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of all the models from yuriprime that i textured and animated, i liked this one the most
one of the many building models that i recently worked on for the red alert 2 mod 'RA20XX'. the original 3d model was created by YuriPrime. edits, textures, and animations were all done by myself
a sussy looking battle lab that ive been working on instead of spending time doing normal people things
my latest public 3d project is a chronosphere warfactory for red alert 2. it materializes stuff into the battlefield with its flux capacitor and whatnot
a revision on a previous model of tesla reactor for use with a more suitable palette than the original. it goes 'zap', and you can upgrade it ingame for even more zap
wtf is wrong with me i should be studying for finals but instead im making brotherhood of nod buildings
tiberian sun had some of the most iconic structure designs of any c&c game. here, i have remastered one of the civilian buildings from tibsun, and rendered it out in red alert 2 scale.
a building model i made some time ago to test the custom palate feature introduced by ares for ra2
i find that it works rather well and animation colors can even be isolated and tinted based on theater; blue-ish for snow theater, yellow-ish for desert, and so on. hopefully i will have time to work more with the feature in the future
A concept art for a commissioned Temple of Nod building to be rendered into RA2. This rendition of the building was ultimately abandon for a much more sinister looking version of the structure.