After spending as much of my childhood programming games at home I was forced to graduated from Imperial College of Science Technology and Medicine as a Software Engineer. I've worked on a number of games in the industry and now I'm very slowly making my own games. I tried doing other things but nothing quite offers the highs and lows of making games. I Started Execution Unit Ltd so I could muck around making indie games. Our current game is Smith and Winston.

Comment History
metaldazza
metaldazza - - 18 comments @ Smith and Winston Exciting News...

Thanks LocustQ, it's been a real hard journey for us :)

Good karma+2 votes
metaldazza
metaldazza - - 18 comments @ Smith and Winston is now in Early Access Win/Linux/Mac

We had to remove the tag in Early Access because the feature is disabled (Steam told us off for it). We WILL but enabling it once it's stable enough though.

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metaldazza
metaldazza - - 18 comments @ Smith & Winston

now, that is a mammoth endevour. Would be fun to write :)

Good karma+1 vote
metaldazza
metaldazza - - 18 comments @ Smith & Winston

BGFX isn't easy for a beginner IMHO. It's a great API but it's quite advanced and pretty low level. I'd stick with OpenGL/GLUT and when you've learned some more and are starting a new project dabble with BGFX.

Glad my blog helped to motivate you :) Keep working and you'll get there, we all start at the beginning :)

Good karma+1 vote
metaldazza
metaldazza - - 18 comments @ Smith & Winston

We're using C++ for the engine, lua for the scripting, python for the utilities and English for the chatting :)

There is some more info on our engine here if you're interested: Executionunit.com

Good karma+2 votes
metaldazza
metaldazza - - 18 comments @ Smith and Winston: Exploring the caves

thank you. It is super useful and it gives you a split second of invulnerability so you can squeek out of trouble sometimes :) Thanks for checking the game out.

Good karma+1 vote
metaldazza
metaldazza - - 18 comments @ Secrets, Path Finding and a Few Other Things

I'll be honest: at the moment, it doesn't change, but it definitely will. That way if you blast a hole in a wall and run in to a building the AI can follow you in.

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metaldazza
metaldazza - - 18 comments @ Smith and Winston gameplay

I am working on the code for that as we speak! The plan is for at least four player coop and eight player special death match style levels. It's probably going to be LAN only but if I can squeeze it on to the internet then I will.

Thanks for the encouragement, every thing helps keep our nose to the grindstone :)

Good karma+2 votes
metaldazza
metaldazza - - 18 comments @ Smith and Winston - Barriers to Progress

Oh I'm just mucking about, it's sort of how Battlefield just got more and more complex and lost it's roots somewhat. It's not a serious insight really.

Good karma+1 vote
metaldazza
metaldazza - - 18 comments @ Smith and Winston - Barriers to Progress

Thanks, it's a tough balancing act but I think we can pull it off. Hopefully we can add some small puzzle, wonder and maybe some humour along the way.

Smash TV is great but Total Carnage was too hard for me :(

Good karma+1 vote
metaldazza
metaldazza - - 18 comments @ Smith and Winston Latest Update

Thanks Tim :)

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metaldazza
metaldazza - - 18 comments @ Smith & Winston

Thanks, we're really pleased with it so far, great fun.

Good karma+2 votes
metaldazza
metaldazza - - 18 comments @ Smith & Winston

Hopefully, if we get it right, Smith and Winston will inspire more games. I'll be happy just to finish it though :)

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metaldazza
metaldazza - - 18 comments @ Smith & Winston

Ahh you got us! Voxotron is a great game, we're going for that same kind of chaos but with a lot of Ikari Warriors thrown in.

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metaldazza
metaldazza - - 18 comments @ Smith & Winston

Thanks, awesome is good :)

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metaldazza
metaldazza - - 18 comments @ Smith and Winston - Alpha 4 - Destruction

ha ha, yeah they are more like grenades. We'll tweak it when we get different weapons in. Still lots of work to do.

Good karma+1 vote
metaldazza
metaldazza - - 18 comments @ Smith & Winston

Wow, thanks. We are trying to make the best game we can. There are only two of us so it's a lot of work. Worth it though.

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metaldazza
metaldazza - - 18 comments @ Alpha 3

Certainly for bosses and set pieces (like the space invaders boss battle) we'll make everything voxel based but inside the rooms the collision becomes far to expensive on low end machines. It's possible but we're gonna need the CPU for other, more interesting, things.

Good karma+1 vote