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MrPotzblitz
MrPotzblitz @ Warsword Conquest

Magic is planned since years, so I'm pretty sure some day you'll see those.

Also: Savage Orcs are awesome. Bluntg weapon mercenaries are really rare and they make thre times the money they cost in prisoners until they are "used up" ;)

Good karma+2 votes
MrPotzblitz
MrPotzblitz @ Warsword Conquest

Haha - I've given up barking the bretonnia tree a while ago.

I had 12 Jezzails and around 20 other gunners firing non-stop at them when they did their slow approach - and not one kight died until they finally attacked. I think this ward stuff should be tuned down a notch.

But battle map slaughter and a faction annihilating other factions on the world map is different. Since that is auto calculated I think a factions units are just too high of a level. You could try using morghs and lower knights levels a little and see if you get better results

Good karma+4 votes
MrPotzblitz
MrPotzblitz @ Warsword Conquest

cheat menu is the only way I think

Good karma+1 vote
MrPotzblitz
MrPotzblitz @ Warsword Conquest

Thanquol is technically a normal skaven with a special helmet in this mod ;)
Warband is super old and wasn't meant to have races like that at all. Possibilities are pretty limited I guess

Good karma+3 votes
MrPotzblitz
MrPotzblitz @ Warsword Conquest

Are you playing the rigale submod? If so I believe all wives are treated as female humans due to limited races in warband. Try to give her human armor and see if that works

Good karma+1 vote
MrPotzblitz
MrPotzblitz @ Warsword Conquest

Check out the main article. At the very beginning there is a fix for the hitbox problem for mac:
Moddb.com

cheers

Good karma+1 vote
MrPotzblitz
MrPotzblitz @ Warsword Conquest

I mean the guild master quests. They often send you to towns that are hostile to you. Later nobody cares, but at the start these quests are a nice way to gather some mercenaries to keep your recruit body count lower ;)

Good karma+1 vote
MrPotzblitz
MrPotzblitz @ Warsword Conquest

But as a human or skeleton you can pick to be (or have been) from the different factions.
I don't get why a "freelance skaven" should have thre times the enemies than the faction.
Also as I mentioned it breaks most quests or makes them near impossible to do as they are from vanilla warband, where you start with no beef with any factions but bandits

Good karma+1 vote
MrPotzblitz
MrPotzblitz @ Warsword Conquest

Yes but to be honest: There is a choice in char creation for humans to be a pirate. So I don't see a reason why you don't get the same starting relations as the pirate kingdom when picking it.

Not the most important thing i agree. But the start of the game is quite challenging already. Especially because you need as many quests to get some cash early on and pirate guild masters give you quests based on their relations not yours. So they often want you to deliver or herd to towns that are actually hostile to you.

Fixing relations yourself costs money and that's the one thing you don't have at the beginning

Good karma+1 vote
MrPotzblitz
MrPotzblitz @ Warsword Conquest

I'm afraid the article is the update

Good karma+1 vote
MrPotzblitz
MrPotzblitz @ Warsword Conquest

1) Nice to hear!

2) Of course. But I alone have seen this report like 10 times so I figured you are aware of it ;)
Are you the one keeping track of the reports btw? Whoever it is, that forum sure doesn't make it easy

Good karma+1 vote
MrPotzblitz
MrPotzblitz @ Warsword Conquest

there are a bunch of small errors in troops/equipment. Better use Morgh's editor to fix them yourself as I think it will take a while until a new version is released. It's pretty easy to use and there are lots of tutorials to figure it out.
Forums.taleworlds.com

Latest news (or lack thereof lately ;) you find here:
Forums.taleworlds.com

cheers

Good karma+1 vote
MrPotzblitz
MrPotzblitz @ Warsword Conquest

You mean the guide at the very top of the article doesn't work for you?

Good karma+1 vote
MrPotzblitz
MrPotzblitz @ Dortan ship

And then, there's always THIS mod :D

Good karma+1 vote
MrPotzblitz
MrPotzblitz @ A World of Ice and Fire (Game of Thrones)

Oh boy, here I go killing again!

Thank you for your great work, man/men!

Good karma+2 votes
MrPotzblitz
MrPotzblitz @ Warsword Conquest

If you don't want to wait you can edit the colours yourself. Either with morgh's editor, or - if you're unfamiliar with that - in the factions.txt

Here's a guide: Forums.steampowered.com

Hope that helps!

Good karma+1 vote
MrPotzblitz
MrPotzblitz @ Per 08 showcase 1

They are from the creators of grim age. They were donated to both mods so chill

Wish more modders would share their work this way

Good karma+8 votes
MrPotzblitz
MrPotzblitz @ Warsword Conquest

Dayum... Back in my days GW just wanted your money. Seems now they want your dignity as well

Are people honestly making an *** of themselves and follow these "rules"? I feel awkwardly embarrassed just reading that crap

Good karma+2 votes
MrPotzblitz
MrPotzblitz @ Prophesy of Pendor

you have to disable complaints BEFORE they complain

Weird I know but that's warband

Good karma+3 votes
MrPotzblitz
MrPotzblitz @ PARADIGM WORLDS

Trippy colour selection, dudes

Good karma+1 vote
MrPotzblitz
MrPotzblitz @ Prophesy of Pendor

I don't think they will give you the source files. But if you want to edit names and equipment only, just use Morgh's editor

Good karma+1 vote
MrPotzblitz
MrPotzblitz @ Warsword Conquest

Plus get some good mercs in taverns as eary as possible. That helps keeping your recruits alive until they are better trained (plus surgery skill ;)

Good karma+1 vote
MrPotzblitz
MrPotzblitz @ Warsword Conquest

Yea what he said ;)

Good karma+1 vote
MrPotzblitz
MrPotzblitz @ Warsword Conquest

Never had that problem, but I read that savegame corruption is quite common in Warband because savegames are so big. Does it happen to all savegames?
Did you patch or modify anything between save and load?

Good karma+1 vote
MrPotzblitz
MrPotzblitz @ Warsword Conquest

OR at least be reaonable when cheating. maximum skills are 10 which means 30 is the maximum attibute as the skills are 1/3 of your attribute.
If you bend the numbers over the max, then don't be surprised weird **** happens in the scripts

Good karma+2 votes
MrPotzblitz
MrPotzblitz @ Cverdum

Ah ok. Good for you. In this other mod the guys started with txt files and ended up recreating everything in the module system. Sucks and a huge waste of time if you don't know the proper way to start a mod ;)

Anyway: Good luck with this mod!

Good karma+1 vote
MrPotzblitz
MrPotzblitz @ The Protectors of Etheria

"Bad options"? If you mean bad decisions - then I can't really tell which would be a good one. The dialogs are written in a way, that most options kinda make sense.

If you start the game with a new char and win any of the first maps - that would mean I just suck and keep my mouth shut in shame, haha. Erm. Could you win?

Good karma+1 vote
MrPotzblitz
MrPotzblitz @ Tamriel: Bloodline's End

Well ONE is almost the same work as a hundred...
But if it's important to you, sure :)

But please but it waaaay back on your list so you don't get frustrated and ragequit modding ;)

Good karma+1 vote
MrPotzblitz
MrPotzblitz @ Cverdum

Are you working with the txt files and not the module system (python files)?
If so you are extremely limited. I just learned that the hard way on another mod...

Good karma+1 vote