RTS (C&C Generals C&C Generals::ZeroHour) // GTA::San Andreas // Car Race gaming (Need for Speed series) // enthousiast

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Report RSS Enhanced::Alpha Testing:Sessions (view original)
Enhanced::Alpha Testing:Sessions
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Metalloid Author
Metalloid

A nice attack screen

Reply Good karma+1 vote
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Description

Aplha Testing of a Beta mod
Enhanced is a mod with a lot of potential. Many interesting features have been implemented in this mod, with an emphasis on increased quality of the gfx of ZeroHour, using ENB as an addon combined with other tricks. Since the mod is still in its development phase, I will not dwell on the fact that it hates to run on my ZeroHour config. The max running time I achieved was about 4 minutes. That should not withold you from trying the mod out, because the modders *need* your feedback to make it a stable, true beta release, which it's not now (at least not on my machine). As you can see, I put a lot of efford to get at least some nice screens for you to evaluate the mod, in case you have bandwith constraints and need good (p)reviews befor you can download.
Good stuff implemented is the BossGeneral that you can play, which has a mix of Chinese, US and GLA tech
There's also an advanced wheather system with sunrays, which will look weird on your system, if you don't know that you need to activate ENB in-game with [shift-F12] and you also need to drop your brightness to about 9 dashes, in the options screen. I know this, because I was lucky enough to read, download & play Tiberain:Dawn:Redux, *before* I truly played with Enhanced. Without the activation of ENB, and the significant brightness drop, the screen will look painfully bright & weird on your default in-game visual prefs.After having thoroughly read the TDRedux instructions, I could substitute those for Enhanced. [Thanks TDR team!]
You will see screens, where I show you the display with and *without* ENB, and you'll see how bad the screen looks without it. In my defense-build you'll see the mist and the nice overview, chopper cash sorties with and without ENB.
You'll also see that I was attacked by surprise with the SkudStorm, because the counter was *not* visible! That's a serious bug which needs to be addressed really fast
Conclusion this can be a nice mod, once its debugged properly.