Hi! My name is Martin. I come from a small mountain town in the Czech Republic. As I started playing with computer some time ago it is of course my hobby. As well as books, cottage, tourism, history and military.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS CoD2 "_load" script importance in SP (view original)
CoD2 "_load" script importance in SP
embed
share
view next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
MCh2207Cz Author
MCh2207Cz

without the "_load" script (among other things) - the AI won't fire from cover nodes.
here is how the map looks without the "_load" script: Moddb.com

Reply Good karma+3 votes
MostaFA-MOH
MostaFA-MOH

Ok good

Reply Good karma Bad karma+1 vote
cohnred
cohnred

Bad shape? Where is “mohaa makine weapons. Good. Good.”?

Reply Good karma Bad karma+3 votes
Wehrmacht_Offizier
Wehrmacht_Offizier

LOL) I thought this guy annoys me alone

Reply Good karma Bad karma+4 votes
bengalensis
bengalensis

LOL 2. He just wants remastered mohaa:breakthrough.

Reply Good karma Bad karma+4 votes
bengalensis
bengalensis

Is that B2F or HCTM? The reticle looks different.

Reply Good karma Bad karma+3 votes
MCh2207Cz Author
MCh2207Cz

B2F 1.1 WIP

Reply Good karma+4 votes
rr016
rr016

Haha yeah never forget the maps\_load line of code. Without it, weird stuff happens...

Reply Good karma Bad karma+2 votes
Spi-Hamentsios10
Spi-Hamentsios10

NEVER - FORGET - _LOAD::MAIN(); boys, it's the first step of every map's script. Also Mch2207z do you have discord? We would love to have you there in my server.

Reply Good karma Bad karma+2 votes
Wehrmacht_Offizier
Wehrmacht_Offizier

So BF2 is still alive)

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

Recently I tryed helping bengalensis with his mapping issue as you can see here: Moddb.com
As it turned out the fix was very easy because his GSC map script was missing the basic "_load" script that all SP maps must contain. The fix is simply adding following line before the player setup lines:
maps\_load::main();

Details
Date
Size
1920×1080
Options
URL
Embed
Embed Thumb
Share
Feed
RSS
Report
Report