Hi! Thanks for visiting! I am working on on a new project - a UT3 mod/mutator for the PS3 called ESACPE::PROTOCOL_ This project is important to me as I pursue my goals of one day having a career as a software engineer as a Gameplay Engineer and one day a Weapon Designer. And I want to prove it by making this gameplay mod. Currently, I'm working at Electronic Arts and have worked at other game companies like Sony, (so for all my EA and Sony friends or associates, drop me a line :) ).

Report RSS week of 8/9/2008

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1) Can I tell time?
Hey what's up all? I know, I know...I promised in my last blog I would check in every week and give you guys status updates, but I totally blew that. Sorry - believe me a lot has been going on. Some bad, but some really good. We just made a huge foundation change with our project by switching engines, which I'll talk about a little more in the next sections, work hasn't exactly let up - more OT., and I'm out of school for the summer like I mentioned before, but I got a couple of projects stretching past their deadlines and one team member is moving and we have another one joining, so things aren't letting up. Time is just not a luxury, so I have been swingin left and right trying to knock out as many things out as I can.

2)Project update
Ok, so here's the deal. This project has been established for three reasons. These reason are shared by each one of us in our group. A)We love video games, b)We want to prove our talent, c)we want to get out of QA and be involved with game development, d)we love unreal tournament and the unreal engine. So we've been making some great progress. Myself with engineering, was producing awesome results with the engine and runtime and proving the mod process is possible for a total game conversion, our level designer was producing cool stuff, our artists and animator were really proving what they knew and producing some cool stuff. So everything was going great right? Well, we realized that we had some high expectations for ourselves and the UE2 engine, while it was good, by the time we finish in Feb 2009, it would be outdated. Most of us on the team already have UT3 on PS3 or just about all of us have fondled with the idea of the next project or 2nd part of the story being done with UE3. So we decided, "why wait?" Officially:

WE ARE NOW CREATING OUR MOD WITH UNREAL ENGINE 3.

We are no longer creating any assets, ideas or gameply using the Unreal Engine 2 and our project will now be done with the Unreal Engine 3. While PS3 support is still in debate, the point is to create this mod with an up to date Engine and finish our mod goal using this engine. One key note, with this change, this also means that we will be moving our deadline back on year as well. Intentionally, we wanted to be
complete by Feb 2009 to participate in the GDC IGF, but now expect us to enter the 2010 GDC IGF.

I will update my profile header and all images and references and we have made preperations for this including purchasing the UT3 collector's edition, any PS3 owners have UT3 and out FTP is finally up! Told you I've been busy. So my ModDB friends, we hope you will continue to support us and give us feedback and rewarding resources just as we contiune to lend our voice to the community as well. For example, for using muators and modding on UT3 while running on a PS3, I found a wonderful resource. It is here Ut3mod.com . I want to give a very special thank to a friend I have met on there HerbyG! HerbyG has been real supportive of UT3 modding on the PS3 and his site and forum is full of impressive modding and mutating examples you can do easily with the PS3 and PC as well. You can drop him a line and say hello and even add him to your friends list on PS3 :) Check out this post and look for my name, MrBCut, and check out the cool dialogue: Ut3mod.com. Also, be sure to check out my website for additional info and resources too.

3)Show and tell - finally...
I'm a little regretful and excited about this change. Well, regretful because of the time and things we produced are not going to be used, but als excited because we feel we have the feel for the "Camaro" so let's wee what the "Corvette" can do. Well, I can share with you guys some of the past (obsolete) work we've done ( I don't think the guys will mind ) and give you guys a feel of what are game is going to be like and hopefully keep you guys checking in for more. So you'll find the assets attached, so enjoy! Sorry _ I am not including specific artwork for char's, level, weapons or any specifics. You'll have to wait for that. You understand, right? If not, suck it up.

As usual, I'll try to post again next week, and thanks for your support. And if you guys know some cool UE3 resources, please let us know and we will share too.

see ya'

MrBCut

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