Is EvilQuest graphically mod-able? I would love to be able to tweak characters, armor enemies and such for my own subsequent playthroughs.
Is EvilQuest graphically mod-able? I would love to be able to tweak characters, armor enemies and such for my own subsequent playthroughs.
Omg Speedtree is awesome. First time I saw it used I decided it needed to be in every game. Its awesome you guys got your hands on the software. Can't wait for a beta! Btw will we be able to prepurchase Primal Carnage to show our support?
Alpine looks really good, town just needs some "life" juiced into it.
This game must be finished! :D
Art style looks awesome. Hope you see this game through. :)
That looks phenomenal! Can't wait to bug test the hell out of it. :D
So...after playing Distortion (a simple mock up from TH-Custom Content) and holding out near the weapons and watching the enemies run back and forth, I noted something. Now I don't even know how realistic this is with the current build of the game, but it feels very much like a setup for a zombie defense style map or mode even. As in, held up behind barricades, hordes of enemies coming with you trying to kill them before they destroy the barricade and get in. All the while surviving through the time limit. Something I think could be a healthy change of pace in the form of an additional game mode. Perhaps something for the final retail version of the game?
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Man that sucks, the pics look awesome. You planned on sending us straight to Hell for a demon shootout and Unreal Engine 3 said, "You shall not pass!!!".
...sucks. This would have been great.
I posted this on the latest news page, but meant to here:
I know you all are still very early in development but will you be taking preorders on the game? Secondly, do you plan on selling through a third party like Steam?
I know you all are still very early in development but will you be taking preorders on the game? Secondly, do you plan on selling through a third party like Steam?
I love Blizzard and Cathedral thematically. They both feel freaking intense as hell. Though Cathedral is definitely the more finished of the two.
Only problems I could spot with Cathedral; top level before you climb the bell tower needs optimization. I'm on a gaming rig and it's the one spot I get lag on that map. Secondly, the first floor of the Cathedral feels a little vacant on props. The tables and chairs do their part, but it feels as though it needs a little something else (just imo though). Other than that, it's def. one of my fav. maps to play on.
Now in Blizzard I get quite a bit of lag. Also, there are spots where you can fall through the map itself. Lastly, the flamethrower does not produce the actual fire effect on enemies all of the time on this particular map. I'd say about 80 percent of the time the enemies do not catch fire at all. I'd say with a good dose of TLC this map with be just as good as Cathedral.
Keep it up, I'm really enjoying the product of your hard work TH-Content team. :D
Sweet, I can't wait. Keep up the good work!
I was just thinking, this game would be awesome with a bow for a weapon! :D Can we have a bow, pwease? hehe
Being substantially Irish and an avid gamer I wish more games featured the homeland and Irish protagonists in general. The Saboteur is about as good as it gets, low budget yes, but it gets the job done. Very nice to see a development team trod on nearly untouched ground. :D
If it plays as good as it looks, then hot damn. I really look forward to it, keep us updated! :D
Awesome cant wait for the new maps.
Grats on the numbers, looks like word of mouth worked. And the beard...a hearty ROFL is well placed here.
Man you guys are kickin *** huh? Seems like you have production busting full blast...don't think I've seen so much done in so little time before. Keep it up, I can't wait for the final product!
So that 8-bit track that plays during the install, who is the artist? Cause I'm lovin that.
I'm on 7 and it runs fine. :)
As of now, there have been no recorded specimens of a Tyrannosaurus rex with feathers on any part of its body. However, earlier along the tyrannosaur lineage, feathers were present. Dilong paradoxus, a Chinese tyrannosaur from the Lower Cretaceous, had feathers covering its body. Through the course of evolution, T. rex may have lost them completely.
Looking forward to playing this. :D
After playing around with it for a bit, I love that damn crossbow pistol thingy. Hope you guys keep up the work on this mod, I look forward to it. :D
Using those console commands do nothing for me. I, like JDog2pt0, am stuck in a empty Metro.
Exactly what I was thinking. :D
I'm sold, count me in! :D
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