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mysticalmarv
mysticalmarv - - 54 comments @ mysticalmarv

Barrow and ruins that spawn lizardmen and skeletons will change to your lore for a handful of civs when your culture covers the ruins/barrow.
For Harry Potter civs a ruin will change to a broken down carriage that will spawn a barbarian hag instead of a skeleton using Harry Potter lore.
Skyrim Nords civ the same applies a barrow will change into a Nordic tomb ruin that spawns a barbarian draugr instead of a skeleton.

War of the worlds civilization The 1953 martian design can be used as a worker you can also upgrade old design into new era design. maybe as 3rd choice from Ashen veil religion

Good karma+1 vote
mysticalmarv
mysticalmarv - - 54 comments @ mysticalmarv

Sauron and Melkor or Morgoth can be made into 2 leader types for the same civilization by building personal gateway/building. It's up to you which one you want to start with.
Both can start with the hero adventurer promotion. Sauron can have a unique racemark of Warlock and Melkor could use the avatar racemark. Sauron's warrior units will be orcs, trolls, Uruk-hai, Nazgul,fell beast etc.
A baby Fell beast can be used as a hawk type too. Warg-riders. Morgoth civilization can have the watcher in the water as unique units.

Vanyar elves = Mount Taniquetil = Giant Eagles

Vanyar civilization can build the two trees Telperion and Laurelin as a wonder/unique feature. The two trees can help you see at night.
The two trees will effectively be a acting as a holy mana node, the same as the Yggdrasil unique feature.
You could add an extra bonus for any unit that lands on the two trees to gain a unique new promotion, or you could give something else instead
like the channeling system 1 2 and 3 to allow ranked magic spells or Aptitude system 1 and 2.

Manwe and Varda can also be made into avatar hero units for Vanyar elves civilization. The Wind King Manwe and Queen of the Stars Varda.

Noldor elves will be able to create unique weaponry and jewellerry and be more gifted at warfare than other elves.
Noldor elves will have extra production bonus like the dwarvern civilizations.
Noldor elves could have Aule as a hero unit with the Avatar racemark.

Falmari elves are sea elves and could use Ulmo King of the Seas as a hero unit with the Avatar racemark

Haradrim = Haradrim civ can have a % chance of having an Oilphaunt spawning within their cultural boundaries per turn.
Oilphaunts will be fortfied where they were spawned. Scouts with the subdue animal/beast promotion will be able to capture Oilphaunt units and upgrade them to Mumakil units.

Doviello = Doviello civ can have a % chance of having a Mammoth spawning within their cultural boundaries per turn.
Mammoth units will be fortfied where they were spawned. Scouts with the subdue animal/beast promotion will be able to capture Mammoth units and upgrade them to a War Mammoth.

Yautja civilization can build creatures from there homeworld Yautja prime as unique units. There is a unique predator horse and yautja hellhound
but there is not much information about Yautja homeworld planet and the wildlife that is on Yautja prime.

Na'vi tribe civilization = Na'vi civ can have a % chance of having a Angtsik spawning within their cultural boundaries per turn.
Angtsik units will be fortfied where they were spawned. Na'vi scouts units with the subdue animal/beast promotion will be able to capture Angtsik and upgrade them to a War Angtsik.
A baby Forest or Mountain Banshee will be used as a hawk type, and your first scout will with one. Great Leonopteryx a hero unit.
A direhorse can be used as a mounted unit. Viperwolf, Palulukan, Tulkun and other wildlife units from the moon of Pandora.

Code of Malacath can be made into 1 of the religious technology. This can be used for elderscroll civilizations on a set map of Tamriel.

R'hllor, The Faith of the Seven, The Drowned God, and other religions from Game of Thrones can all be researched as technologies.

Good karma+1 vote
mysticalmarv
mysticalmarv - - 54 comments @ mysticalmarv

THIS IS ALL WORK TOWARDS A FALL FROM HEAVEN 2 CROSSOVER GAME A SPIN OFF VERSION. WHICH WILL INCLUDE GAME OF THRONES, ELDER SCROLLS, AND MIDDLE EARTH MAPS + MUCH MORE TERMINATOR, ALIENS, STAR SHIP TROOPERS AND DUNGEONS AND DRAGONS. WHICH CAN BE MADE INTO SINGLED OUT GAMES AND SCENARIOS. AS WELL AS HAVING A FULL CROSSOVER CUSTOM GAME.

A Volcanic dragonmount can be the unique feature that civilization's build to spawn dragon eggs.

Some units are only available for the spin off game like the 3 headed dragon for Targaryen civ. For custom maps of Game of thrones games will be based of their lore and there map.

Some civilizations will have a personal great building to build instead of a unique unit. like House Hightower, House Frey. These buildings will produce a great person.

All dragon eggs will spawn from a unique feature that is a dragonmount a volcanic mountain. (Should not look like a volcano or erupt)

You can create scenarios for starship troopers, Aliens Xenomorph, Harry potter and other choices using civilization 4 basic engine. You could create steam achievements this way too.

Mountain peaks that change to volcanoes can change back to mountain peaks by using the life spell Sanctify.

Infernal civilization hell terrain can change mountain peaks to Volcanoes. When a volcano erupts it will create rivers of lava giving 1 gold coin for tiles that are adjacent to a lava river.

Lava rivers that are created from volcanoes can change to a normal river afterwards through the life spell Sanctify.

Blue lava will come from ice volcanoes. Perfect for white walker civilization.

Tomb of Orcus can be a starting unique feature that can have an affinity with unholy mana, effectively a unique raw mana node.

Cetus can be a unique sea monster for siren civilization. Can look and be designed similar to Hippocampus/ Capricorn. Cetus will start with the hero promotion.

(Maybe the Na'vi can be made into a civilization too. They could be made into a starting civilization, or they could come from a gateway building through 1 off the religions. The Council of Esus religion is as good as any as a (Good) choice. (Dreamwalker Na'vi name uniltirantokx ) Within your cultural boundaries your tiles will change to the lush jungle moon of Pandora as a bonus which will glow in the dark to help you see at night as a natural effect.

Potter wizard Hat civ can have 4 leaders that can all come in to play buy building gateway/buildings. Godric Gryffindor, Helga Hufflepuff, Rowena Ravenclaw, and Salazar Slytherin.

Good karma+1 vote
mysticalmarv
mysticalmarv - - 54 comments @ mysticalmarv

The unique features below are personal wonders for each civilization to build that will be a spawning point for unique warrior units and monsters.

There are still unique features that still need to be created.

Civilization Unique feature/Wonder to build Monster

Nords = Throst of the world (Mountain peak unique feature) = Greybeard Monks that can shout as a unique spell ability.

illithid = Dragon Egg = Brainstealer Dragons

Mercurians = Dragon Egg = Mercury Dragons

House Arryn = Mountain Peak unique feature = Giant Falcon

House C O N N I N G T O N = A Mountain peak unique feature = Griffin

Salamander lizard civ = Dragon Egg = Salamander Dragon

Newborn (Red) = Xenomorph Egg (Made by Queen) = Facehuggers

Dragon humanoid civ = Dragon Egg = Bronze and Silver Dragons

House E S T E R M O N T = Dragon Hole = Dragon Turtles (Rough shell like an alligator snapping turtle)

Forest Dragon Tribe = Dragon Egg (Green) = Green Dragons

Water Dragon Tribe = Dragon Egg (Blue) = Blue Dragon

Earth Dragon Tribe = Dragon Egg (Brown) = Brown Dragons

Ice Dragon Tribe = Dragon Egg (White) = White Dragons

House Martell = Snake Eggs = red vipers which can grow to a giant red viper

House Manderly = Lost city of Atlantis = Mermaids/Mermen

House Lannister = ????????? = Giant Lion

House M O R M O N T = ??????? = Giant Bear

House Baratheon = ?????? = Giant Stag

Gorgon civ = Whirlpool = Charybdis + Scylla can be a unique unit.

Svartalfar = Fairy Ring   =  Erlking

House Velaryon = ??????? = Hippocampus

Potter wizard hat civ = Mountain peak unique feature = Giant Owl

Korinna the infector = Crashed spaceship in snow (The Thing) = Korinna can capture wolves and other units and place the unit on this tile and create a unique infected unit.

Korinna the infector = Killer fungi pods = can be used to infect units with a black goo pathogen to create Neomorph units.

Statues of weeping angels as a unique feature that will be used to spawn weeping angel units

Potter wizard hat civ could have a Hippogriff as a unique mounted unit.

All Dragons that spawn from Egg will start off as baby dragons

A Non living Scottish highland civilization should be created, A kelpie horse can be a unique mounted unit instead of horse.

Potter wizard hat civ can have Whomping Willow as a unique type of Ent unit to build.

Potter wizard hat civ can use a house Elf as a worker type of unit.

Sheaim and Djinn can both have a nightmare horse instead of horse as a unique type of mounted unit. Sheaim nightmare horse will have red/yellow/orange flames, Djinn nightmare horse can have blue flames.

House Tyrell should have the killer plant pods as a unique fighting unit from the 1st film off JUMANJI.

A Manticore and a Chimera would make a great unique mounted unit + they can both be Winged flying units.

A Dragonbat is another good unit.

Glukkon civ can use Mudokon as worker types and Abe a hero worker. Glukkon should be given legs for extra effect.

4 technology boards should be created instead of just the original 1 board.
MILITARY

MAGIC

RELIGION

CIVILIAN

Mages and adepts could use up mana points to cast spells, the higher the ranked spell the more mana points is needed. Enchantment mana will need to be used with another mana type. Enchantment mana + Fire mana combined for Eg.

The great lighthouse should become a unique feature once built and can help you see at night.

Sirona's beacon can help you see at night too.

The unique feature called Elemental Quarter from Ashes of Erebus mod can change to a ruined version of the 5th element temple. You will need to find the 4 elemental stones which are missing throughout the world map. All 4 elemental stones need to be found to be able to activate this unique feature which then provides 1 fire 1 earth 1 water 1 air mana nodes.

Refined can become a mana type the same as creation, force , and dimensional.

Arcane Barge can be ship only built by Amurites civilization as a unique type of ship you could create a hero ship out of this.

Sheaim hero dragon Abahi can be a obsidian dragon and maybe Sheaim could have fire Dracolich dragons and the white walker civilization can have Ice Dracolich dragons.

Good karma+1 vote
mysticalmarv
mysticalmarv - - 54 comments @ mysticalmarv

Kingfisher Brotherhood 1st to discover this technology will have a founder mark like with the religions. A Great Prophet can build this great building which then can produce a Great Mariner unit. +1 Gold in a city

Masquerade 1st to discover this technology will have a founder mark like with the religions. A Great Prophet can build this great building which then can produce a Great Bard. +1 Gold in a city

Stone Fire Guild 1st to discover this technology will have a founder mark like with the religions. A Great Prophet can build this building which then can produce a Great Engineer. +1 Gold in a city

Farmers Guild

Fabricaforma

Seafaring should be the technology that allows you to be able to use ocean tiles while Fishing can build work boats. Seafaring should be a technology that everyone can research Lanun can start with it.

Workers that build Forts that become Castles and then finally a Citadel can produce a Great Maester as a unique type of great person.
(Citadel could build warrior units as well and build buildings like an archery range and training yard types of buildings only)
Citadel could grow in size to a radius 1 acting as a mini city.

Workers could also build a fort on a mountain peak.

Sinister could become a Unholy spell giving 1 attack strength  

Dexterous could become a Refined spell giving 1 attack strength.
(Gilden Silveric hero started with Dexterous)

Crown of brilliance could become a Holy spell

Hidden Nationality would make a great shadow spell

An iceberg is a good ice spell which can be used to attack ships

An instant 25% fortification bonus for a body spell. instead of waiting 5 turns

Bloom as a nature spell could be used to create a forest or jungle on a tile

A Chaos spell that allows you to change the race of a unit you have captured through combat.

This spell will only work if your unit is standing on the unique feature Tower of Alteration or from using a potion of alteration + the Chaos spell together.

A Life spell that cures disease

Civilization    Unique feature/Wonder to build         Monster

Illians  =         Letum Frigus  =  Frost giants + Mokka as a arcane frost hill giant

Sheaim    =       Pyre of the Seraphic  =        Pyre Zombie

Jotnar     =            Standing stones  =        Stone giant

White Walker civ   =    Snow pyramid    =               Wights

Non living Egyptian civ =  Pyramid     =                Mummy

Calabim    =         Gaurdian of pristin pass     =  Gargoyles (Shikaka) A white/grey great gargoyle starts with the villain adventurer promotion)

Archos (Skin will be green)  =  Mother's ruin  =  Spiders

Falmer =   Pile of chaurus eggs (Made from Queen Chaurus) = Chaurus Chaurus reaper

Forsworn   =    Circle of Forsworn stag heads  =  Wendigo (beast form)

Legion of D'tesh (Skeleton civ)  =  Barad - dur =   Nazgul (Sauron)

Clan of Embers  =   Jungle altar  =      Uruk - hai

Imperials of skyrim   =  Colosseum   =    Gladiators

Newborn  (Green)  =  Xenomorph egg  (Made by Queen) =  Facehugger

Khajiit   =                 ????????     =             Nyxkin

Redgaurds (Skin will be red)  =   Desert  rose  =     Scorpion

Korinna the infector =    Mud volcano  =      Mud demon (Riddick)

Chislev   =              Totem pole  =         Thunderbird

House Tully   =        Dragon hole  =       Leviathan Fish

Calabim      =     Termite mounds   =    Bio Raptor (Pitch black)

Potter Wizard hat civ  =    Witches cauldron  =  Dementors + (Voldemort)

Sea Elf (Skin will be blue)   =  Spaceship from Abyss (underwater) =  Aliens from the film Abyss

House Mallister =  Mountain Peak unique feature   =  Giant Eagles

Glukkons  =     Scrabanian temple    =                Scrab

Kuriotates  =    Dragon egg (Gold)     =             Gold Dragons

Mekara order  =   Dragon egg (Purple) =               Shadow Dragons

Sheaim    =     Dragon egg (Black)  =              Obsidian dragons

non living Egyptian civ   =   ?????????  =    Aqrabuamelu

Targaryen    =      Dragon egg (Red)     =       Red Dragons   

House Blackfyre = Dragon egg (Black) = Black Dragons

Gorgon   =    Dragon Egg    =                     Hydra

White Walker civ = Dragon Egg = Dracolich Dragons

Glukkon = Crashed city destroyer ship Independence day = Harvester alien

House Stark   =   ??????????    =     Dire Wolves

House Greyjoy  =  ????????   =  Giant Squid + Kraken in giant squid form

House Estermont    = Dragon Hole = Dragon Turtles (Smooth shell)

The Feast M O N S T E R =   Graboid eggs    =      Graboid

Good karma+1 vote
mysticalmarv
mysticalmarv - - 54 comments @ mysticalmarv

I have left lots of posts on here for a unique crossover fall from heaven based GAME

Force as a mana resource can give ranked spells called Aptitude promotion that help worker units gain experience.

As part of a terrain modifying system, civilizations within there cultural boundaries a forest tile can change into a haunted forest tile for (evil) glows purple and for (Good) (Neutral) civilizations can have a enchanted forest tile instead which can glow orange to help you see at night.

It will work the same way as a forest changing into a ancient forest tile from fellowship of leaves religion from FALL FROM HEAVEN 2.

Non elven or elf workers can cottage or work a forest tile without chopping the forest when tile is (Enchanted) or (Haunted) THIS WILL ONLY HAPPEN WITHIN YOUR CULTURAL BOUNDARIES.

Lizardmen and gator men should be able to work jungle tiles the same way as elves can work forest tiles. (Fellowship of leaves religion should allow forest and jungle as an option through religion)

Elven and Elf can be made into 2 types of race mark Elven more civilized and Elf more feral. 1 race mark can have the bonus of double movement on a forested tile

There should be 2 different types of jungle (Dark Green) (Light Green) like the 3 different types of forest

For non living undead civilizations types instead of having no food on a tile toggle yield display, you should take bite marks out of the slices of bread instead. So a grassland tile will have two slices of bread that have bite marks out of them.

Good karma+1 vote
mysticalmarv
mysticalmarv - - 54 comments @ mysticalmarv

Personal gateway wonders for a civilization to build.

Kuriotates civilization will have a personal wonder/gateway/building to build to allow Herne a centaur civilization leader into play.

House Targaryen will have a personal wonder/gateway/building to build that allow house Blackfyre as a civilization leader

Baron duin halfmorn (Werewolf) civilization will have a personal wonder/gateway/building to build that allows another werewolf civilization leader that is snow white in colour.

Svartalfar (Female) will have a personal wonder/gateway/building to build that allows Dokkalfar (Male) civilization leader

Ljosalfar will have a personal wonder/gateway/building to build that allows a Cervitaur civilization leader.

The newborn (Green) can have a wonder/gateway/building to build that allows the (Red) newborn civilization leader.

Loxodon (Elephant people) can have a wonder/gateway/building to build that allows a (Mammoth version of Loxodon as a leader)

Khajiit (Cat people) can have a wonder/gateway/building to build that allows a (Sabre tooth cat version of Khajiit as a leader)

Ethne the white (Female Elohim) can have a wonder/gateway/building that allows Einion Logos leader (Male Elohim)

Hannah the Irin (Female Lanun) can have a wonder/gateway/building that allows Falamar leader (Male Lanun)

Shekinah (Female Sidar) can have a wonder/gateway/building that allows Sandalphon leader (Male Sidar)

Rhoanna (Female Hippus) can have a wonder/gateway/building that allows Tasunke leader (Male Hippus)

Valledia the even (Female Amurites) can have a wonder/gateway/building that allows Dain the Caswallawn leader (Male Amurites)

Os-Gabella (Female Sheaim) can have a wonder/gateway/building that allows Tebryn Arbandi leader (Male Sheaim)

Alexis (Female Calabim) can have a wonder/gateway/building that allows Flauros leader (Male Calabim)

Capria (Female Bannor) can have a wonder/gateway/building that allows Sabathiel leader (Male Bannor)

Raitlor (Female illians) can have a wonder/gateway/building that allows Auric Ulvin leader (Male illians)

Sheelba (Female Clan of Embers) can have a wonder/gateway/building that allows Jonas Endain leader (Male Clan of Embers) (Sheelba needs to look orcish not human)

Ophelia Rosenthal (Female Scion of Patria) can have a wonder/gateway/building that allows Risen Emperor leader (Male Scion of Patria)

Arturus Thorne (Khazad) can have a wonder/gateway/building that allows Kandros Fir leader (Khazad)

Garrim Gyr (Luchuirp) can have a wonder/gateway/building that allows Berri Bawl leader (Luchuirp)

Gorgon (Female) can have a wonder/gateway/building that allows a Gorgon leader (Male)

Potter wizard Hat civ (Female) can have a wonder/gatewat/building that allows a Potter wizard hat civ (Male)

Mahala (Female Doviello) can have a wonder/gateway/building that allows Charadon (Male Doviello)

Glukkon civ can have a wonder/gateway/building to build that allows a martian molluscs War of the world alien leader with all the machinery like the tripod.

illithid civ (Purple) can have a wonder/gateway/building to build that allows a (Green) illithid civ leader

Empyrean DnD (Female) can have a wonder/gateway/building to build that allows Empyrean DnD (Male) leader

House Lannister 1st leader can use the gold armour on units the 2nd leader can use the darker version of the armour

Succubus (Female) can have a wonder/gateway/building to build to allow a Incubus (Male) leader (A new starting civilization)

Good karma+1 vote
mysticalmarv
mysticalmarv - - 54 comments @ mysticalmarv

Hello my name is Sean Powell and from Wales UK.

I am a big fan of FALL FROM HEAVEN 2 and the various mods related to the franchise.

I have thought of some new ideas to be added to fall from heaven 2 so there can now be a total of 12 religions in fall from heaven.

There will be a choice of 3 different types of leader from each of the 12 religions through a gateway/building/wonder.

You can only build one of the gateway building/wonder from a religion that you have converted too.

I think being able to play with more than 1 leaders during a game is a good idea.

You use to have to sacrifice a city to allow the new leader in to play. I would prefer to start with a settler instead of sacrificing a city once the gateway/building/wonder is built.

Fall from heaven is very much a conquest based game with single unit graphic being the best option in my opinion with how a warrior unit looks.

Day and night would be nice to add in as well as weather and the 4 seasons of the year.

3 of the religions will have a phoenix hero bird as a early access unit. 1 (Fire) 1 (Ice) 1 (Lightning) all 3 can give the blood of the phoenix promotion to other units. For me this is useful and strong for gameplay.

You can capture phoenix units with subdue beast or with a new promotion. Don't think you should lose your religious hero units from changing religion.

The maps from game of thrones, Skyrim, Middle earth Etc can be made into types of scenarios.

(This is not complete by a long way and still needs improvement through out just keep that in mind because I have only 1 good eye to see with and tend to make mistakes and there are things that I am not sure off anyway)

RELIGIONS AND CIVILIZATION LEADER FROM RELIGION


(Religion 1) Ashen Veil Religion (Death + Entropy)

Rosier the Fallen as a early access unit as originally in fall from heaven 2. Maybe you could give a channelling system to Rosier the fallen and give him a unique spell like Chalid pillar of fire for Eg.

There will be a choice of 3 leaders to choose from in a religion you can only pick 1 and build 1 gateway.

(1) (Gateway/Building/Wonder) Hiveworld Gate (Evil) = Newborn civilization (Xenomorph) (Black/Dark Green) from the alien films. The newborn civilization will have a ritual to allow a red newborn (Xenomorph) leader. Both newborn leaders will have a ritual to allow you to build a Queen Xenomorph 1 (Black/Dark Green) 1 (Red) both Queen's can create a unique feature of an alien egg which can be used as a spawning ground for face huggers.

(2) (Gateway/Building/Wonder) Klendathu Gate (Evil) = Starship trooper bug civilization. Hopper bug, warrior bug can upgrade to a tiger warrior and then to a royal warrior bug, The burrower, Tanker, Scorpion bug, Plasma grenadier, Giant plasma bug, Firefly, Rippler bug as well as the other bugs out of starship troopers.

(3) (Gateway/Building/Wonder) Umbrella Gate (Evil) = Resident evil zombie civilization. Albert Wesker can be a playable unit. A umbrella plague doctor could make a good type of settler unit. The farmer zombie from resident evil would make good workers 1 zombie as a pitchfork. Red queen hologram can be used as the leader.

(Religion 2) Ayers Ayre Religion (Air)

Phoenix bird hero unit (Lightning) as a early access unit This hero unit can give the blood of the phoenix promotion to other units along with lightning birds as normal units.

There will be a choice of 3 leaders to choose from in a religion you can only pick 1 and build 1 gateway.

(1) (Gateway/Building/Wonder) = Aarakocra (Good) Owl Eagle Vulture Parrot based units (Animal bird people)

(2) (Gateway/Building/Wonder) = (Neutral) A Sylph based civilization + Storm giants + lightning dragons

(3) (Gateway/Building/Wonder) = (Evil) A harpy civilization + Wyvern dragons as unique units

Good karma+1 vote
mysticalmarv
mysticalmarv - - 54 comments @ mysticalmarv

(Religion 3) Blood of the Phoenix Religion (Fire) (This Religion's name needs to be changed)

Phoenix bird hero unit (Fire) as a early access unit. This hero can give the blood of the phoenix promotion to other units. Fire birds as normal units

There will be a choice of 3 leaders to choose from in a religion you can only pick 1 and build 1 gateway.

(1) (Gateway/Building/Wonder) (Good) = A Salamander humanoid based civilization Warriors and scouts will be in Salamander form and can have a resistance to fire + Salamander Dragons as unique units. (Animal Salamander people)

(2) (Gateway/Building/Wonder) (Neutral) = Targaryen civilization units have a resistance to fire Targaryen Civilization 3 headed dragon as a hero (Red) + House Blackfyre leader with a (Black) 3 headed dragon hero maybe from taking out another civilization as a ritual. (Ruby Dragons) Daenerys Queen of dragons starts with the hero adventurer promotion and can have a bonus at subduing dragon units.

(3) (Gateway/Building/Wonder) (Evil) = A jinn based civilization.

(Religion 4) Council of Esus Religion (Shadow + Mind)

Gibbon Goetia hero is better off with a civilization as a hero instead. Want a hero similar to Chalid Astrakein instead, can have a spell similar to pillar of fire but use's a lightning bolt instead and have units similar to radiant guard which was a War Sluga out of Ashes of erebus mod.

There will be a choice of 3 leaders to choose from in a religion you can only pick 1 and build 1 gateway.

(1) (Gateway/Building/Wonder) = (Good) = Na'vi

(2) (Gateway/Building/Wonder) = (Neutral) = Mekara Order civilization (Shadow Dragon tribe) (Amethyst Dragons)

(3) (Gateway/Building/Wonder) = (Evil) = illithid mind flayer civilization

Good karma+1 vote
mysticalmarv
mysticalmarv - - 54 comments @ mysticalmarv

(Religion 5) Empyrean Religion (Sun)

Chalid Astrakein hero and radiant guards as early access units.

There will be a choice of 3 leaders to choose from in a religion you can only pick 1 and build 1 gateway.

(1) (Gateway/Building/Wonder) = (Evil) Leader A Anubis Egyptian civilization that can build a pyramid as a unique feature and have a mummy spawn from there as unique units. A Aqrabuamelu unit would be another good unit to add to this civilization and a Ammit as unique units. A Avatar unit similar to what Auric Ascended is from illian civilization that can change tiles into sand desert while being moved.

(2) (Gateway/Building/Wonder) = (Neutral) Leader Sand Dragon tribe civilization. (Wyrm dragons and Drake dragons) Civilization's warrior units can be made out of sand like sandman from Spiderman.

(3) (Gateway/Building/Wonder) = (Good) Leader Empyrean Titan race civilization from Dungeons and Dragons


(Religion 6) Fellowship of Leaves Religion (Nature)

Yvain as a early access hero unit.

There will be a choice of 3 leaders to choose from in a religion you can only pick 1 and build 1 gateway.

(1) (Gateway/Building/Wonder) = (Good) A civilization tribe of treant dryad Ents.

(2) (Gateway/Building/Wonder) = (Neutral) Forest Dragon tribe civilization (Emerald Dragons)

(3) (Gateway/Building/Wonder) = (Evil) Predator Yautja civilization. The River Ghost Alien can be used as a worker.


(Religion 7) Legion of a Lost Cult Religion (Unholy + Chaos)

(Unholy + Chaos) There will be a choice of 3 leaders to choose from in a religion you can only pick 1 and build 1 gateway.

(1) (Gateway/Building/Wonder) Ninth gate = (Evil) Infernal civilization

(2) (Gateway/Building/Wonder) = (Evil) Astral dreadnought civilization with beholders Gelatinous cube, Tarasque and other unique units.

(3) (Gateway/Building/Wonder) = (Evil) A Silent hill civilization. Pyramid head is a good 1. There nurse units can do the same as a Grigori medic for Eg You could even add a few evil nun units like out of the film conjuring. A settler unit could be in a straitjacket as a unique look.


(Religion 8) Octopus Overlords Religion (Water)

Saverous as a early access hero unit maybe water and unholy for spells + You could create a unique spell for this hero.

There will be a choice of 3 leaders to choose from in a religion you can only pick 1 and build 1 gateway.

(1) (Gateway/Building/Wonder) = (Good) = Davy Jones + Flying Dutchman) and Davy Jones boarding party crew + Kraken in Octopus form as a ritual. Or use House Estermont instead and use 2 different leaders that can have different Turtle dragon design. 1 Turtle dragon design with a smooth shell from 1 leader and the other dragon turtle design with a rougth shell from the other leader. Then Davy jones can be a starting civilization instead.

(2) (Gateway/Building/Wonder) = (Neutral) = Water Dragon Tribe civilization. (Sapphire Dragons)

(3) (Gateway/Building/Wonder) = (Evil) = A siren based civilization, Siren units can have a Transformation when on dry land, Siren units can have legs. when on water tiles siren unit can have tail.

Good karma+1 vote
mysticalmarv
mysticalmarv - - 54 comments @ mysticalmarv

(Religion 9) Order Religion (Law)

Valin phanuel should have a unique spells with (Law) (Spirit)

There will be a choice of 3 leaders to choose from in a religion you can only pick 1 and build 1 gateway.

(1) (Gateway/Building/Wonder) = (Good)

(2) (Gateway/Building/Wonder) Dragon's Gate = (Good) Dragon humanoid civilization (Silver, Bronze Dragons) (Animal Dragon people)

(3) (Gateway/Building/Wonder) = (Good) Loxodon (Animal Elephant people)


(Religion 10) Runes of Kilmorph Religion (Earth)

There will be a choice of 3 leaders to choose from in a religion you can only pick 1 and build 1 gateway.

(1) (Gateway/Building/Wonder) (Good) = Mechanos civilization

(2) (Gateway/Building/Wonder) (Neutral) = Earth Dragon tribe civilization (Garnet Dragons)

(3) (Gateway/Building/Wonder) (Evil) = Terminator civilization all model types. Spiders and other robotic units from the films and the game terminator resistance. John Connor hologram could be used as a leader

Dwemer civilization with Animunculi units can be a starting civilization.


(Religion 11) The Hidden Realm Religion (Holy)

There will be a choice of 3 leaders to choose from in a religion you can only pick 1 and build 1 gateway.

(1) (Gateway/Building/Wonder) Mercurian Gate = (Good) Mercurian civilization Angels units Mercury dragons

(2) (Gateway/Building/Wonder) = (Good) Planetar D&D civilization

(3) (Gateway/Building/Wonder) = (Good) Maybe another insect based civilization like a ladybird beetle unit in humanoid form, a dragonfly as a humanoid unit, moth and butterfly can also be a good choice

(Religiion 12) Winterborn Religion (Ice)

A ice phoenix bird (Ice) as an early access hero unit giving blood of the phoenix promotion and ice birds as normal units.

There will be a choice of 3 leaders to choose from in a religion you can only pick 1 and build 1 gateway.

(1) (Gateway/Building/Wonder) The Black Gate = (Evil) The White Walkers civilization + Dracolich Dragons

(2) (Gateway/Building/Wonder) = (Neutral) Ice dragon tribe civilization (Diamond dragons)

(3) (Gateway/Building/Wonder) = (Good) Chillbringer D&D Skyrim ice wraith should be used as a hawk type. both can explode and cause ice damage when killed


For the Holy and Air religions only, my idea is to be able to use tile transformation as a tool, using the original square tiled grid from civilization 4 to be able to change into honeycomb tiled grid from the later civilization games 5 and 6. The honeycomb tiles from civilization 5 and 6 may be to small in size and may need to be bigger. The honeycomb tiles will act as floating island tiles above the original globe. I think as a guess the 9 square tiles a radius 1 size city from civilization 4 styled game could tile transformation into 37 honeycomb tiles a radius 3 size city from civilization 5 and 6 styled games.

Good karma+1 vote
mysticalmarv
mysticalmarv - - 54 comments @ mysticalmarv

For each civilization starting scout could have a small bird that can help them explore at the start of the game.

Each small bird will be different for each civilization like a Kingfisher for Lanun, a thrush for 1 of the dwarven civilizations.

Small birds will not attack and are only used to help you see a little further they will fly faster but see less

Small birds will do what the Hawk originally did in FALL FROM HEAVEN 2.

Small birds cannot be built and cannot see hidden animals like spiders. You can get another small bird through a scenario through the living worlds.

Bigger birds can see on a wider radius and they can be used to attack. This will be perfect as a withdrawal unit meaning these units can receive promotions.

Birds of prey can attack an enemy and then fly over the landscape more slowly than smaller birds. This is like what the hawk did originally did as a whole move.

Small birds don't attack medium sized birds like a normal sized eagle can be used to inflict minor damage and then withdrawl and then there are Giant eagles, Giant Falcons units which are only used for combat.

Bats and small birds can be just 1 on the shoulder of scouts until you point the bird in the direction you want then it can become a swarm.

Kuriotates = Baby Dragon (Gold)

Lanun = Kingfisher

Luchuirp = Thrush

Calabim = Bat = Gargoyle's can use a baby Bio raptor as a hawk type from pitch black

Sidar = Raven

Elohim = Owl

Malakim =

skeleton pirate skeleton civ = Blue - and - yellow Macaw

Austrin =

Amurites = Merlin       

Lizardmen (Neutral) = Small Pterodactyl

Lizardmen (Evil) = Baby Pterodactyl

Svartalfar =

Loxodon = Oxpecker

Hippus = Saddleback

Ljosalfar = Greenfinch???

Sea Elf = Lazuli Bunting

(Evil) Dwarves = Dwarf jay

Tlacatl = Aztec Thrush

Illians = Turquoise jay

Dural = Sage Thrasher

Balseraphs = Bat

Water Dragon tribe = Baby Dragon (Blue)

Forest Dragon Tribe = Baby Dragon (Green)

Shadow Dragon tribe = Baby Dragon (Purple)

Targaryen Dragon tribe = Baby Dragon (Red)

Earth Dragon tribe = Baby Dragon (Brown)

Ice Dragon tribe = Baby Dragon (White)

House Baelish = Mockingbird

House Tyrell = Tyranni

(Good)Lizardmen Mazatl = Hoatzin

Potter wizard hat civ (Good) = Owl

Dwemer = Yellowhammer

House Mallister = Eagle

House Arryn = Falcon

Sylph = Sylph bird

Sheaim = Baby Dragon (Black)

House Blackfyre = Baby Dragon (Black)

House Stark = Raven

Falmer = Baby Chaurus Hunter

illithid = Baby Brainstealer Dragon

Mercurians = Baby Mercurian Dragon

Newborn (Green) = Small Winged Xenomorph (Green)

Newborn (Red) = Small Winged Xenomorph (Red)

Resident Evil civ = Baby Kipepeo

Gorgon = Baby Hydra Dragon

Silent Hill civ = Baby Air Screamer

White walker civ = Baby Dracolich Dragon

The Legion of D'tesh = Baby Fell Beast

Archos = Bat

Baron Duin Halfmorn = Bat

Feast monster civ = Baby Assblaster

Chislev = Baby Thunderbird

Infernals = A swarm of Locust ???

Wood elf = A swarm of bees ????

Salamander civ = A swarm of Firefly bugs ????

Non living Egyptian civ = A swarm of Locusts

Davy Jones + Flying Dutchman = flying fish (Exocoetidae) (Maybe flyingfish can become a swarm like bats and birds and insects. Baby dragons should only be 1 not a swarm)

Siren civ = flying fish

Ents civ = A swarm of bees

Clan of Embers = Bat

Aarakocra = Owl, Eagle, Vulture, and Parrot

Starship trooper bug civilization = Baby Transport Bug

Chillbringer civ = Skyrim ice wraith

Jinn civ = Fire wraith

Terminator = Hydrobot

Yautja = Falcon The Falcon was a bird-like spying device used by the Super Predator Clan on the Game Preserve Planet.


(You could use the swarm of insect to attack/ Locusts can damage crops) (Bats could also be used as a swarm)

A Baby Winged Chimera would work as well as a baby Winged manticore.

Good karma+1 vote
mysticalmarv
mysticalmarv - - 54 comments @ mysticalmarv

Great Building                     Great Person

Heron Throne    =                Great Mariner     

Council of the Elders    =           Great Elder

Deruptus Brewing House   =        Great Bard

Aquae Sucellus            =         Great Physician   

Catacomb Libralus         =           Great Sage

The Great library = Great Sage

The Great Lighthouse = Great Merchant

Shrine of S i r o n a = Great Physician 

Temple of Temporance = Great Apostle

Guild of Hammers = Great Guildmaster

Tower of Eyes = Great Magus

Ride of the Nine Kings = Great Commander

Bone Palace = Great Apostle

Hall of Kings = Great Artist

Syliven's Perfect Lyre = Great Bard

Theatre of Dreams = Great Bard

Guild of the Nine = Great Guildmaster

Amurite Palace = Great Magus

Balseraph Palace = Great Bard

Bannor Palace = Great Apostle

Calabim Palace = Great Commander

Clan of Embers Palace = Great Commander

Doviello Palace = Great Commander

Elohim Palace = Great Magus

Grigori Palace = Great Prophet

Hippus Palace = Great Commander

illian Palace = Great Commander

Khazad Palace = Great Engineer

Kuriotate Palace = Great Bard

Lanun Palace = Great Mariner

Ljosalfar = Great Prophet

Luchuirp Palace = Great Engineer

Malakim Palace = Great Apostle

Dural Palace = Great Sage

Baron Duin Halfmorn Palace = Great Commander

Skeleton pirate civ Palace = Great Mariner

Thieves Guild = Great Guildmaster

A Great Mariner unit can be equipped to naval units giving 1 extra strength

Guybrush Threepwood can be a Great Mariner unit

A Great Commander does the same but for land units

Auric Ulvin can be a Great Commander unit

Lucian can be a Great Commander unit

A Great Apostle can be equipped but will benefit disciple units best when equipped

A Great Magus can be equipped to Arcane units.

Corlindale can be a Great Magus unit

A Great Maester

Good karma+1 vote
mysticalmarv
mysticalmarv - - 54 comments @ mysticalmarv

Personal gateway wonders for a civilization to build.

Kuriotates civilization will have a personal wonder/gateway/building to build to allow Herne a centaur civilization leader into play.

House Targaryen will have a personal wonder/gateway/building to build that allow house Blackfyre as a civilization leader

Baron duin halfmorn (Werewolf) civilization will have a personal wonder/gateway/building to build that allows another werewolf civilization leader that is snow white in colour.

Svartalfar will have a personal wonder/gateway/building to build that allows Dokkalfar civilization leader

Ljosalfar will have a personal wonder/gateway/building to build that allows a Cervitaur civilization leader.

The newborn (Green) can have a wonder/gateway/building to build that allows the (Red) newborn civilization leader.



Aventurine gemstone could possibly be used to help units with the adventurer promotion gain Exp faster and stronger units with the Hero promotion.

Ruby can have benefits with the element fire

Sapphire can have benefits with the element water

Emerald can have benefits with the element nature

Garnet can have benefits with the element earth

Good karma+1 vote
mysticalmarv
mysticalmarv - - 54 comments @ mysticalmarv

Ljosalfar Palace = Green Beryl

Archos Palace = Spider Web Chrysocolla

Nords Palace = Sky Blue Zircon

House Stark Palace = Wolf's eye gemstone

Dawnguard Palace = Quicksilver

Khajiit Sabre tooth Palace = Tigers eye

Crocodile men Palace = Crocodile Jasper

White walkers Palace = Blue Snowflake Obsidian

Imperials skyrim Palace = Carnelian

Dwemer Palace = Corundum

Korinna the infector Palace = Parisite

Balseraphs Palace = Mystic Topaz

Feast monster civ with Graboid Palace = Tremolite

(Evil) insect civilization Palace = Plasma chalcedony (This civ has the giant plasma bug and hopper bug etc)

House Lannister Palace = Lionskin gemstone or citrine

Bosmer (Wood Elf) Palace = Petrified wood

Sahuagin + Davy jones Palace = Inky blue Lolite

House Greyjoy Palace = Opalised squid gemstone

Glukkon Palace = Glauconite

Siren leader Palace = Neptunite

Salamander civ Palace = Flame spinel

Sand dragon tribe Palace = Yellow Beryl

Jinn Palace = Blue flame Labradorite

Sylph Palace = Sylvinite

Mechanos Palace = Cog wheel ore (Bournonite)

House Martell Palace = Orange Aventurine

Sheaim Palace = Obsidian

D'teah Palace = Jet or Onyx

Chislev Palace = Thunder egg

Hamstalfar Palace = Sky blue Topaz

Scion's of Patria Palace = Imperial Jade

House Arryn Palace = Falcon's eye stone

Dural Palace = Sage Jasper

Non living Egyptian civ Palace = Egyptian Jasper

Dokkalfar palace Palace (Male dark elves) =

Clan of Embers Palace = Orangite

House Manderly Palace = Aquamarine

House Marbrand Palace = Amber

Bannor Palace = Picture Jasper

House Umber Palace = Umbalite

House Dondarrion Palace = Tanzanite

House Estermont Palace = Natural Septarian Ocean Tortoise Shell Stone

Jotnar Palace = Mountain Opal

Dunedain + Aragorn Palace = Aragonite

Ice dragon tribe Palace = Diamond

Gecko humanoid civ Palace = Leopard skin Jasper

House Tyrell Palace = Tyrrellite

House Forrester Palace = Forsterite

House Blackwood Palace = Ebony

Loxodon Palace = Elephant skin Jasper

Shadow Dragon Tribe Palace = Amethyst

House Connington Palace = Griffinite Jasper

Silent Hill Civ Palace = Channelling Stone

House Bolton Palace = Boltonite

House Karstark Palace = Black Sunstone

House Glover Palace =

Newborn (Red) Palace = Red Xenotime

House Tully Palace = Coral

Water dragon tribe Palace = Sapphire

Forest Dragon tribe Palace = Emerald

illithid gemstone Palace = Resonance stone or brain agate

Earth Dragon tribe Palace = Garnet

House Frey palace = Alexandrite

House Blackfyre Palace = Black star Ruby

House Dayne Palace = Meteorite

Resident evil civ Palace = Sulphur

Non living Scottish civ = Seaweed Azurite (Kelpie will be a unique mounted horse unit for this civ)

Forsworn = Brianite

House Tarly = Green Aventurine

Empyrean D&D = Titanite

Dunmer (Dark Elf) (Neutral) = Dumortierite

Astral Dreadnought = Evil Eye Agate

Bannor = Angelite

Terminator = Titanium and Coltan

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mysticalmarv
mysticalmarv - - 54 comments @ mysticalmarv

Gemstones coming from civilization's palace

Civilization Gemstone

Amurites Palace = Ametrine

Austrin Palace = Austinite

Grigori Palace = Brown Aventurine

Calabim Palace = Heliotrope

Infernal Palace = Hematite

Mercurians Palace = Mercury

Illians Palace = Turquoise

Orsimer Palace (Good Orc civ) = Orichalcum

Lanun Palace = Pearl

Sidar Palace = Siderite

Gorgon Palace = Serpentine

Inca or Aztec or Mayan i think its called Tlacatl empire Palace = Amazonite

(Evil)Lizardmen Cualli Palace = Malachite

Khajiit Palace = Cats eye

(Evil)Dwarves Palace = Arkenstone

(Good)Lizardmen Mazatl Palace = Lizardite

Falmer Palace (Snow Elf) = Red Snowflake Obsidian

Doviello Palace = Bulls eye stone

Svartalfar Palace (Female Dark elves) = Panther Jasper

Dragon humanoid civ Palace = Dragonstone

Hippus Palace = Wild Horse Stone

Kuriotates Palace = Golden Beryl

(Neutral)Lizardmen Palace = Dinosaur bone stone

Kahdi Palace = Kyanite

Redguards Palace = Red Beryl

Elohim Palace = Spirit Jasper

Aarakocra Palace = Hawk's eye

Targaryen Palace = Ruby

Skeleton pirate civ Palace = Black pearl

Newborn Palace (Green) = Green Xenotime

Malakim Palace = Sunstone

Baron Duin Halfmorn Palace = Moonstone

potter wizard hat civ (Female) = Philosopher's stone

Sea Elf Palace = Lapis Lazuli

(Good)Luchuirp Palace = Mud crack jasper

Potter wizard hat civ (Male) = Sorcerer's Stone (Mugglestone could come frome a unique feature)

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mysticalmarv
mysticalmarv - - 54 comments @ mysticalmarv

Each civilization could have a unique ingredient that can spawn on a tile through the living worlds Scenario.

IN THE SAME WAY THAT TRUFFLES AND MUSHROOMS SPAWNED ORIGINALLY IN FALL FROM HEAVEN.

A herbalist building can be built in your city to be able to store ingredients that a scout brings back from his travels.

Ingredients could be used to create potions. Ingredients could be found through out the world map.

A Scout could collect ingredients from a beehive in a woodland area.

Scout can kill a bear to get bear claws, A scout can collect butterfly wings on a tile where butterflies are spawned on.

Workers will build a plantation for flowers and I suppose it will have to be mining for mushrooms.

Some flowers can be available to start like cotton originally was in fall from heaven, and maybe lavender could be another flower to start for workers to plantation.

Civilization Unique ingredient that spawns as a bonus

Humanoid dragon civ = Dragon Tongue flower

Falmer (Skyrim) = Glowing Mushroom

Nords (Skyrim) = Snowberries

Ljosalfar = Elanor flower

Malakim = Golden Suncup

Calabim = Bleeding crown

Illians = Winterberry
House Morm

Khajiit = Catnip

Imperials (Skyrim) = Crown imperial flower

Bannor or Elohim = Monkshood flower

Amurites = Sorcerer's Apprentice

1 0f the witch civs = Blisterwort

Hippus = Horse Chestnut flower

House Lannister = Lion's mane mushroom

Treant tree based civ = Dryad's Saddle

Mercurians = Mercury rising Coreopsis

Infernal = Satan's bolete

Archos = Fool's or deadly webcap

Gorgon = Medusa mushroom

Bosmer (Wood Elf) = Wood ear

Svartalfar = Panther cap

House Florent = Foxglove

Sidar = Clouded Funnel cap

House Tyrell = Yellow Rose

Earth dragon tribe = Wine cap

1 of the witches civ = Witches butter mushroom

Shadow dragon tribe = Amethyst Deceiver mushroom

Non living Scottish civ = Thistle

Sheaim = Destroying angel mushroom

D'Tesh = Death cap mushroom or Deadly skullcap

Doviello = Beefsteak fungus

Newborn (Green) = Green skin head mushroom

Newborn (Red) = Splendid red skinhead mushroom

House Stark = Wolf's bane flower

House Tarly = Arrowwood

Whitewalkers = Blue Roundhead mushroom

Aarakocra = Hawk wings mushroom

Clan of Embers = Orange peel fungus

Targaryen = Ruby Bolete

House Marbrand = Precious Amber Rose

Loxodon = Elephant's ear or ivory funnel

Balseraphs = Gypsy mushroom

Lanun = Oyster mushroom

House Greyjoy = The Grey Knight mushroom

Korinna the infector = The Sickener mushroom

Resident evil = Sulphur Knight Mushroom

Salamander civ = Firethorn berries

Dwemer = The Yellow Knight mushroom

(Autumn) Red haired Elven race = Scarlet Elf Cup

Dural = Sage

Bannor = Juniper berry

Kuriotates = Crocosmia 'Gold sprite'

House Umber = Umber Fibrecap

House Blackwood = Ebony cup

Davy Jones + Flying Dutchman = Ink cap

Dunedain + Aragorn Palace = Rowan

illithid = False morels (Brain mushroom)

Glukkon = Flying saucer mushroom (Psilocybe Azurescens)

Starship troopers bug civ = Mycena interrupta

House tully = Red coral fungus

Skeleton pirate civ = Pirates Brittlegill

Evil Dwarves = Gemmed Amanita

War of the worlds alien (Steven Spielberg) = Sleeping Satellite (Made up ingredient)

Potter wizard hat (Female) = Witch's Hat Mushroom

Potter wizard hat (Male) = Potters jelly

Baron Duin Halfmorn = Grey Waxcap

Snow white werewolves = Snowy Waxcap

Sea Elf = Starfish Fungus

Witch civ (Evil) = Witche's Butter

Warlock civ (Evil) = Warlock's Butter

Redguards = Desert rose

The Legion of D'tesh = Ashen Knight mushroom

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mysticalmarv
mysticalmarv - - 54 comments @ mysticalmarv

I think there should be 6 barbarian dragon cities to start.

1 ACHERON THE RED DRAGON

Son's of the inferno, orcish Hoard

2 DRIFTA THE WHITE DRAGON (Tundra/Snow barbarian city)

Son's of the frozen frostlings and frost wolf riders hoard

3 ECHINDA THE GREEN DRAGON (Jungle barbarian city)

Son's of the jungle, Lizardmen Hoard

4 SAPHIRA THE BLUE DRAGON (Coastal barbarian city)

Son's of the deep

5 RHAEGAL THE YELLOW DRAGON

Son's of the ether

6 KALSERU THE BROWN DRAGON

Son's of the terra

Hordes should attack in groups of 4 or more like in the original fall from heaven 2. YOU CAN CAPTURE DRAGONS THROUGH THE PROMOTION Subdue Beasts.

3 barbarian cities to start below

Gurid is a gigantic dark brown/black KIing Kong Gorilla. and will guard a barbarian city, while the barbarian city will build Bigfoot warrior units smaller in size built to attack, they will be dark brown/black in colour. (Jungle)

Margalard is a gigantic ginger orangatang, and will guard a barbarian city, while the barbarian city will build Sasquatch warrior units smaller in size built to attack they will be Ginger in colour. (Jungle)

Abominable snowman will build a Yeti units they will be a white grey colour. (Tundra/snow)

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mysticalmarv
mysticalmarv - - 54 comments @ Fall From Heaven II

mysticalmarv
Creator
Online
mysticalmarv Jan 11 2021
Sean Powell is my real name Mysticalmarv is a nick name.

Hello my name is Sean Powell and here are some ideas for Fall From Heaven.
I have thought of a few more religions for Fall From Heaven and there are now 12 religions.
Each religion will have a wonder/building like a (Mercurian Gate) that allows you to play 2 leaders.

Ashen veil religion (Death/Entropy) = ?????? Gate = Newborn Civilization (Xenomorph)

Ayers Ayre (Air) = Heaven's Gate = Aarakocra Civilization

Blood of the Phoenix (Fire) = ??????? Gate = Targaryen Civilization 3 headed dragon as a hero

Council of Esus (Shadow) = ??????? Gate = Mekara Order Civ (Shadow dragon tribe)

Empyrean (Sun) = ????? Gate = Redgaurds Civilization (Skyrim)

Fellowship of Leaves (Nature) = ????? Gate = Cernunnos Civilization

Legion of a Lost Cult (Unholy) = Ninth Gate = Infernal Civilization

Octopus Overlords (Water) = ????? Gate = Sahuagin Civilization and Davy Jones and The flying Dutchman

Order(Law) = ????? Gate = Alagaesia Civ (Dragon born race D&D Style) = Bronze Silver Dragons Bahamut as a hero

Runes of Kilmorph = ????? Gate = Mechanos Civilization (Terminators) T-70 T-400 and up

The Hidden Realm = Mercurian Gate = Mercurian Civilization (Angels)

Winterborn = The Black Gate = Frozen white walker civilization

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mysticalmarv
mysticalmarv - - 54 comments @ Fall From Heaven II

mysticalmarv
Creator
Online
mysticalmarv Jan 11 2021
Civilization Unique feature Monster

Illians = Letum Frigus = Frost hill giants

Zombie = Pyre of the Seraphic = Pyre Zombie

Jotnar = Standing S T O N E S = S T O N E Hill giant

Frozen = Snow pyramid = Wights

Scion's of patria = Pyramid = Mummy

Mercurians = Ring of carcer = Alicorn (Pegasus Hero)

Infernal = Bradeline's well = Balrogs

Calabim = Gaurdian of pristin pass = Gargoyles (Shikaka)

Archos = Mother's ruin = Spiders

Falmer =Pile of chaurus eggs layed by a QUEEN Chaurus = Chaurus Chaurus reaper

Forsworn = ????????? = Wendigo (beast form)

Legion of D'tesh = Barad-dur = Nazguls (Sauron)

Clan of Embers = Jungle alta = Uruk - hai

Bannor = Colosseum = Gladiators

Kuriotates = Dragon egg = Brass dragon/Drake (Eurabatres the gold dragon) hero

Ljosalfar = ??????????? = Elven Elk

Elohim = ????????? = Unicorn

1 0ff the Witch civ = ????????? = Cyclops

Mechanos = ????????? = Start with model T- 70 and so forth (Terminators)

Newborn = Xenomorph egg (Layed by a Queen) = Xenomorph

Lizardmen(Evil) = ????????? = Predator (Yautja)

Khajiit = ???????? = Nyxkin

Redgaurds = Desert rose = Scorpions

??????? = Mud volcano = Mud demon from (RIDDICK)

Loxodon = Watering hole = Elephants

Baron Duin Halfmorn = ????????? = Snow white werewolves

Aarakocra = ???????? = Griffin

Chislev = Totem pole = Thunderbird

Sahuagin = Dragon hole???? =

Svartalfar or Dokkalfar = ?????????? = Banshee

Calabim = Termite mounds = Bio Raptor

1 off the Witch civ = Witches cauldron = Dementors (Voldemort)

Sea Elf = Lost city of Atlantis = Mermaids/Mermen

Mekara order = Dragon egg = Shadow Dragons

Dragonborn civ = Dragon egg = Silver, Bronze dragons (Bahamut) hero

Sheaim = Dragon egg = Unholy dragons (Abashi)

Scion of patria = ????????? = Aqrabuamelu

Mammoth civ = Elephants graveyard = Mammoth

Targaryen = Dragon egg = Dragons Hero will be a 3 headed dragon

Dwarves (Evil) = ?????????? = Animunculi

Gorgon = ???????????? = Hydra

Non living pirate civilization = Shipwreck = Phantom ships

Korinna the infector will have the Marlboro from final fantasy as a unique unit.
The Marlboro can consume a weak warrior unit and spit out a beholder so you can build an army of beholders this way.
The Brain Bug from Starship troopers is another unique unit for Korinna the infector.

Archos civilization will have a unique spideror Queen bug from starship troopers that makes Arachnids that grow to a tiger and then royal.

Your hero Dragon that is an emblem to your civilization like Eurabatres the Gold Dragon for Kuriotates civilization will be able to make a dragon egg as a unique feature to spawn baby dragon whelps that grow in size.

Each Dragon egg from each civilization will be able to do the same.

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mysticalmarv
mysticalmarv - - 54 comments @ Fall From Heaven II

mysticalmarv
Creator
Online
mysticalmarv Jan 11 2021
Unique feature Gemstone/mineral

Remnants of patria = Jade

Yggdrasil = Citrine

Mirror of heaven = Sunstone (Sun)

Lunar crescent = Moonstone (Shadow)

Tomb of Sucellus = Aquamarine (Life) Gemstone

Big Clam = Pearl

Barrier reef = Coral

Pyre of the Seraphic = Pyrite

Amber tree = Amber

Dragon B O N E S = D R A G O N S T O N E

Civilization Gemstone/Mineral

Amurites Palace = Ametrine

Austrin Palace = Austinite

Grigori Palace = Cassiterite (Cassiel)

Calabim Palace = Heliotrope

Infernal Palace = Hematite

Mercurians Palace = Mercury

Illians Palace = Turquoise

Clan of Embers Palace = Orichalcum

Lanun Palace = Pearl

Sidar Palace = Siderite

Gorgon Palace = Serpentine

Inca empire Palace = Amazonite

(Evil)Lizardmen Palace = Malachite

Khajiit Palace = Cats eye

(Evil)Dwarves Palace = Arkenstone

Cernunnos Palace = Tigers eye

(Good)Lizardmen Palace = Lizardite

Falmer Palace = Snowflake Obsidian

Doviello Palace = Alexandrite?????

Svartalfar or Dokkalfar Palace = Amethyst

Alagaesia Palace (Dragonborn) = Dragonstone

Hippus Palace = Wild Horse Stone

Kuriotates Palace = Goldstone????

(Neutral)Lizardmen Palace = Dinosaur bone stone

Kahdi Palace = Sodalite? Tanzanite?

Redgaurds Palace =

Elohim Palace = Larimar???? (Life) Mineral Stone

Aarakocra Palace = Hawk's eye

Targaryen Palace = Ruby (Fire) Gemstone

Skeleton pirate civ Palace = Sapphire (Water) Gemstone

Newborn Palace = Xenotime

Malakim Palace= Sunstone (Sun)

Baron Duin Halfmorn Palace = Moonstone (Shadow)

Witch civ Palace = Mugglestone (Could have 3 types of witch civ's) (Good) (Neutral) (Evil)

Sea Elf Palace = Lapis Lazuli (Water) Mineral stone

(Good)Luchuirp Palace = Garnet (Earth) Gemstone

Ljosalfar Palace = Emerald (Nature) Gemstone

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mysticalmarv
mysticalmarv - - 54 comments @ Fall From Heaven II

Minerals will also be a resource like gems which you can mine.

Minerals and gems will provide minerals and gemstones as a resource for rings and other accessories.

Mineral stones and Gemstones will be split into 2 different categories.

Mineral and Gemstones that come from civilization's palace, unique buildings and Unique features will have a higher quality and be more useful late on.

If you capture another civilization's capital city you can produce the gem or mineral stone that was unique from that civilization's palace.

Minerals Stones

Ocean Jasper (Water)

Fire Agate (Fire)

Sonora Sunset (Sun)

Peanut Wood Jasper (Earth)

Rainforest Jasper (Nature)

Mookaite Jasper (Shadow)

Red Lighting Agate (Air)

Snowball Agate (Ice)

Ghost's eye Jasper (Death)

Crazy Lace Agate (Chaos)

Genesis Jasper (Creation)

Third Eye Agate (Mind)

Rainbow Jasper (Holy)

Fortification Agate (Body)

Imperial Jasper (Law)

Ruin Agate (Entropy)

Evil eye Agate (Unholy)

Star Galaxy Jasper (Dimensional)

Philosopher's Stone (Enchantment)

Sirona's Crown (Spirit)

Rose Pink Agate (Metamagic)

Aqua terra Jasper (Life)

Superior Agate (Force)

Gemstones

Sonora Sunrise (Sun)

Fire Opal (Fire)

Boulder Opal (Earth)

Lightning ridge Opal (Air)

Ocean Opal (Water)

Moss Opal (Nature)

Snow Quartz (Ice)

Rose Quartz (Metamagic)

Smoky Quartz (Shadow)

Phantom Quartz (Death)

Halley's Comet Opal (Unholy)

Harlequin Opal (Chaos)

Angel Aura Rainbow Quartz (Holy)

Aqua aura Quartz (Life)

Scepter Quartz (Law)

Alpha Quartz (Force)

Matrix Opal (Creation)

Nebula Opal (Dimensional)

Sorcerer's Stone (Enchantment)

Mystic Quartz (Mind)

Sirona's Star (Spirit)

Dragons breathe Opal (Entropy)

Rutilated Quartz (Body)

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mysticalmarv
mysticalmarv - - 54 comments @ Fall From Heaven II

Unique feature Mana type

Yggdrasil = Holy

Letum frigus = Ice
The Forgotten Path by Nox Arcana should play over this unique feature

Tower of Alteration = Metamagic

Standing S T O N E S = Earth

Fumarole = Entropy

Oasis = Water

Mirror of heaven = Sun

Lunar Crescent = Shadow
Shadow Dance by Nox Arcana should play over this unique feature

Tomb of Sucellus = Life

Seven Pines = Nature

Pyre of the Seraphic = Fire

Broken Sepulcher = Death

Celestial compass = Dimensional

Sirona's beacon = Spirit
A Distant Light by Nox Arcana should play over this unique feature

Foxford = Body

Geyser = Air

Labyrinth of dreams = Chaos
Labyrinth of Dreams by Nox Arcana should play over this unique feature

Statue of Atlas = Mind

Sword in the S T O N E = Law
The Hidden Realm by Nox Arcana should play over this unique feature

Amber tree = Enchantment
Autumn Dusk by Nox Arcana should play over this unique feature

Citadel of Secrets = Force
Citadel of Secrets by Nox Arcana should play over this unique feature

Volcano = Fire

Barad-dur (Dark Tower) = Unholy

Ring of carcer = Holy

Angels are Weeping by Nox Arcana should play over this unique feature

Shrine of S I R O N A = Spirit

Antikythera Mechanism = Dimensional

Cave of Ancestors = Creation

Mud volcano = Entropy

Mothers Ruin = Entropy

Witches Cauldron = Entropy
Season Of The Witch by Nox Arcana should play over this unique feature

Guardian of Pristin Pass Nocturne by Nox Arcana should play over this unique feature

The non living pirate civilization will have a wonder to build of a shipwreck as a unique feature that will be a spawning ground for phantom ghost ships. Curse by Nox Arcana should play over this unique feature.

Fairy Circle Darkly Everafter by Nox Arcana should play over this unique feature

THE MUSIC WILL START PLAYING OVER EACH UNIQUE FEATURE WHEN YOU ZOOM IN CLOSE

You could have Crystal forest played over all tiles that have become enchanted tiles except for the unique features

You could have Haunted forest played over tiles that have become haunted tiles except for the unique features

Both pieces of music will start playing when you zoom in close on the map.

Some unique features will be built as wonders and other unique features will start the game.

THERE ARE STILL UNIQUE FEATURES THAT I HAVE NOT THOUGHT OFF.

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mysticalmarv
mysticalmarv - - 54 comments @ Fall From Heaven II

Force as a resource mana should change to a promotion called accelerate which is a promotion that helps your units gain experience.

The same way as your workers gain experience on Ashes of Erebus mod when your worker start flashing a blue colour to allow you to promote your worker with an upgrade EXP.

Creation mana as a resource should change to a channelling system instead allowing you to gain magic experience instead.

Accelerate and Channelling are two different systems which allow you to gain EXP in two different fields.

Channelling will only give EXP towards magic promotions

Accelerate will only give EXP towards normal promotions like combat 1

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mysticalmarv
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mysticalmarv 23hours ago
You could have a unique feature to start the game of 4 stone monoliths that need the 4 elemental stones to make it work.

The 4 elemental stones I am on about are out of the film The Fifth Element.

The elemental stones will be lost through time and will need to be discovered by searching in dungeons or looking in treasure chest or by other means.

Once you have found all 4 elemental stones then only then does the unique feature provide 1 fire 1 water 1 earth 1 air.

You can create a ritual through this depending on your civilization's being good neutral or evil.

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mysticalmarv
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mysticalmarv Jan 14 2021
I want to tile transformation with 2 of the 12 religions giving extra land in doing so.
The Hidden Realm (Holy) and Ayers Ayre (Air) are the 2 religions.

I am not sure if this idea will even work.

I want 9 square tiles from a Civ 4 grid which is a radius 1 size city to change into 37 Honeycomb floating island tiles which would be a radius 3 size on a Civ 5 or 6 grid.

The honeycomb tiles on civ 5 and 6 are to small in size and will need to be made bigger.

THIS IS THE ONLY PART I AM NOT SURE WILL WORK!

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mysticalmarv
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mysticalmarv Jan 14 2021
A unique feature of a fairy circle which can appear and disappear at any moment on most land tiles on any given continent.

The fairy circle is an ill omen and will be made from a circle of mushrooms.

At night fairy's will fly around it and light the surrounding area.

If you land on this tile you can be teleported if Erlking has not appeared.

Erlking is the guardian of the fairy circle and can appear and disappear at any moment as well.

The unique feature Maelstrom of a giant whirlpool which will appear and disappear on any ocean tile at any moment.

A Charybdis can appear and disappear at any moment as well and can attack.

A unique feature of quicksand which will appear and disappear on any sand desert terrain tile on any given continent

THE BURROWER OUT OF STARSHIP TROOPERS WOULD BE A GOOD MONSTER TO APPEAR AND DISAPPEAR AT RANDOM.

A crop circle as a unique feature to appear and disappear would be another good one to use. Aliens can appear out of the crop circle, you could start of with weak grey alien unit the same strength as a frostling. Later on when the game has progressed MR GREY AND BYRUS will appear.

A under water crop circle would work to


mysticalmarv
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mysticalmarv Jan 11 2021
Sinister could become a Unholy spell giving 1 attack strength

Dexterous could become a Nature spell giving 1 attack strength.

Crown of brilliance could become a Holy spell

Hidden Nationality could become a shadow spell

An iceberg would make a good ice spell

An instant 25% fortification bonus would make a good body spell.

Bloom as a nature spell for forest or jungle
An Air spell that does a bolt of lightning to a stacked unit on a tile similar to the pillar of fire the spell that Chalid Astrakein did.

A Chaos spell that allows you to change the race of a unit you will need to take a potion of Alteration to be able to make the spell work.

This spell can work if your unit is standing on the unique feature Tower of Alteration.

Transmute could become a spell to use you could change a resource like copper to gold.

A wonder for the Bannor civilization to build of a unique feature of a colosseum that spawns gladiators.

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mysticalmarv
mysticalmarv - - 54 comments @ Fall From Heaven II

mysticalmarv
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mysticalmarv 23hours ago
mysticalmarv
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mysticalmarv Jan 11 2021
Another good idea for each civilization starting scout could have a small bird that can help them explore at the start of the game.

Each small bird will be different for each civilization like a goldfinch for Kuriotates, a thrush for 1 of the dwarven civilizations.

Small birds will not attack and are only used to help you see a little further they will fly faster but see less

Small birds will do what the Hawk originally did in FALL FROM HEAVEN 2.

Small birds cannot be built and cannot see hidden animals like spiders. You can get another small bird through a scenario through the living worlds.

Bigger birds that can attack will be perfect as a withdrawal unit.

Birds of prey can attack an enemy and then fly over the landscape like what the hawk did originally did as a whole move.

IT'S A GOOD WAY FOR BIRDS TO BE USED AS AN ATTACKING OPTION.

KURIOTATES CULTURE COLOUR SHOULD BE GOLD NOT PINK

Kuriotates = Goldfinch

Lanun = Kingfisher

Luchuirp = Thrush

Calabim = Bat

Sidar = Nightjar

Elohim = Bluebird??

Malakim = Sunbird

New undead pirate skeleton civ = Macaw parrot Mini-macaw

Austrin = Swift

Amurites = Merlin A unique unit for Amurites civilization starts with the hero adventurer promotion can attack strength 1 or 2

Lizardmen (Good) = Archaeopteryx

Lizardmen (Neutral) = Small Pterodactyl

A Sparrowhawk should be another unique bird unit that starts with the hero adventurer promotion and can attack and withdrawl strength 1 or 2, not sure for which civilization.

Loxodon = Oxpecker

Hippus = Saddleback

Ljosalfar = Greenfinch

Sea Elf = Lazuli Bunting

(Evil Dwarves) = Dwarf Jay

Tlacatl = Aztec Thrush

Illians = Snow Bunting

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mysticalmarv
mysticalmarv - - 54 comments @ Fall From Heaven II

mysticalmarv
Online
mysticalmarv 23hours ago
As part of a terrain modifier evil civilizations can have a forest tile change into a haunted forest tile.

you can have a forest tile change into a haunted forest tile so workers can cottage mine etc and keep the forest or jungle tile and keep the extra production.

For good or neutral you can have a enchanted forest instead.

THE HAUNTED FOREST WAS OUT OF ASHES OF EREBUS.

A Haunted or Enchanted tile will only appear within your culture boundaries

A Haunted or Enchanted tile will give 1 extra coin on the tile it appears on.

The Haunted or Enchanted tiles should be used subtly.

Make it difficult for a player to spot the difference between a normal tile compared to a haunted or enchanted tile. (especially on a forest or jungle tile)

THE GAME LOOKS BETTER WITH HEAVY FOREST AND HEAVY JUNGLE IN IT BECAUSE FALL FROM HEAVEN IS A DARK FANTASY GAME.

For non living undead civilizations instead of having no food on a tile, you should take bite marks out of the slices of bread instead. So a grassland tile will have two slices of bread that have bite marks out of them.

Lizardmen should be able to work or cottage a jungle tile without removing the jungle.

Lizardmen will have 1 production on a jungle tile.

There should be 2 different types of jungle (Dark Green) (Light Green) like the 3 different types of forest.

Ancient jungle under fellowship of leaves.

Grassland tiles adjacent river will change into marshland tiles giving 1 extra food as a terrain modifier for lizardmen

MAYBE THE ORCHISH AND GOBLIN CIVILIZATIONS CAN DO THE SAME WITH JUNGLE TILES.

Mountains should be made smaller just a little bit bigger than a hill and should be made accessible with a promotion called mountaineer. Dwarven and jotnar will start with this promotion. Mountain tiles should be worked and be able to mine and a settler can plant a city.

Letum Frigus should be a wonder for the illian civilization to build.

Once built the illians can pick what terrain tile they want the unique feature to be placed on.

Letum Frigus will be a spawning ground for Frost hill giants.

Wilboman will spawn from there too.

Mokka should become a arcane frost hill giant with a sceptor of 1 cold attack.

Gaurdian of pristin pass should be a wonder for the calabim to build. Gargoyles will spawn from there. Shikaka will start with the villain adventurer promotion. Shikaka is a light grey coloured great Gargoyle.

The Bioraptor out of the film Pitch Black would be a good monster to go with the Calabim civilization. The bio raptor can spawn from a termite mounds the mounds from the film pitch black.

Vampires, Gargoyles and Bioraptors are all light sensitive. DAYWALKER could be a good world spell for Calabim.

A unique feature called Mother's Ruin. A wonder for the Archos civilization to build that spawns a Baby Spider that grows to a Giant Spider and can grow to a Gigantic Spider.

The Queen bug from out of starship troopers will be a unique Spider/bug for the Archos civilization.

The Queen bug will start with the Villain adventurer promotion.

The Queen bug can capture a units and turn them into a Spider web corpse.

The Spider web Corpse will produce a Arachnids that grow into a Warrior Bug and then grow into a Tiger Warrior and then grow into a Royal Warrior. Arachnids are from the film Starship Troopers. ( The Chaos spell mutation will give extra limbs to the Arachnids)

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mysticalmarv
mysticalmarv - - 54 comments @ Fall From Heaven II

mysticalmarv
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mysticalmarv 23hours ago
A Chaos spell that allows you to change race.

This spell will only work if you have the unique feature The Tower of Alteration, and your unit will have to stand on that tile to be able to change race and appearance. Tower of Alteration will have an affinity with metamagic as a mana type and will look like the leaning tower of pisa. Maybe you could have a high level metamagic spell combined with the Chaos spell to make it work too. A Potion of Alteration would be another good choice

I think for Fall From Heaven 3 you should have a technology board that is split up into 4 categories.

MILITARY

MAGIC

RELIGION

CIVILIAN

To activate your magic board you will need to research, Ancient chants, Mysticism and then Knowledge of the Ether on the civilian board. When you start the game you can only pick from 2 technology boards MILITARY OR CIVILIAN to start with.

I think the game should start with 5 barbarian dragons each with 50 strength points.

Each dragon will have 1 of the 5 elements of ice fire earth air and water.

1 ACHERON THE RED DRAGON

will be a fire based dragon that holds a ORCISH HORDE of barbarians. Acheron barbarian city will build fire drakes and other fire based Dragons.

2 DRIFTA THE WHITE DRAGON

will be a ice based dragon that holds a FORSWORN (Skyrim) HORDE of barbarians. Drifta barbarian city will build ice drakes and other ice based Dragons.

3 ECHINDA THE EMERALD DRAGON

will be a earth based dragon that holds a LIZARDMEN and GATOR + CROCKMEN HORDE of barbarians. Echinda barbarian city will build earth drakes and other earth based Dragons.

4 KALSERU THE BLUE DRAGON

will be water based.

5 RHAEGAL THE AIR BASED DRAGON

could have a Goblin horde and have a Wyvern and other air based dragons.

Hordes should attack in groups of 4 or more like in the original fall from heaven 2. YOU CAN CAPTURE DRAGONS THROUGH THE PROMOTION Subdue Beasts.

Civilization's that have Dragons

6 EURABATRES THE GOLD DRAGON (Kuriotates civilization to start)

will be a holy based dragon. Brass drakes too.

7 ABASHI THE BLACK DRAGON (Sheaim civilization to start)

will be a unholy based dragon.

8 SIRRUSH THE SHADOW DRAGON (Mekara order civilization that come through the Council of Esus religion)

will be shadow based dragons.

9 BAHAMUT THE SILVER DRAGON (Alagaesia civilization that come through the Order religion) Dragonborn warrior's units will be in dragon form.

Bronze drakes.

Civilization's that are animal based

Aarakocra = a bird based civilization warriors and workers will be in bird form

Alagaesia = a dragon based civilization warriors and workers will be in dragon form

Loxodon = a elephant based civilization

Khajiit = a cat based civilization

Croc men

Gator men

Rhino men

mammoth men

woolly rhino men

lizardmen

MOKKA should become a arcane based frost hill giant unique for the illian civilization.

A unique feature of a sword in the stone that has law as an affinity to start the game. Excalibur can be removed from the sword in the stone and used as a unique weapon. (Maybe as a ritual?)

Another 3 Barbarian Cities that will hold Gurid, Margalard, and a new Abominable snowman starting with 50 strength.

Gurid barbarian city will build Bigfoot's they will be dark brown in colour.

Margalard city will build a Sasquatch they will be Ginger in colour.

Abominable snowman will build a Yeti they will be a white grey colour.

BIGFOOT, SASQUATCH, AND YETI, SHOULD BE ABOUT 11 STRENGTH.

NOT SURE IF THEY SHOULD ATTACK CITIES OR NOT?

MAYBE THEY SHOULD ROAM THE WILDERNESS LIKE THE ANIMALS AND HILL GIANT'S LIKE IN THE ORGINAL FALL FROM HEAVEN, THEY CAN HELP DEFEND OTHER BARBARIAN CITIES.

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mysticalmarv
mysticalmarv - - 54 comments @ Fall From Heaven II

mysticalmarv
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mysticalmarv 23hours ago
The technology Warrior Caste which is in military once researched will give all units a slightly better percentage chance through the living worlds scenario of getting the Hero promotion or the Villain promotion for evil non living civilizations.

For Grigori and Gladiator units that spawn in a Colosseum for Bannor civilization, will have a higher chance than normal of getting the hero adventurer promotion.

Heron T H R O N E = Great Mariner

Great Building Great Person

Council of the Elders = Great Elder

Deruptus Brewing House = Great Artist

Aquae Sucellus = Great Healer

Catacomb Libralus = Great Sage

A Great Mariner can be equipped to naval units giving 1 extra strength

A Great Commander does the same but for land units

A Great Apostle can be equipped but will benefit disciple units best when equipped.

A Great Oracle can be similar to A Great Prophet

A Great Sage can be similar to A Great Elder

A Sage could create a academy in a city an Elder should have a different building to create in a city.

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mysticalmarv
mysticalmarv - - 54 comments @ Fall From Heaven II

mysticalmarv
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mysticalmarv 23hours ago
HILL GIANTS, TROLLS, AND CYCLOPS SHOULD ALL BE A GIANT SIZE.

TROLLS

Stone Trolls = Earth

Cave Trolls = Water

Snow Trolls = Ice

Desert Trolls = Fire

Mountain?? Trolls = Air

GIANTS

Stone Hill Giants = Earth

Frost Hill Giants = Ice

Fire Hill Giants = Fire

Storm Hill Giants = Air

mysticalmarv
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mysticalmarv Jan 11 2021
For non living civilizations on the toggle yield display in Fall from heaven the slices of bread will have bite marks out of the bread.

Fall from heaven should have much bigger maps day and night and seasons and weather should all be added.

A unique feature to start in fall from heaven of a crashed space craft only in the arctic region.

Any unit that steps on this tile will become infected by THE THING from the film THE THING.

Wolfs and bears can become infected as well and you cannot tell the difference between a normal wolf or an infected wolf.

Using a fireball is the best thing to do you can kill the infected unit with ease because it is weak against fire.

Using magic like a fireball will help reveal if the unit is infected or not as well.

If your warrior attacks an infected wolf by mistake you will lose your warrior.

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mysticalmarv
mysticalmarv - - 54 comments @ Fall From Heaven II

mysticalmarv
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mysticalmarv 23hours ago
There are two rituals that can introduce the Avatar units into the game 1 based for good and neutral, and the other for evil. Arawn angel of death will have to be a evil.

You will need certain unique features that are associated with the right resource. Eg Lugus - Angel of light (Sun)(Good) unique feature Mirror of heaven.

Good/Neutral

Lugus - Angel of light (Sun) - Mirror of heaven

Sirona - Angel of wisdom (Spirit) - Sirona's Beacon - Shrine of Sirona

Nantosuelta - Angel of faith (Enchantment) - Amber tree

Nemed - Angel of life (Life) - Tomb of Sucellus

Amathanon - Angel of fertility (Creation) - Cave of Ancestors

Junil - Angel of justice (Law) - Sword in the stone - Form of the titan

Oghma - Angel of knowledge (Metamagic) - Tower of alteration

Danalin - Angel of Water (Water) - Oasis

Kilmorph - Angel of earth (Earth) - Standing stones

Sucellus - Angel of Nature (Nature) - Seven pines

Tali - Angel of air (Air) - Geyser

There are still more unique feature to be added to the list above that have not been thought of yet

You will need these unique features at your control before you can start the ritual for Eg Mirror of heaven, Sirona's beacon, Amber tree, Tomb of Sucellus, Cave of Ancestors, Sword in the stone, Tower of alteration, Oasis, Standing stones, Seven pines, Geyser

It does not matter for Eg if you have Shrine of Sirona instead. Raw mana nodes will not count towards this even if you have a node that is water.

Once the ritual is complete a Avatar will spawn from each of the unique features. This should help finish the game off with such powerful units

Evil

Bhall - Angel of fire (Fire) - Volcano - Pyre of the seraphic

Arawn - Angel of death (Death) - Broken sepulcher

Dagda - Angel of balance (Force) - Citadel of secrets

Camulos - Angel of war (Chaos) - Labyrinth of dreams

Aeron - Angel of rage (Body) - Foxford

Ceridwen - Angel of magic (Dimensional) - Antikythera mechanism - Celestial compass

Mammon - Angel of greed (Mind) - Statue of Atlas

Esus - Angel of deception (Shadow) - Lunar crescent

Mulcarn - Angel of winter (Ice) - Let um frigus - Snow pyramid

Agares - Angel of despair (Entropy) - Fumarole - Mud volcano - Witches cauldron - Mothers Ruin

There are still more unique features to be added to the list above that have not been thought of yet

Some unique features will be available from the start of the game, other unique features will have to be built. Some unique features are available for any civilization to build through the tech tree. other unique features like standing stones, Let um frigus can only be built by the correct civilization.

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