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Comment History  (0 - 30 of 45)
mathwizi2005
mathwizi2005 - - 45 comments @ News

Still waiting on the English version of 9.1.7 and almost 2019.

Good karma+1 vote
mathwizi2005
mathwizi2005 - - 45 comments @ OBSOLETE - SC2 Mod Manager Release 02/23/16 B2

"Attention Windows 7 users!"
"Ensure you have Internet Explorer 9 or above"

The only IE is useful for in the slightest is activeX controls and there are better alternatives then that.
(I am one of those ppl that removed IE the moment I grabbed a better browser)

Good karma+1 vote
mathwizi2005
mathwizi2005 - - 45 comments @ Assault Knights: Reign of Steel

nice to see its still alive but i cant show proof of my purchase back in the 2010 days of the .net site

if you DO have the data from the old site, great
just registered on the new site and ready to stress the crap out of it with the new card i got (the new Maxwell GPU)

Good karma+1 vote
mathwizi2005
mathwizi2005 - - 45 comments @ Berserker@Quake2

ignore previous statement but now im having issues with mouselook
after the engine restarts (its completely ignored)

Good karma+1 vote
mathwizi2005
mathwizi2005 - - 45 comments @ Berserker@Quake2

how long does it take to scan the models cache?

Good karma+2 votes
mathwizi2005
mathwizi2005 - - 45 comments @ Anno 2170 - A.R.R.C.

i didnt even notice the roads could be built under water
(just tested with a fishery and im flabbergasted)

Good karma+1 vote
mathwizi2005
mathwizi2005 - - 45 comments @ Anno 2170 - A.R.R.C.

forget i asked this but i have a more pressing question
i cant seem to get the harbor city centers working properly, even after following guide steps, my harbor housing still complains of no community

Good karma+1 vote
mathwizi2005
mathwizi2005 - - 45 comments @ Anno 2170 - A.R.R.C.

so even if both parties run the same exact version, a desync will still occur?

Good karma+1 vote
mathwizi2005
mathwizi2005 - - 45 comments @ Revamp Expansion Mod (RVE)

unless u limit the types of units you can gift, i find gifting units to be overpowered because u can potentially gift engineers of one faction to another as well as experimentals

and by right, if u wanna build those faction lines as well, go capture an enemy engy instead

Good karma+1 vote
mathwizi2005
mathwizi2005 - - 45 comments @ Exploding Things

well consider the fact that Tiberian Sun was SUPPOSE to have directional armor (taken straight from the devs themselves [Westwood o wo7])

it makes the RTS style more tactical then just unit spamming to hell

Good karma+1 vote
mathwizi2005
mathwizi2005 - - 45 comments @ Assault Knights: Reign of Steel

i wanted to check in for updates and i noticed the old site was down
im still up for testing just need to know the recent build

Good karma+1 vote
mathwizi2005
mathwizi2005 - - 45 comments @ All Factions Mod v1.1

this REALLY should be called the "Unholy Alliance Mod" instead

Good karma+1 vote
mathwizi2005
mathwizi2005 - - 45 comments @ Crossfire 1.82 Client Version

1.5 gig is big enough to be standalone

Good karma+1 vote
mathwizi2005
mathwizi2005 - - 45 comments @ C&C: ShockWave

the shockwave launcher automatically renames them for zerohour to read them

for me it just crashes with no error log and worldbuilder debugs fine so im assuming an interface problem with my OS win 7 64-bit

Good karma+1 vote
mathwizi2005
mathwizi2005 - - 45 comments @ 0

wheres the mushroom cloud?
THERE NEEDS TO BE A MUSHROOM CLOUD!!!

Good karma+1 vote
mathwizi2005
mathwizi2005 - - 45 comments @ Crossfire Mod 1.9 Announced

working mining plants, a creation system, clan ownership system
geeze, after this next release we might as well rename Freelancer since ur doing everything u can to it short of making a standalone with source code
EPIC!!!!

Good karma+1 vote
mathwizi2005
mathwizi2005 - - 45 comments @ C&C: ShockWave

best par of this mod isnt the effects or the vehicles but the classic cameos, they make zerohour a genuine C&C game

Good karma-2 votes
mathwizi2005
mathwizi2005 - - 45 comments @ Tiberian Sun: Reborn

from reading a trio of forums, it sounds like both the reborn team AND Tib. Tech has the engines source code (since its running as standalone)
it also explains why Tib. Tech is taking their time with 4.0, making sure absolutely nothing is wrong with it

dont take this comment as truth though as i have inferred this from "all the data i have compiled" from the forums so i may be wrong, but its an understandable explanation, none the less

Good karma+2 votes
mathwizi2005
mathwizi2005 - - 45 comments @ Imperial Civil War v1.0 (Outdated)

this mod looks to be the most promising mod ever made for the game but i need to ask just one thing

is there anything on this release that can crash the game, aka how well has it been play tested?

Good karma0 votes
mathwizi2005
mathwizi2005 - - 45 comments @ U`re_dead

i hope ur still working on the a new sunrise mod since EA FINALLY released its mod sdk

Good karma+1 vote
mathwizi2005
mathwizi2005 - - 45 comments @ Tiberium Essence v 1.4 released!

viruz777, u can, im running the same trainer with 1.3 and im just DLing 1.4

btw, cant u just give the jump jet trooper an ability to toggle between hover/land?

Good karma+1 vote
mathwizi2005
mathwizi2005 - - 45 comments @ 1.11 drop mod project canceled

just to let everyone know
this mod is compatible with the expanded backpack mod

btw...the item names and abilities give MAJOR improvements to the gameplay, im hoping for a mod patch for an even larger item list, i love the magic combinations

Good karma+1 vote
mathwizi2005
mathwizi2005 - - 45 comments @ Freelancer

i wish the latest version of the discovery mod supported the SP story or at least edited it, like put the station 5 or 10 KM behind the penn jumpgate, i mean, where else can u get the best starting fighter, the kingfisher

Good karma+1 vote
mathwizi2005
mathwizi2005 - - 45 comments @ Jamella Editor

does this support mods?

Good karma+1 vote
mathwizi2005
mathwizi2005 - - 45 comments @ Project Raptor

where is vanguard?
he hasn't updated since feb last year

Good karma+1 vote
mathwizi2005
mathwizi2005 - - 45 comments @ Mental Omega v2.0a Released!

i hope the rock patch for TFD comes out, but the older versions of this mod still work

Good karma+1 vote
mathwizi2005
mathwizi2005 - - 45 comments @ BattleMech Mod v1.0

2 things i don't like about this mod

1. The speed of the bots don't match the leg animations.
2. The mod isn't available for ZeroHour.

Good karma+1 vote
mathwizi2005
mathwizi2005 - - 45 comments @ BattleMech Mod v1.0

I noticed that this mod looks a lot like Mechwarrior.
Am I wrong?
My favorite mech was Timberwolf.

Good karma+1 vote
mathwizi2005
mathwizi2005 - - 45 comments @ Project Raptor

90% done!!!!!!!!!!
Keep up the good work guys

Good karma+1 vote