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Comment History  (0 - 30 of 92)
Megaauthor
Megaauthor - - 92 comments @ Dawn of the Tiberium Age

I'm guessing its quiet recent, since I remember playing the same map and the Nod forces did build their base while their reinforcements tries to stop me from reaching their premature base.

Good karma+1 vote
Megaauthor
Megaauthor - - 92 comments @ Dawn of the Tiberium Age

Guys, regarding the bunny mission.

When Nod forces came and deploy (On Hard mode) Nod base just build Power plant and Hand of nod... and that's it. What gives?

Good karma+1 vote
Megaauthor
Megaauthor - - 92 comments @ Command & Conquer - Combined Arms

The unit is in the faction description the moment you select/highlight it.

Good karma+1 vote
Megaauthor
Megaauthor - - 92 comments @ Command & Conquer - Combined Arms

Just discover a map glitch.

Was doing Allies Mission 02 Displacement. The mission never move on after the convey pass through, regardless of how many survive. I did get two destroyer as reinforcements, though.

Good karma+1 vote
Megaauthor
Megaauthor - - 92 comments @ Dawn of the Tiberium Age

Thanks!

Good karma+2 votes
Megaauthor
Megaauthor - - 92 comments @ Dawn of the Tiberium Age

How do i unlock TTD Finale D? I'm getting headache just trying to unlocked it

Good karma+1 vote
Megaauthor
Megaauthor - - 92 comments @ "Moonviets"

1969, the Moon Landing - To unite the people of Earth

1985, Operation Earthrise - Declare all out war on the surface of the Moon.

Yup, People is uniting at least...

Good karma+4 votes
Megaauthor
Megaauthor - - 92 comments @ xPatch - POSTAL 2 Unofficial Patch

Awesome Mod!

However, I'm got stuck at the final battle against the mad cow god mike J; the game crash as soon as i shoot the floating head.

Help?

Good karma+1 vote
Megaauthor
Megaauthor - - 92 comments @ Red Alert 2: Flipped Missions

Hey, This mod is quite solid.

Question; why won't I get access to the opposing faction structures? I captured the enemy War Factory and Barrack, but I can't build anything from it...

Is this a bug?

Good karma+1 vote
Megaauthor
Megaauthor - - 92 comments @ Tiberian War: WarZone

I would like to report a bug/glitch/figure(?)

GDI mission, Factory recall. There seemed to be an invincible Vein Monster that can tank so much abuse its ridiculous. It quickly overwhelm my base and fail said mission...

Good karma+1 vote
Megaauthor
Megaauthor - - 92 comments @ Tiberian War: WarZone

Merry Christmas and thank you for this wonderful mod!

Good karma+6 votes
Megaauthor
Megaauthor - - 92 comments @ Mental Omega

I would like to report a crash.

During my skirmish on 3.3.5, my computer crashed the moment I press the window button or Alt-Tab. It never crashed before. What gives?

Good karma+1 vote
Megaauthor
Megaauthor - - 92 comments @ Tiberian War: WarZone

In GDI Mission, Capture Hammerfest, the Hover MLRS keeps attacking the bridge and never relinquish control...

Bug?

Good karma+1 vote
Megaauthor
Megaauthor - - 92 comments @ OpenRA

Hey OpenRA team.

I can't seemed to be able to download the latest version of OpenRA.

Help?

It reads Failed - Forbidden

Good karma+2 votes
Megaauthor
Megaauthor - - 92 comments @ Twisted Insurrection

Yeah, happen to me too. I look everywhere on the map and overlook the sneaky silo... Fail at spotchecking can do that XD

Good karma+2 votes
Megaauthor
Megaauthor - - 92 comments @ Twisted Insurrection

Right. GDI mission 15. And thanks. Can't wait for the update

Good karma+2 votes
Megaauthor
Megaauthor - - 92 comments @ Twisted Insurrection

Easy Diff = Normal Diff
Normal Diff = Hard Diff
Hard Diff = BRUTAL DIFFICULTY

Good karma+3 votes
Megaauthor
Megaauthor - - 92 comments @ Twisted Insurrection

GDI Mission 14 is bug/glitch.

Captured mission objective structure (tech Center, Construction yard, Nod Basilisk structure) and yet I got Critical structure lost, thus losing the game.

What gives??

Good karma+2 votes
Megaauthor
Megaauthor - - 92 comments @ 0.8.0.5 Hotfix Available

Think I found another bug/glitch

I manage to capture an enemy Construction Yard on GDI Mission 15 Walk at the west, giving me access to Nod structure, but that doesn't seemed to be mission objective. Then, after some push towards the Wraith Facility (capturing Nod Tech Center along the way), I manage to capture the Wraith Facility (need several re-loads though).

Then it happens; Capturing the ConYard near the Wraith Facility is immediately met with Mission Fail. Is this a Glitch/bug?

Good karma+1 vote
Megaauthor
Megaauthor - - 92 comments @ Hyperion

but not enoff Dakka

Good karma+2 votes
Megaauthor
Megaauthor - - 92 comments @ Brutalized Lone Guardian, Allied Mission from Red Alert 2

Yuri over at the bottom right corner is like, "Ha ha, this is so hilarious!"

Couldn't agree more. >:)

Good karma+2 votes
Megaauthor
Megaauthor - - 92 comments @ GDI: Base Props

B'cos you'll waste those free energy, right?

Good karma+3 votes
Megaauthor
Megaauthor - - 92 comments @ C&C: ShockWave

Oh TankStroya, that's easy. Just build your Barracks and second (or third, whichever comes first) Supply Depot on the civilian buildings, and have every single Tank Hunter all garrison the civilian structure accompany by your AA defenses. Hide your Dozer behind the Civil structure so that your civic structure are repaired. Tech up to nuclear silo and nuke the crap out of Granger

Good karma+1 vote
Megaauthor
Megaauthor - - 92 comments @ Rise of the Reds

I'm sorry if I offend the dev team or anyone else. The game mod is great like I said earlier, just a few irritating moments just makes me wonder a little.

Looking forward at the next official patch/version.

Good karma+1 vote
Megaauthor
Megaauthor - - 92 comments @ Rise of the Reds

Awesome game mod here, but there are a few issue that I like to point out. Please don't kill me dev team D:

-Units that are on guard mode tends to rush off out of its guarding position and run into enemy base. WTF
-Reduce the guard sphere on range units so that they would open fire their weapon once enemy are in range. Its very silly to have 5 ECA infantry guarding one position with a HUGE guard radius that is beyond their weapon range. Siege and long-range units are comfortable with such radius to accommodate with their firing range
-Give the GLA the Salvage Drop powers back! I know that would break the game much further, but have that power available on the GLA airfield at Lv3! Worth the investment for three General Points!
-Is ECA aircraft made out of paper? These units can't even take down a GLA Quad Cannon or a China Gatling Tank the way USA aircraft could. Are the ECA aircraft suppose to be THAT weak? Not a worthwhile investment in the long run.
-In Patch 1.802, Attack Dogs unit description says it can detect stealth units and structures. And yet the Attack Dogs can't even find a single GLA Mobile Base unless you have the Sensor Array setup. WTF

Well, thats my beef on it. Greatest mod in the history of C&C franchise, and I'm sure a patch will sum up this problem up nicely.

Good karma+1 vote
Megaauthor
Megaauthor - - 92 comments @ C&C: ShockWave

Sigh... did as you told again, disable my UAC all the way down, and still no luck; the General Zero Hour will not fire up, and it really frustrate me greatly.

It did however allow me to play Generals both skirmish and campaign though, so why can't Zero Hour??? I WANNA PLAY SHOCKWAVE BADLY!!!

So much for high hopes T.T

Good karma+1 vote
Megaauthor
Megaauthor - - 92 comments @ C&C: ShockWave

I did as you told, admin both Zero Hour Application and Shockwave, but still have the same problem. To top it off, I heard that it could be the Option.ini problem that could be the cause and got rid of that one too, since changing it into 1078x800 did not work either. Still the game simple auto close before my very eyes.

By the way... whats UAE?

Good karma+1 vote
Megaauthor
Megaauthor - - 92 comments @ C&C: ShockWave

Hmm... very odd indeed. I install the Generals, install Zero Hour (both are on First Decade), download the mod, install the mod, try and play it but it auto close the game.

Does that suppose to happen when playing Window 7?

Good karma+1 vote
Megaauthor
Megaauthor - - 92 comments @ C&C: ShockWave

*Bows Down* Thank you for your reply! TvT

Good karma+1 vote