Hi! My name is Martin. I come from a small mountain town in the Czech Republic. As I started playing with computer some time ago it is of course my hobby. As well as books, cottage, tourism, history and military.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS CoD2 Panzer2 tankride fixed
Post comment Comments
SPi-99 Online
SPi-99 - - 779 comments

So what's the easiest way of defining them in script and moving them to nodes afterwards?

Reply Good karma Bad karma+2 votes
MCh2207Cz Author
MCh2207Cz - - 2,073 comments

the problem was the model itself rather than the nodes in the .MAP

to fix it - i modified the xmodel and made a custom _tankai_panzer2 script to fit the animation of soldiers jumping off.

the map in the video is unmodified rr016's testmap: Moddb.com

Reply Good karma+1 vote
rr016
rr016 - - 124 comments

Thank you so much, it's perfect!

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Panzer2 has been fully fixed for AI ride. Done as a request from there: Moddb.com
The fix will be used in B2F too. ---
Download: Mediafire.com --- place the updated xmodel files into your map's IWD and use _tankai_panzer2.gsc in your map's GSC - for ex. maps\_tankai_panzer2::main("xmodel/vehicle_panzer_ii");