Quote of the day: "There are those who are controlled by Chaos and those who control it!" - Abaddon the Despoiler. Bio: Real name: Too difficult to pronounce. Graduated as: Professional idiot. Full time job: Traitor. Hobbies: Collecting skulls. Favorite food: Human brain. Favorite activity: Scratching my ass.

Comment History  (0 - 30 of 517)
Mauritiux
Mauritiux - - 517 comments @ Company of Heroes: Back to Basics

Thank you very much for releasing this amazing mod on Steam!

Cheers! :D

Good karma+5 votes
Mauritiux
Mauritiux - - 517 comments @ Company of Heroes: Back to Basics

Will you put this amazing mod on Steam? Im asking because most of the mod devs moved there and therefore majority of my mods are installed via Steam. Its also very convenient to install all the mods just by pressing one single button. Also many more people would be able to experience this masterpiece if it was there.

Good karma+1 vote
Mauritiux
Mauritiux - - 517 comments @ RotWK Patch 2.02

When I was playing as Elves I noticed that even when my squads reached 2nd level Banner Carrier upgrade was still being offered even when it no longer had any effect. Is this a known bug? Its not a big deal but Im still reporting it for the sake of polish.

Good karma+1 vote
Mauritiux
Mauritiux - - 517 comments @ Company of Heroes: Back to Basics

Its good to see that you are still working on the mod. I admire your dedication. Cant wait to try out the new version.

Keep it up!

Good karma+1 vote
Mauritiux
Mauritiux - - 517 comments @ Edain Mod

Just want to report another bug.

Durin Ironfoot in his ring form can use durins forge ability before level 10. According to the description of this ability he should not be able to do that.

Good karma+3 votes
Mauritiux
Mauritiux - - 517 comments @ Edain Mod

I want to report a bug associated with Galadriel.

When she rejects the ring her abilities should be able to summon sacred light which buffs all surrounding units but non of her abilities can actually do that with the exception of the gifts of lorien. Also choices which will appear when she pick up the aformentioned ring (keep/reject ring) have outdated description because they state that I will be able to recruit Frodo and Sam which is not true.

Will you look into this and preferably fix this in the next patch?

By the way I love this mod.

Keep it up!

Good karma+2 votes
Mauritiux
Mauritiux - - 517 comments @ Call of Warhammer: Beginning of The End Times

Hello there.

Im new to this mod although I played ROTDG version some time ago. I noticed that chaos factions no longer have access to the marauder axe throwers so I wanted to ask if this is an install problem on my side or they was removed in this version of the mod. They are no longer present in custom battles nor in campaign. I know they was in this mod for a certain time because I saw them being used in a few youtube videos but those were 3 years old so I think over time they was patched out. Is that correct? Also if it is what was the reason for that?

Love this mod by the way. Keep up the good work!

Good karma+1 vote
Mauritiux
Mauritiux - - 517 comments @ Cold War Crisis

Same exact problem over here. Please help.

Good karma+1 vote
Mauritiux
Mauritiux - - 517 comments @ Mauritiux

Happy New Year to you too my friend! :)

Good karma+3 votes
Mauritiux
Mauritiux - - 517 comments @ Mauritiux

Hi there Thomas.

I will discuss this topic through the PM ok?

Good karma+3 votes
Mauritiux
Mauritiux - - 517 comments @ Mauritiux

Bingo! It is!! And for your correct bet you are winning *sound of drums in the background* one full wagon of catnip!! Enjoy!! Meow ;3

Good karma+2 votes
Mauritiux
Mauritiux - - 517 comments @ Europe at War

Bug report: Americans:

1. AP Burst ability of the Jeep and Airborne .50 cal Jeep is not working. Also Jeep will lose all abilities ( AP Burst and Recon Element ) after the .50 cal upgrade.

2. I cannot manually target specific enemy units with the M2HB Machine Gun Nest because when I select the nest and hover my mouse over the enemy units no red crosshair will appear.

3. There is no range indicator ( yellow circle on the minimap ) showing me the range of the M2 105mm Howitzer before I build it therefore I do not know beforehand if the enemy targets which I intend to bombard are in the range or not.

4. Radio Operator have Howitzer Shot ability for 100mun while the Captain ( after doctrine upgrade ) have it for 85mun. Why have the exact same ability different cost?

5. Off-Map Combat Group require over 50 pop cap while the description is stating that it require 12. Big difference isnt it? I noticed that nearly all call-in abilities have this kind of problem therefore I think that a small tooltip/description overhaul is required.

6. Why Sherman Easy Eight cost 420mp 90f 8cap while the M36B1 Slugger cost only 450mp 60f 8cap? Slugger should be more expensive or not?

Good karma+2 votes
Mauritiux
Mauritiux - - 517 comments @ Company of Heroes: Back to Basics

Congratulation! You are the man!!

Good karma+1 vote
Mauritiux
Mauritiux - - 517 comments @ Company of Heroes: Back to Basics

Last thing:

Armored Infantry: "Excellent vs infantry" Eh...they are not at all excellent vs infantry mainly because they do not have anti infantry role. They are support units.

Staghound/T17 Armored Car: VERY fragile without the ( expensive ) sandbags upgrade! Can be one shotted with Panzershreck and the AT HT can reduce its health by 3/4!!! Very unforgiving! Why are American/Commonwealth armored cars so fragile while the PE ones can witstand a direct hit from FIREFLY ( Mortar HT )?! Please balance out these units a little more!

Thank you.

Good karma+1 vote
Mauritiux
Mauritiux - - 517 comments @ Company of Heroes: Back to Basics

Few requests:

1. Sappers/Commando PIAT Team: Can you please increase the accuracy of the PIAT AT weapons? I was shooting at the Panzer 4 ( not moving/open ground ) with my Sappers and they missed completely 4 times in a row!!! ArGhHhhH!!! *nerd rage* 4 times means 8 ( 4*2 ) missed shots!!! Didnt had a chance to fire for the 5th time because my Sappers was shred to pieces!!! Little annoying if you ask me. Gosh!

2. Staghound: Can you please decrease the cost of the Armor Skirts upgrade from 50mun to lets say 35mun or so? Upgrading Staghound with HMG ( 50mun ) and AS ( 50mun ) is VERY costy ( 100mun )! Americans have this same upgrade just for 120mp and 20f which is much cheaper and mainly its GLOBAL!!! I think that this is little unbalanced. Upgrading "fragile" ( often one shotted ) Staghound individualy every time for 100mun is total overkill in my eyes. Nearly not worth it.

3. M26 Pershing: I noticed that this unit is produced with already purchased tank commander. Why? Can you make him rather as an upgrade? Seems more reasonable to me because why Yanks have this upgrade for free while the British Tea Party not?

Good karma+1 vote
Mauritiux
Mauritiux - - 517 comments @ Company of Heroes: Back to Basics

Hi there!

Nice job on the complete tooltip overhaul! All the tooltips are much more accurate and useful...but...I still managed to found a few typos ( as usual from me ) :P

Americans:

1. HMG Team: Last sentence of this units description is begining with a small letter. OMG fix it asap!!! :O

2. Armor Skirts: Description of this upgrade is saying that it will make the armored cars more "resitant" ( should be "resistant" ).

3. Tank Depot: Description of this building is saying that it contains upgrades which can equip Sherman with Smoke "Discharges" ( should be "dischargers" ).

4. M1 57mm AT Gun: Description of this unit is saying that it can use APC rounds but what exactly the acronym APC mean ( typo I presume )? Did you meant AP - armor piercing or APCR - armor piercing composite rigid?

5. T17 Armored Car: Description of this unit is saying that it can fire Phosphorus Round which is not true because you replaced this ability with the Canister Shot.

6. M4 Crocodile: Description is saying that this unit "an" ( should be "can" ) be upgraded.

7. Assault Squad: Assault Tactics: "The squad will push the selected target with grenades" Huh? "Push" them with grenades? What the heck? You meant to say "assault" and not "push" right? lol :D

Other than these few typos you did an excellent job with the tooltips. Good work!

P.S: Sorry for being a grammar Nazi...again :/

Good karma+1 vote
Mauritiux
Mauritiux - - 517 comments @ Company of Heroes: Back to Basics

Yeah it was about time!!! Congratulation guys!!! :D

Good karma+1 vote
Mauritiux
Mauritiux - - 517 comments @ Company of Heroes: Back to Basics

FINALY!!! THE LEGENDARY 3.0 VERSION IS OUT!!! EVERYBODYS WET DREAM COME TRUE!!!

WOOOHOOO!!! LETS PARTY!!!

Good karma+1 vote
Mauritiux
Mauritiux - - 517 comments @ Ultimate Apocalypse mod team

Hey! Thank you for allowing me to join your secret inner circle! What an honor! :P

Good karma+2 votes
Mauritiux
Mauritiux - - 517 comments @ Company of Heroes: Back to Basics

"yea... right... in the weekend. *shifty eyes*"

I know. Sounds like a deja vu. xD

Good karma+1 vote
Mauritiux
Mauritiux - - 517 comments @ Company of Heroes: Back to Basics

"Progress is going outstanding. We've pretty much decided to release v3.0 within a week, as we're pretty comfortable with the current state of the mod."

Good to hear that! Great news indeed! Congratulation!

"There are really too much changes to mention that I've done so I suggest you to check out the changelog, which I also have improved in its formatting."

That changelog was delicious! LOT of changes! Also the whole changelog is very readable and clean/well sorted! Good job!

I hope that the upcoming 3.0 version will attract more people to you because this mod deserve much more publicity and love in my honest opinion.

Good karma+1 vote
Mauritiux
Mauritiux - - 517 comments @ Company of Heroes: Back to Basics

Hello there fellas! I did not visit you for some time. How did you progressed with the development so far? Anything new/worth mention?

Good karma+1 vote
Mauritiux
Mauritiux - - 517 comments @ Total Mayhem

@burnie222: DAMN!!! You are so talented modeler!! I absolutely LOVE your work!! Everything you touch turn to gold!! You are the champ!! Keep it up man!! :D

Good karma+4 votes
Mauritiux
Mauritiux - - 517 comments @ Company of Heroes: Back to Basics

Hmm...seems like a pretty reasonable explanation but nonetheless is it possible to fix these bombing runs to work properly without the need to replace them completely and if no then can you at least add rocket engine exhaust fx to these abilities? Also if I remember correctly then the Henschel was dropping bombs in the older versions of this mod and it was actually very useful mainly because H dropped several bombs at the same time on the designated location which was much more effective then the Thunderbolt bombing run because TB was droping bombs one at a time in a straight line. Therefore I think that you should revert the Henschel bombing run back and rework the TB to drop two powerful ( 250kg ) bombs with large splash radius. This will reduce the undesirable random effect because even if these bombs do not hit the target directly they will still deal a considerable amount of damage to the nerby units. Also the TB overwatch ability is calling in more then a one plane so even if the first plane miss the target other planes will finish the job.

Sorry for constantly repeating this same topic ( it must be little annoying ) but this is the only thing that bothers me. Sincerely I didnt found any other issue in this current version worth mention mainly after you fixed the emplacement/grenade bug ( and many others ) which was one of the major issues for me. Everything is perfectly balanced and well thought out. Just please add more diversity to these airstrikes and everything will be perfect. That is all I want. No other requests from me.

Good karma+1 vote
Mauritiux
Mauritiux - - 517 comments @ My siberian cat

Badass cat :D

Good karma+3 votes
Mauritiux
Mauritiux - - 517 comments @ VladimĂ­r Franz

OMG! Fantomas!! 8O

Good karma+4 votes
Mauritiux
Mauritiux - - 517 comments @ Company of Heroes: Back to Basics

More to the Rocket Strike subject:

Is it really necessary to have 3 rocket strikes and 0 bombing runs? Why did you completely removed bombing runs from the game? I prefered how the airstrikes worked in the old version much more ( more diversity ). This is my idea about how these airstrikes should look like.

Typhoon: Rockets.
Thunderbolt: Two 250kg bombs.
Henschel: Several 25kg bombs.

More diversity never hurt but if it is too difficult and time consuming to rework then leave it as it is. I do not want to burden you with stuff like this. There are other things that matter more...but despite of that it would be appreciated if you take this suggestion at least into consideration.

Thank you.

Good karma+1 vote
Mauritiux
Mauritiux - - 517 comments @ Company of Heroes: Back to Basics

Although I agree with you about the Canadian Infantry I cannot say the same about the Thunderbolt/Henschel rocket run. Do not understand me wrong. These abilities are looking awesome and Celution did a great job indeed ( hats off to him ) but again...these "rockets" look more like bombs then anything else because the exhaust from the rocket engine is missing ( graphic/fx effect ).

Definition of Rocket ( Wikipedia ):

En.wikipedia.org

Typhoon rocket strike ( record from ww2 ):

Compare it with the in-game rocket strike and you will see the difference. Commonwealth Typhoon Strike do not have this problem ( correct fx and rocket behavior ). Also this is not something that must be done at any cost. Its totally optional. Do as you see fit. Its just my suggestion. From the technical standpoint these abilities are working flawlessly.

Sorry for the inconvenience.

Good karma+1 vote
Mauritiux
Mauritiux - - 517 comments @ Company of Heroes: Back to Basics

Damn! You are so awesome!! Thank you very much for fixing this!!! :D

Good karma+1 vote
Mauritiux
Mauritiux - - 517 comments @ Company of Heroes: Back to Basics

One last thing.

I noticed that most of the emplacement crews are very resistant vs grenades of all kinds because they are taking little to no damage most of the time ( only emplacement takes damage not crew ). I thought that this issue was fixed long time ago but apparently it wasnt. If you have a difficulty with fixing this bug then use Bofors as an example. Grenades are very effective vs Bofors. You can see it pretty clearly when you throw at it Incendiary Grenades because the health of the crew will gradually degrade over time ( thats how it should be ). When you compare it with all the other emplacements then the difference is obvious. What I mean is health of the other emplacement crews is not degrading over time. Usually the crew takes damage or die only if the emplacement is already heavily damaged which seems pretty illogical and buggy to me. So can you please fix this and make all emplacement crews more vulnerable to grenades? It will be really appreciated.

Thanks in advance.

Good karma+1 vote