematic mod.This means that the change of code the mod will have new weapons,gameplay innovations and the NPCs that were present in OF2(the last beta LOST for example vortex gun works like a minigun).But added that is not necessary in principle.Don't know why you added control manhack because in the beta there are moments where there take Manhack and which we manage and it seems like pique next to explosive barrels that blast a clear path but after that spawn another one so you can exit it by pressing Space and there is a big chance that the player will become immortal and management manhack uncomfortable.And it very much did not like the audience for the mod loses important detail is unclear in favor of what.There is a content OF2 why he didn't want to use? This fact causes many misunderstandings.Now you will not see fashion which has new weapons,NPCs dialogues with the plot and people can not understand why so easily give up.People waiting for Opposing Force 2 Lost will finalize what has been posted OF2 developers Team and the story was passable.But the developers do not hear and do not understand which is sad.

Well, about the characters is not clear.The sources present some dialogues of characters but I don't remember who of them was the team of Shephard or the original story.

Well, what about Phoenix-again I described the problem with the change of code(About the weapons).The maximum that can be medics.And the weapons judging by the current situation then will be that the rebels used in the original (Shotgun,smg, ar2,RPG).Well, so far in beta I have seen 1 the appearance of a soldier of the Phoenix at PS it has a visual mask(In the screenshots section I can see).Know that there are other visuals(it is found in the form of dead soldiers), but what about them is unclear.

P.S. I don't hate the Cinematic mod.I think there is a huge work and I respect its developers but again, with all due respect it is not needed.

Good karma+10 votes
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Капрал - - 19 comments @ OF 2: Lost - Urban Chaos

Good that removed a Gauss cannon for their presence there was not appropriate(In beta).
I hope that the developers will use code Opposing Force 2.Please,please don't use the Cinematic mod.

Good karma+4 votes
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Капрал - - 19 comments @ Map Testing

NICE!

Good karma+4 votes
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Капрал - - 19 comments @ Firefight Concept

Forget about Freeman!

Good karma+6 votes
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Капрал - - 19 comments @ Opposing Force 2: Lost

I don't know.

Good karma+1 vote
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Капрал - - 19 comments @ Opposing Force 2: Lost

Deleted

Good karma+2 votes
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Капрал - - 19 comments @ Opposing Force 2: Lost

Well I played in the beta and give my opinion.
Gameplay beta well done.Ammo and health to meet fine.At some points the music matched perfectly and the battles with enemies are not bored.

In some locations the edge of the map and no textures or strange set objects(2 on the map Urban Chaos Gauss cannon on the truck LOL and indeed they should not be there).1 met a combine's with a gun, who fell to the ground and opened fire(2 map)and there in the warehouse on the idea the player had to climb the stairs(she is missing) and through the vent to get into the cabin(If the stairs climb on racks will trigger the script that the combine's will come down from trosow on the shelves like old screenshots, there was supposed to be a sniper in the room with the cabin). But this is a beta hope will be fixed.

Even though bug 1 card 1 of the Chapter with the saving passed on 1 go.

I'm disappointed in only one thing about which I want to share.

I agree with many that the transition from code Opposing Force 2 mod Cinеmatic did not go to the benefit of the project as a result we lost what we loved at the time OF2.We are talking about the weapons and the NPCs that were supposed to meet in passing.Red demo all of this was and I don't understand why it was necessary to take it all away.I understand that the author chose Cinematic to make beautiful graphics, etc to mod modern looking but hell here it is absolutely not necessary.You remember Prospekt mod?It was graphic,beautiful particle,Zen, etc. but if it was the Opposing Force?It was not that made us believe that we play for Adrian Shephard.The whole mod you feel like playing for Freeman, just who HUD green and all(And I'm not talking about the absence of the unique things of the original Opposing Force-night-vision goggles and a wrench).As a result, Prospekt has disappointed many people.

I want the author listened to the audience.Please go back to the original code Opposing Force 2 which was Red demo and continue to do mod on it.Because resources mod has new weapons with NPCs and dialogues of the characters and what's all this got to lose?For the sake of what?We don't need super graphics with textures.Nobody will be to blame for graphics (the Game was released in 2004 who cares about graphics).People expect to Opposing Force 2 Lost modified the original story was pass and came out in the end.

I hope you listen to us...

Watched.

Good karma+11 votes
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Капрал - - 19 comments @ HECU First Shot

It's a great!

Good karma+4 votes
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Капрал - - 19 comments @ Wait.... Some news?!

OMG you're back!

Good karma+5 votes
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Капрал - - 19 comments @ Der Schwarze Nebel 1.7 - Trailer (DE)

Music- WizCom Entertainment – Trans OST [m_24]

Good karma+3 votes