Nice work all!
That is a correct attitude to take, maybe the mapping looks worse (which it isn't. WE try to capture the feel and atmosphere of the original while improving the fundamentals.
Thanks I guess, as I said I do some stuff on the hoof like that. I could have used the rounded rectangle tool. But that would be too easy and I hate fiddling with the radius to get perfect circles. But still I understand where you are coming from.
Portal has stolen blue and orange, green is what xen portals look like. So why not?
Well yes that is indeed true, and this really shows my development process. The point is that I do nothing perfectly, as long as the final product is what I want. The lines would be on the other side and that is part of the reason I took them out. However, I can add them in in the final game or keep them out.
Indeed, there were a few things that I could have done to make it easier. The original border for example, but I like to do things my way, there is a tool where you can toggle the radius to make the edges more rounded, but I wanted perfect circles.
Ahah that is yet to be done, and with our development process that would be a while. However, this is just me clarifying the design, I have since begun adding grunge, peeling away at the edges. This is going to go in the leap of faith chapter.
Indeed, however indie is not the most popular genre. I personally prefer it, although mainstream pop is the dominant force and tends to be a pile of ****.
If you have anything to go on, take a look at the bullsquid, that is the standard of modelling we go for in this mod. And as we are all massive fans of the universe (enough to make a game in our free time) then we would never butcher a Half-Life game, ever.
Haha, that's where you come in then, we have gone public, enjoy the exclusivity of it.
Its a much shorter game, so no we would take shorter I hope, but we would never rush it out before it is ready, as I love the idea of co-op and I will play this game, so the idea of having anywhere from 2 people upwards charging around black mesa for me is a dream come true. Ill hassle the team for you ;)
Constructive criticism great, Also good to see Morgan Freeman being an avid supporter of our mod.
Any idea comments, let me shamelessly direct you all to our forum,
Im very glad we have a multi-lingual and intelligent fan-base, grats guys best posts ever haha, keep it up.
Its just the light with the bullsquid, its looks even better in game.
it went down well guys, this is the beginning.
Will the folder systems be like most source games containing a map folder allowing us to add our own custom maps, maybe not textures as wallhacks on the psp would be annoying.
ReX
No, its true I agrre and i dont give a crap if im a brit. The only exception in my opinion is valve, which really does care and is US based. There two sides to the arguement.
yeah im having issues seeing what the map is, i have halo 3. I wanna know if it is a version of narrows or its BASED on the map, now narrowed?
Got my answer "Yes, we'll have Blood Gulch. Only an idiot would make a Halo multiplayer game without it."
Any new map pictures? whens blood gulch gunna be done?
The psp slim and 3000 have more RAM (i believe), and the graphics seem beyond that of most psp games.
how can the psp run this? let alone the fat one!
Woah, nice model. How are the team colours going to be different? Will we be able to customise our spartan, or maybe elite?
Wierd voice acting, hmmm not sure. Better than i could do
Rex_Archer
Josh joined
I am a texture artist and I davvle in many other things. I have been on the Blue shift remake team for over 2 years now, and loving every minute being the mappers bitch.