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it's mostly in the smoothing and that the eyes are proper, much more realistic and they follow you. it's just subtle stuff, fixing the few small errors. not sure what else you expect, can only fix what few things are broken
I tried to join, it wouldn't work :(
Are all zombies going to be Indians?
It's the future, we should have some nice quality photos on our licenses by then.
Same dumb regrettable faces with more megapixels.
I love you.
"Reminds me of" isn't a criticism and no one said it is but you.
I AM THE **** COMMANDER
In real life, shooters have been tackled while reloading.
The nanny "I, Robot" was by Eando Binder. Asimov then released a collection of short stories using that name as an homage, though none of Asimov's stories were called "I, Robot". The movie was loosely based on all the stories, which themselves were all in the same universe though mostly unrelated to one another.
waz you're an idiot
Are you going to balance the gameplay a little?
Is there a equipment_preset number for quick hands?
Mod sucks, thank god it's gone, no more 40 year old who faps to Alyx cluttering up the internet.
What song is this?
EDIT: nvm it's The House - In A Heartbeat by John Murphy
Definitely not dead.
I wonder if he'll be able to make the 2010 release he was estimating.
It's not missing textures, it has broken cubemaps. Only way to get rid of them is typing "mat_specular 0" in colnsole. It gets rid of all the shininess but it's worth it.
I seem to be the only person who is ever more excited for MP.
Probably melted down silver
Definitely scatter some empty bottles around.
While you have a point, let's be honest, most of the problems were not "beta problems". The lack of direction, the confined spaces, the confusing layout, the timed missions - these are not problems you should have in a beta. These are problems for an early alpha. Now I know you'll say that's because they weren't ready for beta, and yet from day one everything has been detailed. That's where their priorities are, looks and screenshots. These maps should still be in dev textures at this point if you ask me.
They're made in a text to speech and sound like robots when the whole point is that they're supposed to actually be people.
It's pretty good, but I have to agree with the sentiment that the German machine gun is useless. It aims from way higher and since you can't aim down you have to constantly be below your target, whereas the British LMG is much more all purpose. Plus the German one deploys very slowly.
A lot of the mapping could use some work. (However I only got to check out a few maps, and it looks like most of these issues are greatly improved in other maps judging by the images section) Notably is the ambient sounds of fighting which don't make since in what are fairly empty games even on max players. The trenches aren't really trenches, they're just gradual ditches. You should consider making some real dug in trenches that you can fire from, because right now the walls are too smooth to approach like you would in a real trench. Also in that snowy map, which I'm not sure is yours, the order of the points is wrong, and the German spawn starts out with me looking directly towards a clip which looks like i should be able to walk out. This brings up another point, a lot of these maps don't seem real because they aren't very enclosed. The detailing on the edges is a few trees and that's about it. All in all the maps feel bland, and I know it's hard to detail No man's land, but you guys are clearly very creative as shown by your use of flares for the points, which is awesome by the way.
A few suggestions I'd make are adding a way to resupply health, and making a "spawn room" similar to the one in TF2 so that we can switch classes without killing ourselves and waiting to respawn.
Overall fun mod with lots of potential. Maybe a few more classes to keep it exciting and you're set.
The voices are so annoying. I'm sure plenty of people will be willing to do real voices for this.
It's an easy mistake, magnetrons are an actual thing and magneton is a pun based on them.
Look nice, I assume you'll have some kind of explosion when he faints? That's what it looks like to me.
Yes but the difference is in real life there is a variety to every part of a building and in a game the textures repeat in an obvious way. That is why you need to do as much as you can to make the pattern less obvious.
And sure it's a WIP, but he was just offering advice to be helpful, and giving him low ratings because he is helpful isn't a very good attitude is it?
So now it's... quadruple barrel.
It would be nice, but frankly he only has 19% completion and he knows that as he adds more features people will want a whole new beta with them in it. He's either planning to release a beta once it's further progressed or more likely not at all and go straight to release.
Hopefully the feature will lead to more players.
Excellent song choice.