Hi! My name is Martin. I come from a small mountain town in the Czech Republic. As I started playing with computer some time ago it is of course my hobby. As well as books, cottage, tourism, history and military.
Panzer2 has been fully fixed for AI ride. Done as a request from there: Moddb.com
The fix will be used in B2F too. ---
Download: Mediafire.com --- place the updated xmodel files into your map's IWD and use _tankai_panzer2.gsc in your map's GSC - for ex. maps\_tankai_panzer2::main("xmodel/vehicle_panzer_ii");
So what's the easiest way of defining them in script and moving them to nodes afterwards?
the problem was the model itself rather than the nodes in the .MAP
to fix it - i modified the xmodel and made a custom _tankai_panzer2 script to fit the animation of soldiers jumping off.
the map in the video is unmodified rr016's testmap: Moddb.com
Thank you so much, it's perfect!