Hi! Thanks for visiting! I am working on on a new project - a UT3 mod/mutator for the PS3 called ESACPE::PROTOCOL_ This project is important to me as I pursue my goals of one day having a career as a software engineer as a Gameplay Engineer and one day a Weapon Designer. And I want to prove it by making this gameplay mod. Currently, I'm working at Electronic Arts and have worked at other game companies like Sony, (so for all my EA and Sony friends or associates, drop me a line :) ).

Report RSS Last March check in for yall!

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Hey! What's up everybody? Where's the party? Right you are - in my pants. j/k

A lot has happened since the last blog post:

i)RALLY CRY!!!
Okay, I'm really starting to realize and appreciate how kick a$$ my team is! But admittedly we are little broken up and scattered slightly right now, but through email and other means, we all still talk and stay focused with tasks and we are feeling pretty good right now - I know I am. I mean the guys I work with are good. It's funny, since I started this ModDB blog and uploaded the photos, I deceided to Google myself one day (because Google search is like and FBI tool these days) and the images that showed up under my name was some of the concept art Ted and Albert made, and I thought "No, no, no...I didn't model or draw these". So I want credit to go where credit is due and introduce the team to you guys, and this is no particular order:

Ted - Lead Character Director/Modeler( he modeled the concepts!)
Albert - Lead Art Director/Artist( and he is repsonsible for the drawings!)
Dan - Lead Engineer/Weapons & Front End Engineer (...so far. He's that good!)
Mike - Executive Producer/ Level Designer( he came up with the story, concept & levels; and he's also a cheesehead - j/k :o) Mike is a cool guy and friend )
George - Lead Animation/Assistant Environment Artist( Poor George - he has his hands full, but he can do it, cause he's cooler than cool!)
(Me)Bryan - Technical Director/Gameplay & Back End engineer ( my life is over...sounds fun!)

So that is the 6 man band, ready to slam and watch us do our thing.

ii)I built that rig I tell you...
So I finally finished building the rig! I wasn’t too bad, but getting parts was a slow process and I guess since I am A+ certified, it was more fun than a challenge. I will include images after this blog post. You guys can see some parts and the progression thatI made and admittedly, I don’t have the largest budget, but I think I’ve put together a pretty good machine. One thing I am extremely pleased that I put in, was a video card – and Nvidia GeForce GTX 260 also my board is SLI capable, but for now I just have one card, but in the future I may have to get another card and really use the lifetime of this board I put together. All together I spent close to $700.00 and just to give you an idea of my specs

  • RaidMax full size ATX tower
  • ECS NF650i Sli nForce motherboard
  • Intel Duo Core E7200 rated at 2.53 GHZ
  • Kingston Hyper X Ram 2GB of RAM rated at PC 8500
  • Raid 1 hard drive support, two Seagate hard drives at 80 GB, but this rate is strictly for game development so in the beginning this will do just fine. And I don’t really know why, but I decided to

And with all this I will have the video card connected to my projector. So let’s see if this will work. If you get a chance, check out the pics!
iii)school + work = crying and venting for your amusement
Well I don't know if anyone cares, but thankfully I am still employed with Electronic Arts and a lot of you have been hearing the news about the layoffs and in lieu of layoffs in the economy altogether. Well as for me, I have been working a lot of overtime and guess what? As of yesterday March 30, Spring quarter started that has me excited. I am enrolled in a software engineering course "introduction to object oreinted programming in Java" and it is very important and will make me a better programmer. I am grateful already for the concepts of Java and enjoying the feedback I get from the engineers on my project. Ironically the syntax and usage of Unreal Script and Java are very similar. I have seen very familiar concepts such as class names being to be identical to file names, main declaration syntax and keywords like extend, public and static are much alike in their behavior and is actually pull them very shocking. I think that is why my progress with the game has been really coming along while. But I miss having free time. In
fact I just missed the GDC and I knew I couldn't make it, but it’s just that if I knew I
had free time to kill I could go. Now the next time I go I’ll be glad to see will be in regard to this project that you’re reading above all for now which is not a bad terms are on an

iv)what's next? well...
Hopefully a lot. I have done some great regressions for all the tutorials I have watched and I have some great ideas. Also, I am handing the group a sandbox level I crated and I can't wait to see their reaction! So it's time to get some core stuff together. So I'll keep you guys posted. ..

See ya'

MrBCut

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jjawinte
jjawinte - - 5,067 comments

You've got a great attitude man and I wish you much success ! I'll keep watching !

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