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When you use them.
They are officers like any others with unique models.
The Kingsguard is a captain unit. Captains are the officers of armies without family members/generals.
And custom battles use captains, not generals - family members and bodyguards are using generals and they are campaign only.
So basically House Joffrey and House Lannister share their Lannister generals. But Joffrey has unique captains.
It's not editors, you'd use a program called IWTE and it's a program i have no skills in. All instructions are at TWC - i can only use basic features in it for porting settlements from one mod to another - but certain mods like Hyrule have settlements that are harder to port, at least i failed when i tried to port the Lanayuru settlements for the Naga. Even though i succeeded in porting DBM settlements for Vikings and others in other mods.
Editing the textures should be easy though, as you just need to extract the texture-files and change the colors. Write to WarcraftHero about that - but it could be time consuming.
I am not the guy behind the names.
But user Horsa over at TWC is very accurate to historical stuff. I believe he has looked it up.
I believe Sulphuristical already answered you.
- This is Medieval II, not World of warcraft - there won't be areas like in WoW.
Unless someone creates custom settlements but there are almost no people who are that skilled.
This is the full version and it's a full beta.
Mods don't have final versions. They might get updated during many years in both smaller and bigger updates.
There are no dates.
Then i am afraid it doesn't work for everyone. Np
Then we cannot help you.
That is the result of reskins, as that Lion was part of the shield.
I would like new units for Lordaeron but it depends on the modeller.
If you have the normal version you need to follow my text-instructions and not the video.
- It should be super easy to install, like it's just placing it inside ot the mods-folder - then start by doubleclicking the bat-file.
Of course you need to have disabled the User Account Control plus placed the whole game folder outside of the program files-folder. Or it will not work because modern computers suck.
Make sure these steps have been followed to the letter:
This is the process:
1. Install medieval II.
2. Install Kingdoms Expansion.
3. Update the game to version 1.5.
4. Move it out of the Program Files if it's not.
5. Right click the folder of the game, click on properties, click on safety, then system and finally give it "total permisssion" so it allows the user to modify it all. Click ok and things will load for awhile.
6. Download the mod.
7. Place in Medieval II/Mods folder.
8. Download 4gb patch and patch Kingdoms.exe (medieval2.exe with steam).
9. Start mod by doubleclicking wtw.bat.
10. If it ctd remove .rwm in data/world/maps/base.
11. And if problem persists i suggest disabling the UAC altogether.
Usually the CD-version can be annoying to re-install these days with security programs interfering with it..
12. You may also need to replace your Medieval2.preference.cfg-file with mine - inside of the Sega/Medieval II Total War main folder.
13. And make sure to disable the advisor - or it'll ctd.
Unfortunately VltimaRatio is the man behind the models so there won't be any updates unless he wants to continue creating models for this mod, instead of "A World of Ice and Fire" which is unlikely. But at least the unused material i will try to put in good use in this mod - if i succeed with my current trial & error modding.
Thing is, i would want a bigger map - and that is what i am trying my hands at adding. But i might fail.
If you read at TWC you would know that A World of Ice And Fire is Parafix and SGI's project and they kicked me out last year.
- I am not part of their team since septembre, and there have been lots of conflicts since then with them. The only one in their team that i think any good of is Vltima - he is probably part of their team meaning the units will be in their mod yes.
- But they are mixing show-units with older models, they are using vanilla strat-models, book-styled banners etc. They have 2d-backgrounds and most portraits are book-based.
GoT:TW is 100% show and their mod is like 95% show in units, but the rest is book-based with the exception of a few heroes. I think GoT:TW is better looking. They have a big map, but if GoT got that as well plus balance things would probably look better for GoT.
It's not my units, it's VltimaRatio's units as i've written all the time.
The mod was worked on by me and him since the year of 2016 - he created models, banners and strat-models - and i did most of the coding/implementation.
There are unadded stuff such as two heroes (Roose and Stannis), some minor House units and balance still left to add - not sure if it will ever be done though.
However, i am testing my skills in new areas using GoT:TW as a base for my testing - if i succeed and do not fail - we may get an update.
Those issues have nothing to do with that it's in beta.
Frankly, it doesn't work for you like for everyone else.
Try installing the 4GB patch.
It should work in the same way as all other mods for Steam, not sure about mac - and i will give you no instructions because i don't have a mac.
Search on TWC.
It can't work for everyone.
I suggest re-reading all the comments under the download. I posted everything there.. You may need to do all the steps.
The main medieval 2 folder.
I see - it makes sense for Trespasser mods to release levels as they come. Forgot about the level-based nature of that game. Looking forward to the first three levels then :).
Ah, it seems reasonable that the levels after the first level would be quicker to finish. I'll be sure to play it when it's released as Trespasser could have been a great game if they hadn't rushed it - your mod (if finished) would certainly be what Trespasser could have been but even better. Just sad the engine couldn't handle the open world - but it will still be great i am sure.
Yeah, don't worry - take your time. Your attention to detail will pay off later when people are playing it. Those Jurassic Park locations look like they are taken straight from the movies - which is really good.
Unfortunately we don't have this issue.. So we cannot help you - try attacking it from a different position on the map. If you have it in all campaign battles you'd need to reinstall.
Thanks man, we are a team so i cannot take credit for more than my part in the modding of Warcraft: Total War - but yea i've done a lot of the coding and implementations for it plus created portraits and stuff. As the current team-leader it became my role to upload it as well.
Ah, Civilization 3 - i never liked the fact it didn't have RTS battles like Total War. But that is also true for Universalis 3 and others. I once wanted an FF7 mod for Civ 3 i recall - must have been around 2006.
You need to patch the mod with the 4
How much completed would you say the first beta is?
In terms of percent? 20%, 50% or 80%?
Not a bug, traits/ancillaries aren't included in the beta.
Glad you like the mod, the next version will have more gameplay features.
The color only.
Look at Total War Center - too much work trying to teach everybody.
Not all portraits are Warcraft for family members/adopted members. It's a beta - it's not 100% Warcraft - portraits may be Medieval II, descriptions may be missing and info portraits may be missing as well.
You need to use videos in the menu i think.
Also, disable advisors, install 4gb patch, move folder out of program files - and use my medieval2.preference file. Also disable UAC.
We have a 12-turns per year script implemented.
You just build ports, but the settlements need to be located in a region with a beach. Drakkari as an example doesn't have that - and would only get ports if conquering other regions with beaches, and the same would be true for the Scourge at the start as well as some others.
Never use era "ALL" as stated before - when using Rebels.