Mapping, Programming, and Texture work, thats what I love doing.

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Looking for a Programmer

Looking for a Programmer

News 11 comments

boop bop beep boop. Robots. And spooky programming. (We couldn't figure out what to fill up the 50 character min limit with, but we guess we just did...)

C17's Status

C17's Status

City 17: Episode One 11 comments

It's been a pretty busy year. So yeah. 50 characters limit A+ moddb.

Paradigm Shift

Paradigm Shift

City 17: Episode One 12 comments

After a period of long silence we're finally letting you in on what is happening.

C17 at GDC 2012

C17 at GDC 2012

City 17: Episode One 16 comments

Our super late GDC status report news thingie update.

City 17: Episode One MOTY Update | Day Ten - Trailer

City 17: Episode One MOTY Update | Day Ten - Trailer

City 17: Episode One 22 comments

It's our final day! We've told you to hold onto your butts before, but this time it's just simply going to stop existing.

City 17: Episode One MOTY Update | Day Eight & Nine

City 17: Episode One MOTY Update | Day Eight & Nine

City 17: Episode One 6 comments

Gameplay coverage continues today. Inventory systems, and Weapon modifications galore.

City 17: Episode One MOTY Update | Day Seven

City 17: Episode One MOTY Update | Day Seven

City 17: Episode One 19 comments

We've saved the best for the last: Gameplay, Animations, Mocap, and gameplay elements.

City 17: Episode One MOTY Update | Day Six

City 17: Episode One MOTY Update | Day Six

City 17: Episode One 5 comments

If you thought day 5 had a lot of shaders, then get ready to hold onto your butt. Because it is going to fly right off.

C17 Episode One | Real Time Global Lighting in Source

C17 Episode One | Real Time Global Lighting in Source

City 17: Episode One 15 comments

It's light. It's real time, and it's in the Source Engine.

City 17: Episode One MOTY Update | Day Five

City 17: Episode One MOTY Update | Day Five

City 17: Episode One 3 comments

Real time Skies and flowmaps in the Source Engine.

City 17: Episode One MOTY Update | Day Four

City 17: Episode One MOTY Update | Day Four

City 17: Episode One 8 comments

Why FXAA is the best AA method out there, and why you need to implement it into your own game right now!

City 17: Episode One MOTY Update | Day Three

City 17: Episode One MOTY Update | Day Three

City 17: Episode One 7 comments

Old to New. The evolution of one of our oldest environments in-game!

City 17: Episode One MOTY Update | Day Two

City 17: Episode One MOTY Update | Day Two

City 17: Episode One 15 comments

It's day two of our MOTY 2011 update! Today we're talking Asset overhauls, and how we treat c17 as a total conversion.

City 17: Episode One MOTY Update | Day One

City 17: Episode One MOTY Update | Day One

City 17: Episode One 5 comments

It's here, MOTY 2011. Ten straight days of media starts today!

Quick Summer Update

Quick Summer Update

City 17: Episode One 6 comments

Changes to our site, some Gear Studios news, and whats going on with City17.

Summer Progress

Summer Progress

City 17: Episode One 13 comments

We've been busy these past few months, and heres on what.

City 17: Episode One - Part 2 | The Update Strikes Back

City 17: Episode One - Part 2 | The Update Strikes Back

City 17: Episode One 28 comments

It's Part two of our New Years update! Todays update features tech-demos of sun-shafts, particles and more!

City17: Episode 1 - 3 Part New Years Update (Part 2)

City17: Episode 1 - 3 Part New Years Update (Part 2)

City 17: Episode One 5 comments

It's part 2 of our semi-two week long update. Hop in for details on the Competition!

City17: Episode 1 | August Update | Day 1

City17: Episode 1 | August Update | Day 1

City 17: Episode One 25 comments

Kicking off a two day update again, full of surprises! This time we're also looking for talented texture artists, so if you're skilled with photoshop...

City 17: Episode 1 | 3 Day Update - Head Tracking & Ironsights

City 17: Episode 1 | 3 Day Update - Head Tracking & Ironsights

City 17: Episode One 62 comments

Using your head to play Video games. Literally.

 City 17: Episode 1 | 3 Day Update - Maxsi Distribution System

City 17: Episode 1 | 3 Day Update - Maxsi Distribution System

City 17: Episode One 12 comments

A distribution system created for modders, and content creators alike.

City 17: Episode 1 | 3 Day Update - Media

City 17: Episode 1 | 3 Day Update - Media

City 17: Episode One 15 comments

It's a basket of surprises! We had so much stuff to update on, we split it into 3 days of updates.

The December Update

The December Update

City 17: Episode One 14 comments

We said the end of the year, and it's half way there. The update includes the status of the Mod, and just how we're doing with that Time schedule.

Gear GravTech Demo Released.

Gear GravTech Demo Released.

GearDev Studios 1 comment

A Tech demo about the implemntation of Gravity into most of Our puzzles.

Portal Map Released.

Portal Map Released.

GearDev Studios

We have Released a little map for Portal is it good? Well you have that say.

Gear Portal Map

Gear Portal Map

GearDev Studios 2 comments

Everyone Likes portal, and to extend that even more were going to make a portal map filled with puzzles to keep you occupied tell the winter.

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