Found some info.
They call it speed strafing
Speedrunwiki.com
(forward slip is something you do in aviation, and you cross the controls just like in PD)
Found some info.
They call it speed strafing
Speedrunwiki.com
(forward slip is something you do in aviation, and you cross the controls just like in PD)
What the hell happened to forward slipping?
You know the glitch, where you strafe and run forward for a speed boost? This was a huge part of competitive Perfect dark / golden eye tactics. PD:S seems to capture a lot of the Golden eye/PD feel but the inability to forward slip really takes away some of the experience for people who played PD on the higher difficulties.
I don't remember the exact calculations but basically I think it is the forward speed plus the strafe speed
Removed? Are you a ******* retard? That was a huge part of GE/PD
it's like bunny hopping in the quake games
******* fails.
Cross hairs? Desert Eagles? Ammo Counts?
What the **** is this
:thumbdown:
you can really see the family resemblance to the t34.
people with dx9 videocards cannot use the ironsights because of the shader you used.
Could you please make a fix that replaces this shader for dx8 users?
lol, jets in space. What?
That might fly if they were semi atmospheric on earth, but on mars the air is not dense enough to support fixed wing aircraft.
Not to mention a conventional jet wingplan doesn't provide enough fuel space to also handle the required oxygen for combustion or the location of reactive thrusters for directional control.
At the very list you could attach external fuel tanks to the tops and bottoms of the fuselage and put trux extentions for assorted space required instruments (directional thrusters, gyroscopes, external communication devices, solar panels)
That still doesn't answer that an aircraft like in the 4th screenshot (space borne flanker) would NEVER survive reentry with its high speed low camber wings.
GOOD AERODYNAMICS =! GOOD SPACECRAFT
:rolleyes:
Seems someone slept through grade 11 physics
Hey, I'm an amature sound engineer / voice actor and I'm interesting in your project? Do you have a sound engineer already or no?
I don't exactly understand what you are taking about, but the link for out webpage has Tom.c.hall.googlepages.com since I put it up. I originally had www.notworkingyet.com for afew hours but I fixed that once this page was up?
You could unlock our mod site?
so this is what KillingFloor on UT2007 will look like?
Are these posed models too?
Professional developers using professional posing of media
No matter, it looks awesome.
Oh random bot selector script, please randomly select me.
TELL YOUR MAPPERS TO ASSIGN CULL DISTANCES TO MESHES, YOU DO NOT NEED TO SEE A 3000 POLY POT FROM 3 KILOMETERS AWAY.
And the 3000 poly pots are a whole different matter all together.
This mod is like daikatana; a bunch of really talented artist got together but none of them knew how to actually make a practical videogame.
MozTS
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