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Comment History  (0 - 30 of 285)
Millenia
Millenia - - 285 comments @ The next step for L.U.R.K.

We have no plans for one at the moment.

Good karma+1 vote
Millenia
Millenia - - 285 comments @ The next step for L.U.R.K.

It's very far from anything that'd be even remotely playable, unfortunately.

Good karma+1 vote
Millenia
Millenia - - 285 comments @ The next step for L.U.R.K.

(buried)

1) most of them aren't ported to STALKER yet
2) sorry, but who are you to say what MTindle and I should do with our work? We'll release them if we want to, but it's in no way up to you.

Good karma-5 votes
Millenia
Millenia - - 285 comments @ The next step for L.U.R.K.

Guys we'll be able to do so much more with UE4 not being constrained by a ****** engine :)

Capt.Host: it wasn't anywhere near being released, at this point it seemed like the worse option to continue sticking with Xray.

Good karma+9 votes
Millenia
Millenia - - 285 comments @ Desert Eagle

Side note: I made the golden version for Fallout but we may stash it somewhere as an easter egg if I can convince Fallfeathers :{D

Good karma+19 votes
Millenia
Millenia - - 285 comments @ Steyr Scout

Moddb.com CZ52

Good karma+1 vote
Millenia
Millenia - - 285 comments @ L.U.R.K.

Don't worry - 1.1 didn't have a proper lead artist on it, where as I'm keeping stringent quality standards on the visuals on 1.2 and I'm a professional game artist ;)

Good karma+7 votes
Millenia
Millenia - - 285 comments @ Winchester M1897

The engine doesn't really allow it sadly :(

Good karma+1 vote
Millenia
Millenia - - 285 comments @ Winchester M1897

I'm not putting any of these in the game right now as it's kind of a waste of time without new animations. We're also in the process of revamping the build so art is kind of locked down for now.

Good karma+2 votes
Millenia
Millenia - - 285 comments @ Winchester M1897

It makes about a million times more sense than the LR300 like pointed above, heh.

Good karma+4 votes
Millenia
Millenia - - 285 comments @ Colt M16A2

I don't hate CoD. Hating would imply I even care about it :D

Good karma+11 votes
Millenia
Millenia - - 285 comments @ L.U.R.K.

It's not polished enough for that yet :P

Good karma+4 votes
Millenia
Millenia - - 285 comments @ Colt M16A2

You mean the foregrip? That's to save triangles - actually modeling all those foregrip ribs in would be amazingly wasteful and unoptimized.

Good karma+4 votes
Millenia
Millenia - - 285 comments @ Colt M16A2

not possible in SoC :(

Good karma+2 votes
Millenia
Millenia - - 285 comments @ L.U.R.K.

He's likely too busy (at least he was when I last asked him), sadly.

Good karma+4 votes
Millenia
Millenia - - 285 comments @ TOZ-34 sawed off

It's much easier to cap off cleanly where it is (plus the vanilla BM-16 had that bump there - I kinda like it)

Good karma+1 vote
Millenia
Millenia - - 285 comments @ TOZ-34 sawed off

The vanilla models are horribly inaccurate and I hope nobody looks at them for any kind of reference, lol. I personally use only real world images for reference.

Good karma+2 votes
Millenia
Millenia - - 285 comments @ FN FNC

We try to aim for accuracy but models especially sourced from outside the team may have inaccuracies on them.

Good karma+1 vote
Millenia
Millenia - - 285 comments @ FN FNC

Static-4.nexusmods.com

Looks like this in Fallout :v The engine's a bit ****, but eh.

Good karma+2 votes
Millenia
Millenia - - 285 comments @ FN FNC

Well it only took me an hour and a half, not exactly a massive time investment. The original one was alright but a bit old and lacklustre - I do try to maintain a certain quality bar here, heh.

Good karma+5 votes
Millenia
Millenia - - 285 comments @ FN FNC

It is, you just can't tell if the light's hitting it straight on, heh.

Good karma+5 votes
Millenia
Millenia - - 285 comments @ PB-6P9

Unless we revamp the material shaders you know it won't. Screw Xray's material shaders :(

Good karma+4 votes
Millenia
Millenia - - 285 comments @ L.U.R.K.

Everything's being worked on, guns are just easy to showcase :)

Good karma+6 votes
Millenia
Millenia - - 285 comments @ G36K (work in progress)

I think so, yeah! Cheers Meltac :)

Good karma+1 vote
Millenia
Millenia - - 285 comments @ G36K (work in progress)

nope, just a plane with a very low-res texture. I should fill it with black :v

Good karma+1 vote
Millenia
Millenia - - 285 comments @ Unique weapons

Ah, sorry, I tend to jump into conclusions with this kinda stuff since theft is so rampant, heh. Russian modders are notoriously bad for not giving a toss about permissions or credits, so sourcing stuff from them means you're not only getting random modders' work, but also ripped commercial content. The actual chance of getting in trouble for it is quite small, but it's still there - you know how companies like EA are, heh.

Anyway, pre-LURK 1.2, I'd prefer not having any of the stuff I made for it used, but after we get it released, using it with credit is fine. You can probably understand why I'd prefer to keep it exclusive for now :v

Good karma+2 votes
Millenia
Millenia - - 285 comments @ Unique weapons

I'm a bit annoyed you released stuff I made primarily for LURK ages before it's even being released - could have asked for permission first. :/

I mean, you're not even crediting me for the work I poured countless of hours into.

Good karma+4 votes
Millenia
Millenia - - 285 comments @ P226 high poly (work in progress)

Well I live with Lyndon, lol. We used to work at Born Ready Games together :v

Good karma+1 vote
Millenia
Millenia - - 285 comments @ P226 high poly (work in progress)

The high poly model is used for rendering normal maps on a lower res mesh, which will fake the illusion of a much higher poly model :v

Good karma+2 votes
Millenia
Millenia - - 285 comments @ P226 high poly (work in progress)

It'd be very much a waste of time and resources to do so, better to recycle :v

Good karma+1 vote