The people down here at the Cult of Diversity have been working hard on Conscript, we have been updating maps, creating new ones, and are fixing the many weapon bug issues that should not be present once a Multi-player Beta is released by the end of this year.
The weapons are still under development, as there are some weapons that are still in work of being restructured, and we are working on replacing textures, and making new weapon models, this is probably the fourth time we've replaced or redone weapon models, but we assure you that this is because we are trying to make a worthwhile game that you won't just play and then move on to something else.
I have currently been working on textures and sounds, and let me just say that the sounds you hear in the game are all going to be professional.
I am not allowed to give too much info on the game until an official update is released, but I assure you that we are not dead, we are just very busy.
In more recent times, we are currently testing not only the Dark Places engine, but we are also testing out the Impulse Engine, for their purposes, the Impulse Engine is for the Portable version and Dark Places is going to be for the PC. It is to be noted that Dark Places is not really the best for the PSP seeing as how it even reduces frame rate on the PC, the Impulse Engine worked well on my PC, so it should be better suited for the PSP.
That is all, I do not want to spoil too much, and the screenshots and better update info will be on the official Conscript page once biodude feels like getting off his ass and posting our progress.