Magic is planned since years, so I'm pretty sure some day you'll see those.
Also: Savage Orcs are awesome. Bluntg weapon mercenaries are really rare and they make thre times the money they cost in prisoners until they are "used up" ;)
Magic is planned since years, so I'm pretty sure some day you'll see those.
Also: Savage Orcs are awesome. Bluntg weapon mercenaries are really rare and they make thre times the money they cost in prisoners until they are "used up" ;)
Haha - I've given up barking the bretonnia tree a while ago.
I had 12 Jezzails and around 20 other gunners firing non-stop at them when they did their slow approach - and not one kight died until they finally attacked. I think this ward stuff should be tuned down a notch.
But battle map slaughter and a faction annihilating other factions on the world map is different. Since that is auto calculated I think a factions units are just too high of a level. You could try using morghs and lower knights levels a little and see if you get better results
Thanquol is technically a normal skaven with a special helmet in this mod ;)
Warband is super old and wasn't meant to have races like that at all. Possibilities are pretty limited I guess
Are you playing the rigale submod? If so I believe all wives are treated as female humans due to limited races in warband. Try to give her human armor and see if that works
Check out the main article. At the very beginning there is a fix for the hitbox problem for mac:
Moddb.com
cheers
I mean the guild master quests. They often send you to towns that are hostile to you. Later nobody cares, but at the start these quests are a nice way to gather some mercenaries to keep your recruit body count lower ;)
But as a human or skeleton you can pick to be (or have been) from the different factions.
I don't get why a "freelance skaven" should have thre times the enemies than the faction.
Also as I mentioned it breaks most quests or makes them near impossible to do as they are from vanilla warband, where you start with no beef with any factions but bandits
Yes but to be honest: There is a choice in char creation for humans to be a pirate. So I don't see a reason why you don't get the same starting relations as the pirate kingdom when picking it.
Not the most important thing i agree. But the start of the game is quite challenging already. Especially because you need as many quests to get some cash early on and pirate guild masters give you quests based on their relations not yours. So they often want you to deliver or herd to towns that are actually hostile to you.
Fixing relations yourself costs money and that's the one thing you don't have at the beginning
1) Nice to hear!
2) Of course. But I alone have seen this report like 10 times so I figured you are aware of it ;)
Are you the one keeping track of the reports btw? Whoever it is, that forum sure doesn't make it easy
there are a bunch of small errors in troops/equipment. Better use Morgh's editor to fix them yourself as I think it will take a while until a new version is released. It's pretty easy to use and there are lots of tutorials to figure it out.
Forums.taleworlds.com
Latest news (or lack thereof lately ;) you find here:
Forums.taleworlds.com
cheers
You mean the guide at the very top of the article doesn't work for you?
Oh boy, here I go killing again!
Thank you for your great work, man/men!
If you don't want to wait you can edit the colours yourself. Either with morgh's editor, or - if you're unfamiliar with that - in the factions.txt
Here's a guide: Forums.steampowered.com
Hope that helps!
They are from the creators of grim age. They were donated to both mods so chill
Wish more modders would share their work this way
Dayum... Back in my days GW just wanted your money. Seems now they want your dignity as well
Are people honestly making an *** of themselves and follow these "rules"? I feel awkwardly embarrassed just reading that crap
you have to disable complaints BEFORE they complain
Weird I know but that's warband
I don't think they will give you the source files. But if you want to edit names and equipment only, just use Morgh's editor
Plus get some good mercs in taverns as eary as possible. That helps keeping your recruits alive until they are better trained (plus surgery skill ;)
Never had that problem, but I read that savegame corruption is quite common in Warband because savegames are so big. Does it happen to all savegames?
Did you patch or modify anything between save and load?
OR at least be reaonable when cheating. maximum skills are 10 which means 30 is the maximum attibute as the skills are 1/3 of your attribute.
If you bend the numbers over the max, then don't be surprised weird **** happens in the scripts
Ah ok. Good for you. In this other mod the guys started with txt files and ended up recreating everything in the module system. Sucks and a huge waste of time if you don't know the proper way to start a mod ;)
Anyway: Good luck with this mod!
"Bad options"? If you mean bad decisions - then I can't really tell which would be a good one. The dialogs are written in a way, that most options kinda make sense.
If you start the game with a new char and win any of the first maps - that would mean I just suck and keep my mouth shut in shame, haha. Erm. Could you win?
Well ONE is almost the same work as a hundred...
But if it's important to you, sure :)
But please but it waaaay back on your list so you don't get frustrated and ragequit modding ;)
Are you working with the txt files and not the module system (python files)?
If so you are extremely limited. I just learned that the hard way on another mod...
MrPotzblitz
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