10 years as a creative director in interactive medias. Then had a daughter and started what I always wanted to do : make video games.

Comment History
mikah
mikah - - 14 comments @ Space Disorder

Thank you! Looking forward for your projects :)

Good karma+1 vote
mikah
mikah - - 14 comments @ Out There

Hi Plejadenwolf,
Yeah, that's exactly what we are planning to do :)
Thanks for your support!

Good karma+2 votes
mikah
mikah - - 14 comments @ Out There, a dark and melancholic adventure in deep space

Hi Billyboob,
You can download Space Disorder here : Bit.ly

If you ask if Space Disorder will be ported on PC, it's not planned.
But Out There will be on PC / Mac / iOS / Android.

Good karma+2 votes
mikah
mikah - - 14 comments @ Space Disorder now available on the App Store

We are already working on it! Stay tuned!

Good karma+1 vote
mikah
mikah - - 14 comments @ Who will be the heroine of Space Disorder? Vote now!

Thanks for voting! We are not fixed yet on colors so we will experiment further with color schemes.

Good karma+1 vote
mikah
mikah - - 14 comments @ What a game designer needs to know?

Very nice article, thanks!

Good karma+5 votes
mikah
mikah - - 14 comments @ What to do in 2012...

+1 for mobile game browsing

Good karma+3 votes
mikah
mikah - - 14 comments @ Yoshimi Vs. Face Punching Robots!

This looks absurd and I love it!

Good karma+3 votes
mikah
mikah - - 14 comments @ Hi Everyone!

Funny trailer! Is it a Wario Ware kind of game?

Good karma+1 vote
mikah
mikah - - 14 comments @ Advice on where to sell the game (small update)

Some suggestions :
Your game should be everywhere you can place it. Steam, Indievania, GameCity, indie bundles, iPhone, iPad...
The more platforms you support, the more revenue you'll get. Plus, your game might not meet its audience on one platform but might be a hit on an other one.
For the pricing, you should look how much similar games are priced and adapt from that.
You can have different pricing. For exemple, you game could be cheaper on iPhone than iPad but more expensive for desktop version.
Then lower the price when you feel the sales are dropping and participate in promotions (indie bundles...).
Hope this help!
Good luck with your game, looks promising!

Good karma+1 vote
mikah
mikah - - 14 comments @ The mobile market place: how does it look today?

About that last pie chart, here a more recent version that says it all : Blog.flurry.com

Good karma+1 vote
mikah
mikah - - 14 comments @ Super Bit Dash 1.1 is live and FREE on the Appstore

Congratulations guys! Very nice game :)

Good karma+1 vote
mikah
mikah - - 14 comments @ iPad and iPhone release

Wow! Nice graphics and overall mood. I'm a Peggle fan so I will just download your game right now :)

Good karma+1 vote