Mike Thal recently completed his Masters of Music in Music Technology at New York University (2017). Over the years he has focused on sound design and implementation for interactive media, such as video games. Mike is also experienced in procedural audio. His thesis utilized additive synthesis patches to generate sound effects for video games. This research assesses the viability of procedural synthesis in video games based on player immersion. He has also contributed his sound experience to linear media, including film and TV.

He received his Bachelor of Science in Music Business from Syracuse University (2013). During his time there, Mike learned a great deal about the industry side of entertainment. Additionally, he spent a great deal of time outside the classroom starting his career in sound design and composition.

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Latest tweets from @mikeathal

I gotta say the more I use @UnrealEngine , the more I see how robust it is and why so many people use it! And I'm J… T.co

May 20 2018

Starting the script for Episode 6 of Game Audio Anaylsis! Get… Instagram.com

May 15 2018

RT @ComedicCombos: We talked about this a bit lately, but it's time for us to show you what we got for #DragonBallFighterZ ! T.co

May 12 2018

Just released episode 5 of Game Audio Analysis! We're looking at five awesome examples of game audio! #GameAudioT.co

May 6 2018

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