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N3uR0m4nT3
N3uR0m4nT3 @ A.R.E.A.

Hi, I have encountered a bug in the latest release.

After a clean installation (extracted main archive, started the game once, closed it and patched it) I started out as Loner and made my way to the rookie village with no problems.
After a few assignments of Fanatic's newbie crash course I got to the "clean the ATP" mission, but found the ATP completely empty. So I ventured further, to the rail bridge and the abandoned farm and realized that the game seemingly won't spawn any stalkers or mutants.

After fiddling with the settings a bit I realized that the "Online exclusion radius" option is set at 350, while if you change it the menu will let you set you set it at 150 max.
Setting it at 150 seems to fix it, now bandits seem to spawn correctly at the ATP.

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ 0.7.4 Patch Release and Developer Update

"Slightly changed description of useable artifact Ray of Hope"
Uhm...

Good karma+2 votes
N3uR0m4nT3
N3uR0m4nT3 @ AMK 1.4.1 Autumn edition Standalone 3.1

I think I bumped up the brightness and the gamma a notch or two, nothing dramatic though.

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ X-Ray Multiplayer Extension

Not bad, some pretty good stuff you got there.

Good karma+4 votes
N3uR0m4nT3
N3uR0m4nT3 @ AMK 1.4.1 Autumn edition Standalone 3.1

Ok, the procedure to get this to work is as follows.

1) Extract the game's folder anywhere you like.

2) Go into the bin folder inside S.T.A.L.K.E.R. Shadow of Chernobyl AMK and create a shortcut for XR_3DA.exe, place the shortcut anywhere you like.

3) Edit the shortcut's properties and place -nointro -noprefetch in the Target box after what's already there.

4) Start the game and make sure to select "Full dynamic lighting" in the video options.

I can start the game no problem after this.

Good karma+2 votes
N3uR0m4nT3
N3uR0m4nT3 @ Mante's Fixes and Tweaks v3

Hey man, sorry for the late reply. I only ever played this on GZDoom and it works fine on my end. Regardless, when I plan on releasing a new update I'll check that out and see if something's amiss.

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ GUNSLINGER mod

I see you guys mentioned Provak's weapon pack. Does this mean development for Gunslinger will cease?

Good karma+4 votes
N3uR0m4nT3
N3uR0m4nT3 @ Synther

you guys still working on this?

Good karma+2 votes
N3uR0m4nT3
N3uR0m4nT3 @ BF3: Reality Mod

postponed

Cdn.discordapp.com

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ Brutal Fate

based

Good karma+3 votes
N3uR0m4nT3
N3uR0m4nT3 @ Doom Free roam pack

Pretty amazing. Would you consider releasing just the maps without any further gameplay addition, for the sake of better mod compatibility? Hideous Destructor doesn't work at all with this, which is a real shame.

Good karma+2 votes
N3uR0m4nT3
N3uR0m4nT3 @ Dox778's personalized Brutal Doom

Pretty epic work, weirdly enough though shooting the rifle causes micro stutters on my end.

Good karma+2 votes
N3uR0m4nT3
N3uR0m4nT3 @ UACTakeOver

Man this plays a lot better than 99% of beginner maps and then some. Great job, to you and your friend.

Good karma+3 votes
N3uR0m4nT3
N3uR0m4nT3 @ Development Update 17

the recoil is pretty cool my dudes

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ BF3: Reality Mod - Official Release Teaser

oh fug it's happening

Good karma+3 votes
N3uR0m4nT3
N3uR0m4nT3 @ Brutal Doom v21 Expansion v0.4.0 Stable

I mean that the vanilla shotgun usually has no trouble killing at least 2 zombiemen\shotgunners standing one in front of the other, while the Brutal Doom shotgun seemingly can't.
Many of the harder WADs I've played require you to quickly dispatch pairs of shotgunners before they unload on you at close range, you can tell those levels were designed with a vanilla gameplay in mind. Hence why i'm talking about "adding back" shotgun penetration.

I see what you mean though, I'll try to see if I can pull off anything. Perhaps I'll just make those actors not shootable as you say and see what happens.

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ Brutal Doom v21 Expansion v0.4.0 Stable

Ok, just checked again (after enabling and disabling the options manually, then restarting gzdoom again) and now it seems to be working as intended. The strange thing is that the option showed up as disabled the first time I booted up the expansion, but it still spawned SMG shotgunners (not sure about other monster variants as none showed up)

Weird, thanks for looking into this man.

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ Brutal Doom v21 Expansion v0.4.0 Stable

Yes. Could it be some leftover from previous BD (and derivatives) saved config variable?

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ Brutal Doom v21 Expansion v0.4.0 Stable

Just to clarify, the animations I'm talking about are ZombiemanFallingHoleOnStomach, SergeantFallingHoleOnStomach, ZombiemanFallingSplattered and SergeantFallingSplattered all from the DyingGuys.txt file.

While these CAN be walked through now, which is a blessing, all their sprites suggest that the shotgun blast would push through and hurt other targets beyond. It would be nice to have something like that back in the game, as it seems to happen a lot in vanilla Doom: the result wouldn't just be cosmetically better, but also preserve some of the vanilla balance.

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ Brutal Doom v21 Expansion v0.4.0 Stable

Shotgun zombies can still spawn as SMG variant, even with new weapons and monsters disabled. It doesn't happen in vanilla v21.

Other than that great work man, zombie death anims that couldn't be walked through were making me lose my mind.

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ Mutiny (A Doomworld Community Project)

Great WAD, one of the best.

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

The mod is great but I'm not a fan of the "sick" screen effects, you know the flashing ones and stuff. How do I change the threshold of their onset and the frequency they show up at?

Edit: the reason I write this is that with between 900-1200 mSv the screen flashing was almost constant, preventing me from doing anything at all. After reloading the save, the effect seems to be gone (current level just a bit over 1000 mSv). Perhaps it's the same bug described above by Whitechapel_1888? Running the "muh immersion" mod pack btw, so it may just be a mod conflict of some sort.

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ Real shell casings

cool, will you be able to reload empty shells?

Good karma+6 votes
N3uR0m4nT3
N3uR0m4nT3 @ S.T.A.L.K.E.R. - A.R.E.A. 1.1605 Update

Same here, tried reinstalling from scratch too.

Good karma+2 votes
N3uR0m4nT3
N3uR0m4nT3 @ Screenshots

oh god it's happening

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ A.R.E.A.

The link for the 1.604 update in the mod's description above is broken, surely that's preventing some people from properly updating the mod.

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ S.T.A.L.K.E.R. - A.R.E.A. 1.1604 Update

The ladder climbing animation is really cool, however if you look to the side while climbing you fall down. Also if you look down, the button to climb or descend changes, which is a quirk of many FPS games that I never understood.

IMO it would be best for gameplay if climbing ladders was done like this:
W (or move forward button) -> climb ladder
S (or move backward button) -> descend ladder
Spacebar (or jump key) -> drop from ladder

this done INDEPENDENTLY of the direction the player is looking at. That way you can look around (somewhat realistically) as you climb. If you can do this, perhaps the old way could be preserved for those who pick the "Ham handed" perk. :P

Also on the subject of ladders, starting at Radar as Monolith I tried to climb into a guard tower right away but couldn't, perhaps the player model wouldn't fit?
Then a short while after I had a crash right the moment I clicked to fire the Kiparis I spawned with.

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ S.T.A.L.K.E.R. - A.R.E.A. 1.1602 Part 1

What do you suggest to set the spawn rate as? What do you think makes for the best experience, provided performance is not an issue?

Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ G String is on Steam

based

Good karma+2 votes
N3uR0m4nT3
N3uR0m4nT3 @ Davide Islam Daouadi

seems fishy tbqh

Good karma+2 votes