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N3uR0m4nT3
N3uR0m4nT3 @ Brutal Doom v21

SPEAKING OF BUGS: If you drop the Plasma Rifle and don't pick it up again, the Assault Rifle will do the Plasma Rifle kill effect on headshots instead.

Reply Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ Smart Stalkers

nibba your English is pretty good, what are you on about

Reply Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ Golden Parrot v1.0

That soundtrack is friggin' amazing.

Reply Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ S.T.A.L.K.E.R.: Cordis Project

Now that's an interesting answer.

Reply Good karma+3 votes
N3uR0m4nT3
N3uR0m4nT3 @ close detail veg1

Looks bretty good my dude, nice work.

Reply Good karma+4 votes
N3uR0m4nT3
N3uR0m4nT3 @ P99 with Delta sight

Sexy.

Reply Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ A.R.E.A.

Love the realism, looks great. Can't wait for English translation my dudes.

Reply Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ Magazine system

MIXED AMMO IN MAGAZINES? This is great.

Reply Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ Quake 1.5

You need to turn down your mouse polling rate to 125Hz via software.

Reply Good karma+3 votes
N3uR0m4nT3
N3uR0m4nT3 @ Quake 1.5

FOR ANYONE WONDERING WHY THE MOUSE MOVEMENT FEELS OFF:

The Quake\DarkPlaces engine can't handle a high mouse polling rate (how many times per second the mouse reports its position). This causes mouse behavior to feel jerky, causes input lockup (clicks won't regiser or will get "stuck" causing weapons to fire continuously) and so on.

To fix that you need to bring the mouse polling rate down via software. I have a Logitech gaming mouse and brought it to 125Hz through the Logitech Gaming Software, the mouse movement feels just fine now.

Reply Good karma+4 votes
N3uR0m4nT3
N3uR0m4nT3 @ Quake 1.5

Ok so, fixed the weird jerky mouse behavior by adding the -dinput parameter to the included .bat file. So far so good.

Now weapons will almost invariably get stuck firing during gameplay. I can hardly ever do more than a minute without this happening, it usually results in my own death when I'm wielding the nade launcher. It's a shame since the mod is very good.

Additional information: for some reason enabling vertical sync seems to exacerbate the problem.

Reply Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ Quake 1.5

How to select the centered weapons option?

Edit: found it. Home key menu -> general options -> centered weapons

Reply Good karma+2 votes
N3uR0m4nT3
N3uR0m4nT3 @ doom2 map2 (WIP)

ayy

Reply Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ Quake 1.5 - update

Looks and sounds amazing!

Reply Good karma+2 votes
N3uR0m4nT3
N3uR0m4nT3 @ Half-Life: Ultimate Point (Update List #5)

Looking good, the AI stuff is great.

Reply Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ Brutal Wolfenstein 3D

Grazie Zio! And thanks Sergeant, wanna see if you'll make it even better!

Reply Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ Brutal Doom

Sargeant Mark IV the kind of guy to put both suppression and backblast in a Doom mod.

Reply Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ Brutal Half-Life - beta 2

Stable like the Morandi bridge, but a lot more fun!

Reply Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ The Road to Forgotten Hope 2.54 Part 1

Rallypoints coming when?

Reply Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ KickAss Duke

Love it, it's a gran figata and I hope you make the gore even more awesome.

Reply Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ FarCry Operation Clearing

Good luck man, really.

Reply Good karma+3 votes
N3uR0m4nT3
N3uR0m4nT3 @ Brutal Wolfenstein 3D: The Return of the Chaingun

This thing is amazing. It just needs its own campaign and a couple more melee enemy types.

Reply Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ Brutal Half-Life

Ok, I'm finally playing this.

-The Good
Gore is VERY well done. I love the death animations, the gibbing, it's all awesome.

-The Bad
I don't think ironsights fit that well. Gameplay should be fast as well as brutal, ironsights slow things down a tad too much. The accuracy penalty for not using them is just overkill and also having two different keys for ironsight and secondary fire does not feel that great.
I think you should just keep them as a secondary fire for the weapons without one.

Movement is awful. I assume it's HL stock movement, but coming from Brutal Doom it feels slow and clunky.

I'll give it another go sometime soon. Thanks for your work man, it's rough diamond at this point.

Reply Good karma0 votes
N3uR0m4nT3
N3uR0m4nT3 @ Quake 1.5

Starting to look worthy of being called Brutal Quake. Hell yeah!

Reply Good karma+12 votes
N3uR0m4nT3
N3uR0m4nT3 @ DAs Small Tweaks

(buried)

Why even play a hardcore survival mod if you want to spam medkits and bandages?

Reply Good karma-13 votes
N3uR0m4nT3
N3uR0m4nT3 @ Sleeping With Third Eye Open

Pretty amazing art style.

Reply Good karma+3 votes
N3uR0m4nT3
N3uR0m4nT3 @ Math Classroom Challenge Windows/Oculus released

Is this supposed to be an introduction to hallucinogenic drugs for kids?

Reply Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 @ Dead Air

Bartered a hammer to Wolf at the rookie camp, it turned into a shovel in his inventory. Strange bug.

Reply Good karma+2 votes
N3uR0m4nT3
N3uR0m4nT3 @ Dead Air: News

Is the summer flora a separate download? If so, where is the link?

Reply Good karma+1 vote
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