Indie developer (programming, modeling, drawing ... whatever ... I did everything in my game)

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States and Animations
Survalways

States and Animations

Survalways

Remaking the transition process between animations and player states.

New enemy - From the draft to the final model
Survalways

New enemy - From the draft to the final model

Survalways

Building new enemies for the game is undoubtedly one of the most laborious and also most frequent processes in a shooting game as Survalways sets out...

Updates on gameplay
Survalways

Updates on gameplay

Survalways

The process of adjusting the mechanics of the game continues at a moderate pace, I have managed to put a lot of the basic movements running smoothly and...

Changes on game engine
Survalways

Changes on game engine

Survalways

I decided to review the mechanics of the game by switching the game from a free 3D style to a 2D game (similar to the megaman game).

Animated windows update
School of Witches

Animated windows update

School of Witches

One more update in the Windows animation effects and game store.

GUIDE Window recreated
School of Witches

GUIDE Window recreated

School of Witches

Another window remade through Unity UI, you can see a short video of the elapsed time from sketch to test in Unity

Mundo 6 - update 3
School of Witches

Mundo 6 - update 3

School of Witches

More updates made at this stage that is now going to the final adjustments

 Migrating to Unity 5
School of Witches

Migrating to Unity 5

School of Witches

It may seem strange, but now I'm going to migrate the project for Unity 5

Mundo 5 - finishing the setup
School of Witches

Mundo 5 - finishing the setup

School of Witches

I'm working on a process to collect coins and potions in the game and also finishing the setup of the waves to the snow scenery

New tower finished
School of Witches

New tower finished

School of Witches

Finally another special Tower is complete and thus more a set of towers (from basic to special 1 or 2 is complete).

Ideas on paper
School of Witches

Ideas on paper

School of Witches

I needed to organize my ideas for the next special levels of torres and decided to put some of them on paper.

New enemies and engine updates
School of Witches

New enemies and engine updates

School of Witches 2 comments

This week was dedicated to model and texture a new enemy to the game that is set in the scenarios I have dedicated time lately.

Snow map updated 2
School of Witches

Snow map updated 2

School of Witches

More updates from the design adding new models and new textures for old models, check out

Snow map updated
School of Witches

Snow map updated

School of Witches

The focus of this week was to perform minor adjustments in the snow scene. Some assets as a snowman and other assets were made to improve the environment...

Improvement in environment
School of Witches

Improvement in environment

School of Witches

I performed some adjustments of lights (mostly ambient light) for some scenarios and also worked on the creation of particles to the environment (rain...

New enemies in game engine 2
School of Witches

New enemies in game engine 2

School of Witches

I put a few more enemies to work on game engine, this time I added an enemy land and another for air play.

Camera improvements
School of Witches

Camera improvements

School of Witches

More updates focused on refinement of camera movement.

Voices and camera improvements
School of Witches

Voices and camera improvements

School of Witches

I have focused a lot of time to coordinate people who were interested in participating in the project as voices for various characters in the game ...

Assets and new background images
School of Witches

Assets and new background images

School of Witches

The focus this week was put into practice several assets that I had drafted on paper and also some ideas for backgrounds in the scenarios.

Improvements (interface, zoom and backlog updated)
School of Witches

Improvements (interface, zoom and backlog updated)

School of Witches

After releasing the first demo of the game received several comments for improvements in engine.

First Demo and some updates
School of Witches

First Demo and some updates

School of Witches

Proudly announce that the first DEMO version of the game is available for testing on Kongregate, also have other news from the game.

Improvement in game logic
School of Witches

Improvement in game logic

School of Witches

The work has been focused on fine-tuning in the logic of the game over the past few weeks, I have focused on drawing and model specific towers for each...

Focused on new towers
School of Witches

Focused on new towers

School of Witches

This week has been focused on creating new models of towers (the basic versions of the towers until special versions).

Lot of news to share
School of Witches

Lot of news to share

School of Witches

This time I have really a lot of news to share as settings on the mechanics of the heads, improvements in towers and their upgrades among others ...

Multiple updates
School of Witches

Multiple updates

School of Witches

I performed the implementation of various functionalities and also performed a series of adjustments in the mechanics of the game (in many aspects), check...

New enemies in game engine
School of Witches

New enemies in game engine

School of Witches

The work of this week was focused on setting minor bugs of scales of armatures of Blender when exported to the Blender and also put new enemies within...

New Level almost complete
School of Witches

New Level almost complete

School of Witches

The first level setting on snow is practically ready, check out the pictures.

Boss Improvements Again
School of Witches

Boss Improvements Again

School of Witches

Several adjustments in the script of boss, and even animations to another model

Boss Improvements
School of Witches

Boss Improvements

School of Witches

The focus this week was adjustments in the Boss system.

More tweaking of game mechanics
School of Witches

More tweaking of game mechanics

School of Witches

Structural adjustments were made this week: speeding up the game, pausing the game and animated menu