Our studio is a small group of gamers who look for a new approach to role-playing in video games. Our experiments are meant to be interactive as RPGs, complex as Visual Novels.

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Roadwarden Released!
Roadwarden

Roadwarden Released!

Roadwarden

Roadwarden is an illustrated text-based RPG in which you explore and change a hostile, grim realm.

Coming out on September 8th! — Roadwarden Devlog
Roadwarden

Coming out on September 8th! — Roadwarden Devlog

Roadwarden

Now, here’s quite a jump forward — Roadwarden will be out on Steam on September 8th, 2022!

Growing and Evolving - Roadwarden Devlog
Roadwarden

Growing and Evolving - Roadwarden Devlog

Roadwarden

About the refreshed shop, menus, character sheet, map key, glossary... And more!

Embracing the RPG Side - Roadwarden Devlog and New Demo
Roadwarden

Embracing the RPG Side - Roadwarden Devlog and New Demo

Roadwarden

On the new Armor, Appearance, and Nourishment systems, updated UI, rewrites, combat changes and more.

Everything Gets Better - Roadwarden Devlog
Roadwarden

Everything Gets Better - Roadwarden Devlog

Roadwarden

On updated visuals, ambient tracks, UI, vocabulary...

Improving The Basics - Roadwarden Devlog
Roadwarden

Improving The Basics - Roadwarden Devlog

Roadwarden

On the updated visuals, improved UI, new tools for the players, and quality-of-life additions.

Invisible Milestones - Roadwarden Devlog
Roadwarden

Invisible Milestones - Roadwarden Devlog

Roadwarden

On the reworked character goals, the new road, small updates, and more.

New Demo Version Is Now Available
Roadwarden

New Demo Version Is Now Available

Roadwarden

The Roadwarden's Demo has been updated to 0.7.1 version. Unless some major mistakes were overlooked, it's very likely the final version of the opening...

Taking A Fresh Look - Roadwarden Devlog
Roadwarden

Taking A Fresh Look - Roadwarden Devlog

Roadwarden

New notifications, clock, font, an updated world map, and more.

Buried In Words - Roadwarden Devlog
Roadwarden

Buried In Words - Roadwarden Devlog

Roadwarden

On the new font, the updated armor system, map updates and more.

The New Chapter: About Steam, Demo and Others - Roadwarden Devlog
Roadwarden

The New Chapter: About Steam, Demo and Others - Roadwarden Devlog

Roadwarden

As you may know, pretty much the entire development of the game, aside of music, was in my hands. Thankfully, the game now has a publisher. Assemble Entertainment...

Pushing Through The Second Chapter - Roadwarden Devlog
Roadwarden

Pushing Through The Second Chapter - Roadwarden Devlog

Roadwarden 2 comments

The development of Rodawarden is not fully focused on writing new dialogues and quests. There are many details related to the interface and general design...

Banging My Head Against A Brick Wall - Roadwarden Devlog
Roadwarden

Banging My Head Against A Brick Wall - Roadwarden Devlog

Roadwarden

New graphics, new dialogues, new areas... New plans! It was a busy week, but a very fruitful one as well.

Writing dialogues for the Clean Spear tavern - Roadwarden Devlog
Roadwarden

Writing dialogues for the Clean Spear tavern - Roadwarden Devlog

Roadwarden

When the game’s tutorial ends, the PC approaches a crossroad. The western road leads is more “tamed”, focused on interacting with people, participating...

Waking up with a head full of ideas - Roadwarden Devlog
Roadwarden

Waking up with a head full of ideas - Roadwarden Devlog

Roadwarden

This devlog is about the new features and experiments that allow me to communicate information in the game more efficiently.

What I’m looking for - Roadwarden Devlog
Roadwarden

What I’m looking for - Roadwarden Devlog

Roadwarden

You’ve become a roadwarden. You keep moving between isolated points of light - taverns, hamlets, shelters. You deliver messages, look for missing people...

The Demo Update - Roadwarden Devlog
Roadwarden

The Demo Update - Roadwarden Devlog

Roadwarden

If you haven’t played the demo before, this is the version that I would recommend. In this devlog, I’m going to take a closer look at some decisions...

“An RPG / Visual Novel / text adventure hybrid” is a mouthful - Roadwarden Devlog
Roadwarden

“An RPG / Visual Novel / text adventure hybrid” is a mouthful - Roadwarden Devlog

Roadwarden 3 comments

When I mention Roadwarden in my Facebook posts or on Twitter, I usually struggle describing it. I keep saying things like “RPG / Visual Novel / text...

First steps after the announcement - Roadwarden Devlog
Roadwarden

First steps after the announcement - Roadwarden Devlog

Roadwarden

Welcome to the first entry in the series of devlogs focused on Roadwarden, an interactive fiction in which you explore and change a hostile, grim realm...

Updates, translations and patch notes - Tales From Windy Meadow
Tales From Windy Meadow

Updates, translations and patch notes - Tales From Windy Meadow

Tales From Windy Meadow

Tales From Windy Meadow received a couple of fixes as well as Polish and German translations.

Tales From Windy Meadow - Second Trailer
Tales From Windy Meadow

Tales From Windy Meadow - Second Trailer

Tales From Windy Meadow 2 comments

5 days before the Steam release, Tales From Windy Meadow introduces a second trailer.

Tales From Windy Meadow - First Official Trailer
Tales From Windy Meadow

Tales From Windy Meadow - First Official Trailer

Tales From Windy Meadow

We’re happy to announce that Tales From Windy Meadow has it’s own store page on Steam, as well as its official trailer.

Tales From Windy Meadow - Weekly Devlog #5 - One step forward...
Tales From Windy Meadow

Tales From Windy Meadow - Weekly Devlog #5 - One step forward...

Tales From Windy Meadow

Since we’re mostly done with programming, time to highlight some of our smaller and larger mistakes.

Tales From Windy Meadow - Weekly Devlog #4 - Standing, walking, acting
Tales From Windy Meadow

Tales From Windy Meadow - Weekly Devlog #4 - Standing, walking, acting

Tales From Windy Meadow

We introduce the basic concepts related to our character sprites - which are separate from the character portraits.

Tales From Windy Meadow - Weekly Devlog #3 - Worldbuilding is fun
Tales From Windy Meadow

Tales From Windy Meadow - Weekly Devlog #3 - Worldbuilding is fun

Tales From Windy Meadow

An introduction to our fantasy setting and the general worldbuilding work.

Tales From Windy Meadow - Weekly Devlog #2 - Maps & Websites
Tales From Windy Meadow

Tales From Windy Meadow - Weekly Devlog #2 - Maps & Websites

Tales From Windy Meadow

We’re introducing our in-game map as well as the website updates.

Tales From Windy Meadow - Weekly Devlog #1 - Character Descriptions
Tales From Windy Meadow

Tales From Windy Meadow - Weekly Devlog #1 - Character Descriptions

Tales From Windy Meadow 1 comment

The first attempt at making weekly devlogs about our fantasy Visual Novel, Tales From Windy Meadow.

Tales From Windy Meadow - January Update
Tales From Windy Meadow

Tales From Windy Meadow - January Update

Tales From Windy Meadow

The January devlog from the developers of Tales From Windy Meadow, fantasy pixel art Visual Novel.

Tales From Windy Meadow - December Update

Tales From Windy Meadow - December Update

News

December devlog from the developers of Tales From Windy Meadow, fantasy pixel art Visual Novel.

Windy Meadow - Map Development
Tales From Windy Meadow

Windy Meadow - Map Development

Tales From Windy Meadow

We put on spotlight the work in progress related to the main map of Windy Meadow, the area where our Visual Novel takes place.