Thanks!
Thanks guys for help. I'll stick with first camera as default.
Lighting is baked to texture using Vray rendering engine. Color palete is selected by me, but effects like Global illumination and shadow volumes are generated by rendering engine and baked into static texture which is then put over albedo in game engine.
Allows for nice lighting that works even on mobile devices.
No custom engine :) When I started project there wasn't listing for one that I'm using. Fixed that.
As for image you linked, currently style of locations changed a little: Indiedb.com . But I'll try to keep it clean for actual maps.
Thanks for suggestions!
Multiplayer is on my mind all the time but unfortunetly i'm not sure if i can manage to finish it for first release.
Currently main objective is to create fast paced TD. Short but demanding maps. Your towers will gain experience by "doing", so ones more productive with killing enemies will level up faster.
At the and of every map you have possibility to add towers with higher levels to your "party" which will be persistant across all maps.
That's general plan, which will be spiced up with custom skills and perks.
As for Reverse Mode. In Anomaly Warzone it works great. Will play with this idea.
Thanks! I'm glad you like my texturing :) But to be honest it took shitload of time :/
Thanks! Really glad you like the change in style.
Damn, Always impressed by depth of fighting mechanics!
I'm not familar with sound design but this looks impressive!
Thanks!
For towers that shoot arrows it will give fire ability. In smilar ways if you put tower near forest you will get higher fire rate. Also elevation will affect power and range.
I hope enviroment perks will alow for some different strategy options.
Thanks! I'm planing to buy it. Looks like really polished TD.
michax
Michal joined
Game developer in production.