If you haven't done this already you should put in a mode where you can send out a combat air patrol, kind of like in the Blitzkrieg games. So you can intercept incoming aircraft in advance and you can prevent damage entirely. And this might lead to cool-looking dogfights. Bombers also deserve gunners in the models where it is appropriate. The B-17 for example was heavily armed, the Lancaster, He-111, and even the Ju-52 had some form of armament.
Also, and I haven't quite found out if this is already in the User-Mod, you should improve naval AI so that AI battleships won't sit there like a bump on a log and simply bombard random enemies and spawn infantry squadrons. Like if one of your battleships/carriers is spotted an enemy battleship goes and chases it if there's a clear path, like in Okinawa, following a series of waypoints.
In general the emphasis on the other two branches, aerial and naval, should be made, even though the army is always where it counts.
MechPilot524
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