Hi! My name is Martin. I come from a small mountain town in the Czech Republic. As I started playing with computer some time ago it is of course my hobby. As well as books, cottage, tourism, history and military.

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Report RSS CoD2 "_load" script importance in SP (view original)
CoD2 "_load" script importance in SP
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MCh2207Cz Author
MCh2207Cz - - 2,073 comments

without the "_load" script (among other things) - the AI won't fire from cover nodes.
here is how the map looks without the "_load" script: Moddb.com

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bengalensis
bengalensis - - 176 comments

Is that B2F or HCTM? The reticle looks different.

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MCh2207Cz Author
MCh2207Cz - - 2,073 comments

B2F 1.1 WIP

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rr016
rr016 - - 124 comments

Haha yeah never forget the maps\_load line of code. Without it, weird stuff happens...

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SPi-99
SPi-99 - - 779 comments

NEVER - FORGET - _LOAD::MAIN(); boys, it's the first step of every map's script. Also Mch2207z do you have discord? We would love to have you there in my server.

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Усташе
Усташе - - 247 comments

So BF2 is still alive)

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Description

Recently I tryed helping bengalensis with his mapping issue as you can see here: Moddb.com
As it turned out the fix was very easy because his GSC map script was missing the basic "_load" script that all SP maps must contain. The fix is simply adding following line before the player setup lines:
maps\_load::main();