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HUZZAH!!!!

I've finally figured out how to make flickering lights using the fluorescent light in the LT_Lights package that came with UT3! I've gone through multiple tutorials, including an overwhelmingly brief Hourences tutorial, and only figured it out after i decided to discover my own way to do it. My main problem was the inablility to duplicate cooked materials, no freaking idea why, but i eventually manually went and made an exact copy of the cooked material which i then made my instance material out of. I ended up using matinee to control both the light point and the material instance, it is more time consuming but it also allows me to create a more custom flickering light effect that is more realistic. I will create a number of different flickering matinees which i will hook up to different lights so no 2 lights in a room will ever be flickering the same way. I've also solved, well hopefully, the problem of making flashlights in a UT3 mod when the game does not render the black (without light) areas of the map. I merely put in two skylights at different angles with an extremely low brightness and only on static and bsp channels which forces the game to load the dark areas, while they still remain dark (at least until you shine a flashlight on them). I've also found out what a pain (literally) it is to have a broken sternum so i'm holed up in my house with nothing to do but figure shit out like this :D

-Update

I've also figured out how to do custom cinematics through matinee so we don't have to pre-render them outside of the game. This is going to help production time IMMENSLY, and if anyone wants to know how just PM me :)

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AlCool
AlCool

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