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Yup, open items_manager.ltx on gamedata>config>plugins and look for the parts names, first number is how many they have, second is the drop chance.
An easy way to merge mods like that, specially if they only modify a couple .ltx and/or .script files is using the Compare plugin on Notepad++. Get Notepad++, go to Plugins > Plugins Admin, look for the Compare plugin and install it.
Then open the files you want to merge and use the plugin to see the differences between the two [ez mode: have them both be the last 2 files open and press Ctrl+Alt+C].
Thank you a lot for not ignoring us potato players, I never played Misery but this mod will make me give it a first try.
Try the "show weapon" option in game options, that usually gets turned off when I install this mod.
Get Notepad++ if you don't have it already then open the game folder and go to gamedata > configs > creatures, open actor.ltx and edit "max_item_mass".
Even with the minimap option for "no NPC spots" I still have squad leaders showing up on my map and the contact counter underneath, is there a way to turn those off?
Eu vi que vc tinha perguntado sobre as músicas do OGSE, eu tinha pesquisado isso um tempo atrás e tenho o nome delas. Maioria tá em russo, obviamente, mas joga no google translate ou direto na pesquisa do youtube que dá pra achar a maioria. Me manda teu email ou algo do tipo que eu mando a lista, é mto grande pra postar direto aqui.
Still unavailable, at least to me. If it's not too much of a hassle could you PM me a direct download link? Either here or on reddit works fine, I PM'd you on reddit yesterday. Thanks in advance!
It's part of the description, unfortunately, not dynamic.
The magnification on the red dot isn't working for me, it's exactly the same as the C-MORE and EO-Tech.
Did almost all of the rifles/SMGs, just need to do the rest now, should be done tomorrow.
The red dot sight has no magnification, that's not intended, right?
Also, I dunno if it's from STCoP or something added in MLR but the weapons in MLR have the addons they can get on the weapons' description, it's so incredibly useful. Unfortunately it's not a simple copy-paste because the descriptions in there are stupidly long, on some of the guns it goes outside my screen and I can't see how much they cost...
I'll test adding that to this mod and see how much work it means to do that to all weapons, if I end up doing it I'll post it here.
I edited the trader configs to have them sell more stuff, there seems to be a bunch of stuff from Outfit Addon/STCoP that you normally can't acquire in this mod, I'm using a merc exo right now and a SCAR-H.
I've been editing those configs a bunch, changed the artifacts a bit, made medkits weaker but last longer, tripled the energy drinks' duration, changed vodka back to removing radiation, etc.
Just now got to that level of equipment, so I was looking around the config files and managed to fix that. Dunno why it's that way, it doesn't seem to be possible to get more than 1000 reputation and the config has 1500 as the requirement.
Anyway, if you wanna fix that, go to gamedata > config > misc > upgrade infos. Cardan's config is "zat_a2_stalker_mechanic_upgr.ltx", I just changed all 1500 values to 1000 and I can now get the third level of exo upgrades.
I managed to find it a bit after posting, but couldn't edit my post anymore. Anyway, thanks Sasha!
Now, on another note, do you know how do you complete "Find PDA" missions? IIRC you can't just buy a PDA from traders, and the ones you find on dead stalkers don't seem to count, although I noticed I can trade those with the guy that gave me the mission, although neither selling it or donating it to him seems to finish the mission.
Oh, and btw that mission's description says "A stalker has asked you to find PDA" instead of "find a PDA".
Thanks in advance AND for the work on this!
Can't edit the comment twice, so I guess I'll make another one.
Is the medic kit in the tunnel with the snorks in Cordon supposed to be really ******* hard to find? I've been searching for that for a few minutes and between the awful flashlight you start with, constantly dying from radiation poisoning and having no idea if it's supposed to be exactly on the quest marker or around the area, it's been frustrating as hell.
I'm feeling a bit stupid now, so bear with me here. I installed CoC and the patch for 1.4.22 and everything was working fine, so I dropped thee gamedata folder for MLR in there and it's still working fine but... MLR doesn't seem to be working, I started a new game and all but it seems I only have vanilla CoC.
Anyone knows what I did/am doing wrong?
Edit: Nvm, I'm dumb, I made a copy of the CoC folder in case something went wrong with the installation so I wouldn't have to unzip the whole thing again and was using a shortcut that was pointing to the other folder... the one with vanilla CoC.
If anyone wants to play this with the Immersive Fast Travel mod, I edited the files to enable it since none of the mods offer a patch.
Don't mind the upload site, it's legit, I just don't think I have a mediafire account and I don't feel like making one.
Oh, okay. But there's this at the end:
detector_advanced = 1, 1
detector_elite = 1, 1
detector_scientific = 1, 1
which means he was supposed to get the other detectors when I got Heavy Pockets, right?
Any way to know for sure if the Heavy Pockets script was supposed to activate for him or something?
For now I'll just add a line to his [supplies_generic] section.
Thanks a lot.
How can I make traders stock more than one detector?
Every trader in my game always only has one Bear detector for sale, even Sakharov, even now that I have Heavy Pockets [I saved a ton of money 'cause I thought that would solve it].
I'm looking at how to edit the traders ltx file and Sakharov's detector section under [trade_generic_buy] is:
detector_simple = 1.3, 1.8
detector_advanced = 1.1, 1.9
detector_elite = 1.2, 1.8
detector_scientific = 1.1, 1.9
But he always only has one Bear detector and I don't understand why.
I don't mind difficulty, but the most important thing for me in games is consistency. If I can die in one hit then enemies should also die in one hit, I shot a bandit twice in the chest with my G3 and he kept shooting at me like I was throwing rocks at him, bloody hate that.
Nothing they can do about it, I'm pretty sure. You'll have to look into how to set an exception for the file, can't help you with that 'cause I haven't used an antivirus in years.
I might try that, thanks, although it seems I got the detail bump thing to work [or, well, not work] since the game is loading WAY faster now. And IIRC the no prefetch causes more stutter which is pretty damn annoying.
Lemme ask a dumb question, because it's better to ask than not being sure.
Where do I put the -no_bump_mode1 tag? On a shortcut to the Stalker-CoC.exe? And how will I know if it's working?
I want to know 'cause this game takes FOREVER to load in this terrible notebook, but it's what I have to play CoC on.
Is there a torrent? I know it's silly but I don't want to make a Mega account, specially because the stupid site stopped my download at 24% because "it would exceed the limit". THEN WHY DIDN'T YOU SAY THAT BEFORE I STARTED IT? Urgh.
Anyway, I'd really like a torrent since moddb downloads are not only slow but they also have a tendency to fail midway through it.
The developers thought that it wasn't realistic because the Zone isn't a weapons fair, or something like that.
IMO I'd rather lose a bit of realism but have more variety, but I'm not the one developing the mod. They think it's okay to have super stalkers, though.
One Eyed is dead, you'll find his body in the path to the Army Warehouses.
Many weapons were removed in this version of the mod, the ones you mentioned were in the previous one, 0.692.
Nope, even though the SIG has a picattiny rail and the EoTech supposedly attaches to that.
Thanks. I don't wanna know exact locations even though it can be a pain in the *** to find these small, black objects in places that are usually pretty dark as well, though.