Hey guys Mobster here. I enjoy many things including playing sports, playing drums, modeling, and animating. I'm currently developing a couple of mods called Left4Quake, Summer101, and Nazi zombies portable
pretty cool animations but do you know you can weigh a mesh to bones or nodes? not too sure how it works in blender but it give things a flexable look to it. its also makes your job a lot easier
yea i had some basic bones in there, but the hand wasn't fully rigged. I didn't have too much to work with haha
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title says it all