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SPEAKING OF BUGS: If you drop the Plasma Rifle and don't pick it up again, the Assault Rifle will do the Plasma Rifle kill effect on headshots instead.
nibba your English is pretty good, what are you on about
That soundtrack is friggin' amazing.
Now that's an interesting answer.
Looks bretty good my dude, nice work.
Love the realism, looks great. Can't wait for English translation my dudes.
MIXED AMMO IN MAGAZINES? This is great.
You need to turn down your mouse polling rate to 125Hz via software.
FOR ANYONE WONDERING WHY THE MOUSE MOVEMENT FEELS OFF:
The Quake\DarkPlaces engine can't handle a high mouse polling rate (how many times per second the mouse reports its position). This causes mouse behavior to feel jerky, causes input lockup (clicks won't regiser or will get "stuck" causing weapons to fire continuously) and so on.
To fix that you need to bring the mouse polling rate down via software. I have a Logitech gaming mouse and brought it to 125Hz through the Logitech Gaming Software, the mouse movement feels just fine now.
Ok so, fixed the weird jerky mouse behavior by adding the -dinput parameter to the included .bat file. So far so good.
Now weapons will almost invariably get stuck firing during gameplay. I can hardly ever do more than a minute without this happening, it usually results in my own death when I'm wielding the nade launcher. It's a shame since the mod is very good.
Additional information: for some reason enabling vertical sync seems to exacerbate the problem.
How to select the centered weapons option?
Edit: found it. Home key menu -> general options -> centered weapons
Looks and sounds amazing!
Looking good, the AI stuff is great.
Grazie Zio! And thanks Sergeant, wanna see if you'll make it even better!
Sargeant Mark IV the kind of guy to put both suppression and backblast in a Doom mod.
Stable like the Morandi bridge, but a lot more fun!
Rallypoints coming when?
Love it, it's a gran figata and I hope you make the gore even more awesome.
Good luck man, really.
This thing is amazing. It just needs its own campaign and a couple more melee enemy types.
Ok, I'm finally playing this.
Gore is VERY well done. I love the death animations, the gibbing, it's all awesome.
I don't think ironsights fit that well. Gameplay should be fast as well as brutal, ironsights slow things down a tad too much. The accuracy penalty for not using them is just overkill and also having two different keys for ironsight and secondary fire does not feel that great.
I think you should just keep them as a secondary fire for the weapons without one.
Movement is awful. I assume it's HL stock movement, but coming from Brutal Doom it feels slow and clunky.
I'll give it another go sometime soon. Thanks for your work man, it's rough diamond at this point.
Starting to look worthy of being called Brutal Quake. Hell yeah!
Why even play a hardcore survival mod if you want to spam medkits and bandages?
Pretty amazing art style.
Is this supposed to be an introduction to hallucinogenic drugs for kids?
Bartered a hammer to Wolf at the rookie camp, it turned into a shovel in his inventory. Strange bug.
Is the summer flora a separate download? If so, where is the link?