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Meltac
Meltac @ 139

This looks very, very good!

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Meltac
Meltac @ 131

Those shadows look awesome! Are you using any modification for creating soft shadows?

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Meltac
Meltac @ 133

Looks fantastic!

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Meltac
Meltac @ 127

Nice guy ;)

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Meltac
Meltac @ Other Worlds

Looks great!

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Meltac
Meltac @ Dynamic Shaders

That's the way it's supposed to be :P

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Meltac
Meltac @ Dynamic Shaders 2.0 CTP - Patch 1

Glad you like it.

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Meltac
Meltac @ Dynamic Shaders

Nothing big, but yes.

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Meltac
Meltac @ Dynamic Shaders

So it WAS the color correction setting which I had in suspicion and mentioned before. Good to know. However I'm nearly sure that changing the value will create other issues, namely the asphalt roads getting wrong color toning under certain circumstances, but you'll need to try it out. BTW, are you using my asphalt textures as provided with the download package?

I couldn't remember exactly what it was about that #ifndef SSH_ZOOM code line, but I know that sun shafts and zoom DoF didn't work together properly in the first place. In DS 3.0 this will completely change but in DS 2.0 I had various effects that depended much on, or interfered much with other effects, so I had to write some if/else conditions to get things half-way working together well (which means that I had to disable or tune down some effects when other were active).

That performance hotifx is not untested, it's only not yet published. I addresses FPS dropping with object reflections during rain fall. In the test environment, FPS doubled after applying the hotfix, with a small reduction of "visual attractivity" coming along with the performance gain.

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Meltac
Meltac @ Dynamic Shaders

That not a problem. You can always bother me. It's just that I have no more time to work on those old effects that have been remade by others better than I ever could. Sorry that I couldn't be of help

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Meltac
Meltac @ Dynamic Shaders

As I said, it's an old implementation and I have spent (maybe also wasted) far too much time on it. It still has flaws which I won't fix. Please just either live with that fact or don't use my wet reflections at all. Thanks.

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Meltac
Meltac @ Dynamic Shaders

Theoretically yes, you could merge two mods. How easy or hard it would be depends much on the mods in question, though. I'm afraid that I couldn't give any support on that front.

If you see that "gold" effect only during rain, it's much likely a side effect of the wet surfaces, and there's probably not much that you could do against it. However, I've never been asked before about such a gold coloring effect, so most people don't seem to be too much upset about it. You could try playing with the color correction values of the wet surfaces settings in ShaderSettings.txt, not sure if that might help.

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Meltac
Meltac @ Dynamic Shaders

Hi, what you describe is, well let's say, "normal" behavior. I've been the first one ever having implemented wet surfaces for ShoC, and I haven't re-engineering it again later, so it's basically the oldest implementation of wet surfaces (with reflections) for ShoC that you'll find. That's why issues and glitches are to be expected. The effect is far from being perfect, and there are some mods out there having wet surfaces with less issues and let FPS impact.

I've spent way too much time on the effect and I'm afraid that I wouldn't do anything to make it better now. I'm sorry to say this, but your choice is either use the effect and live with its limitations, or try some other mod to see if it may better fit your expectations. And yes, of course you could try lower settings as well.

There's one small performance optimization which I haven't published yet, though. It might or might not help in your case. If you're interested then please PM me as I'm not on my modding computer at the moment but might give you the file once I am.

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Meltac
Meltac @ Dynamic Shaders

Hi and thanks. No need for that. Just set very low amounts for DoF , Zoom DoF, and Dynamic DoF to practically get rid of the effect - without completely disabling DoF as this would break other features.

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Meltac
Meltac @ Dynamic Shaders

Have you installed it onto plain vanilla game with patch 1.0005? If not, ie. if you have installed any other mods (or even injectors / DLL hacks / engine modifications) on the same installation, or if you have some other patch version, you might encounter crashes. Also you might try using my user.ltx instead of yours.

Also, you should have gotten some error log entry in your Xray log file. Please check that and let me know.

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Meltac
Meltac @ Dynamic Shaders

Hi there!

Depending on your GPU and monitor, the user.ltx from the download section needs to be modified. In most cases it's one or two simple settings such as screen resolution that need to be changed. So, I'd first check the resolution setting.

Did you get any specific error message or behavior when using my user.ltx?

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Meltac
Meltac @ Dynamic Shaders

Yes that's the way it happens in DS 2.0 - as I said DoF and sunshafts don't work well together, PLUS the they don't work at all alone ;)

I had somewhat totally messed up the combination of features in DS 2.0 which is one reason to make DS 3.0

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Meltac
Meltac @ Dynamic Shaders

I'm sorry but I'm afraid that I couldn't fix this at the moment.

As I said, after three and a half years and almost 9,000 downloads, this issue has been reported only twice and not sooner than Apr 18 2018 for the first time, so I can't help but consider this as a rather minor bug, at least in comparison to some other, much larger construction sites in the mod.

My guess is that people tend to have now better GPUs and monitors with more dynamic range, giving more precise brightness results, than most users had about 3,5 years ago, so the issue might just have remained unnoticed for a quite long time. Nonetheless, most users still don't seem to have any issues with that nowadays.

As for the sunshafts, DoF and sunshafts did not work well together in DS 2.0, and other effects had similar issues. This will be much improved, if not totally fixed in DS 3.0. I could well imagine that the brightness issue will be gone then as well.

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Meltac
Meltac @ Dynamic Shaders

Sure, no problem :)

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Meltac
Meltac @ Dynamic Shaders

Dynamic Shaders is built on top of ShaderMAX. You could see it as a (massively) extended version of ShaderMAX.

As for DoF, if things look to you as intended only when sunshafts are enabled, you could use a very low sample number and decrease intensity until shafts are invisible and should then have correct DoF with almost zero FPS impact. I never tried that in-game, though.

As for the aiming issue, I'm sorry to hear that, but unfortunately I can't check it right now because I'm currently not working with my modding gear, sorry. I shall check as soon as possible, though. As said, I hadn't ever heard of that issue before, even my major game testers didn't mention it, so I assume it's barely visible to most users. Maybe it's more pronounced with certain GPUs and/or monitors. I'd address the issue asap once I got to reproduce it, of course.

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Meltac
Meltac @ Dynamic Shaders

Hi,

Thanks for installing the mod. I'm afraid that I haven't seen or heard of an issue with DS 2.0 like the one you're describing - and the mod is already pretty "old" so there has been plenty of feedback so far ;)

Have you changed any setting or file of the mod, or have you installed any other mod, extension, injector (e.g. FXAA / SMAA, ReShade, ENB Series etc.), engine mod or anything that could interfere with the mod?

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Meltac
Meltac @ Agent One

He somewhat doesn't look very happy.

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Meltac
Meltac @ Dynamic Shaders

First of all, please register and log in to leave comments here as I will delete guest comments on this page.

Second, I am well aware what year we have ;)
That error message is misleading. You probably need my copy of the user.ltx config file as provided in the download section. That's all.

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Meltac
Meltac @ Dynamic Shaders

Hi! yes there is, check DOF / DDOF settings in ShaderSettings.txt in gamedata/shaders/r2 folder. Basically there are two different types of bokeh / blur effect you can choose, and you can adjust the amounts, thresholds and other values. However be aware that completely disabling DoF will break a couple of other features as well, so better decrease the blur amount to a extremely low value instead if you decide not to use DoF.

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Meltac
Meltac @ Dynamic Shaders

On Windows 10 some people (me as well) experience problems which will be addressed with DS 3.0. On those systems DS 2.0 will still run but some features won't work correctly. Not all W10 users have these issues, though.

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Meltac
Meltac @ Indefinite halt on RADIUM

Good look, hope you'll get things working back soon !

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Meltac
Meltac @ Texture Showcase

That "curly" grass looks really beautiful - just like those autumn colored trees in the background. Great!

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Meltac
Meltac @ Great news

This mod is truly becoming professional :)

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Meltac
Meltac @ Sunrise over Yantar

if not better ;)

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Meltac
Meltac @ DS 2.0 & Despondency - Part 2

Yes, I got a scientist's bunker near my home, and the sunset above it is just great :P

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