This member has provided no bio about themself...

RSS My Blogs

ra20xx iron curtain

McPwny Blog 3 comments

of all the models from yuriprime that i textured and animated, i liked this one the most
iron curtain device

RA20XX reactor model

McPwny Blog 2 comments

one of the many building models that i recently worked on for the red alert 2 mod 'RA20XX'. the original 3d model was created by YuriPrime. edits, textures, and animations were all done by myself

red alert 2 battle lab

McPwny Blog 2 comments

a sussy looking battle lab that ive been working on instead of spending time doing normal people things

a sussy looking battle lab

chrono warfactory

McPwny Blog 3 comments

my latest public 3d project is a chronosphere warfactory for red alert 2. it materializes stuff into the battlefield with its flux capacitor and whatnot
chrono warfactory

tesla reactor

McPwny Blog 2 comments

a revision on a previous model of tesla reactor for use with a more suitable palette than the original. it goes 'zap', and you can upgrade it ingame for even more zap

nod helipad

McPwny Blog 6 comments

wtf is wrong with me i should be studying for finals but instead im making brotherhood of nod buildings

tibsun civilian building

McPwny Blog

tiberian sun had some of the most iconic structure designs of any c&c game. here, i have remastered one of the civilian buildings from tibsun, and rendered it out in red alert 2 scale.

scarab conyard

McPwny Blog

a building model i made some time ago to test the custom palate feature introduced by ares for ra2

i find that it works rather well and animation colors can even be isolated and tinted based on theater; blue-ish for snow theater, yellow-ish for desert, and so on. hopefully i will have time to work more with the feature in the future

temple of nod concept art

McPwny Blog

A concept art for a commissioned Temple of Nod building to be rendered into RA2. This rendition of the building was ultimately abandon for a much more sinister looking version of the structure.