******* racist.
Hmm... Probably addition for singleplayer only, and some will replace in multiplayer.
Dude, can you reply to my PM? I'd really like to help out with this mod
Maybe I could help with that? I have a long holiday coming up and I sure would like to have something to do.
Or maybe your Call of Duty 4/Mods folder is protected by admin rights, so try extracting it onto your desktop, then copy it into your mods folder with admin permission.
Sorry, my Skype isn't exactly behaving well for me right now, but dash me a PM any time and I'll reply when I can :)
- masterworm2
Nikolai? Could you kindly reply to my message? Thanks :)
A very good improvement. Fancy co-working with our mod?
When you rescue the friendly officer can you carry him (like Captain Macmillan)? It looks very good so far, don't drop it. Also can you change the mod info, regarding Islam it can be racist (to me also). Thank you in advance :) .
There are too many bugs unfortunately. And you can't drive vehicles correctly (in the test level, so it won't be included in the release anyway). But the main bug is the survival 'infinite wave' script. But when we do release it the version will be V0.3 Alpha not V0.2.
Could we use this animation in our mod (Battlefield 4: The End of Modern Warfare)?
Great work, tell me, could you give us the theme and a few gametypes to use in our mod? obviously all credit goes to you :P
We'll trade good SP maps for... scripts, skins etc. It's needed to develop our mod, Battlefield 4: The End of Modern Warfare.
I want to join the mod, I am good at mapping in Crysis and atm I have nothing to do until wait for another modder to contact me (currently I am developing Battlefield 4: The End of Modern Warfare for Call of Duty 4, but it's not my priority until the latest has been done and compiled), but anyway, atm my PC's messed up and I need to upgrade it and reinstall Crysis but I can map b4 long.
I hate to burst your bubble mi amigo (yes, I am learning spanish, that is why I decided to download your mod) but I have noticed a bug: When you are walking in standing stance the weapon is holstered. But the doesn't mean you can't fire in the direction you are walking while the weapon is holstered. I just thought I'd point that out and I spotted that in the 'part 2' versions and hoped you could work that out for yourselves and fix it in the final version.
Give it to our mod to add in, we'll change a few things in it though, ok obiwanbul? But its very nice anyway
Wow, he looks amazing, almost like a black ops guy, even the necklace/dogtag stands out..
Inshalla. I will give you the V0.2A Pre-Release when we are done with it and have fully tested all the features. We will give it to you approximately 1-2 weeks before release.
I will give you the Pre-Release of V0.2A a week or two before release if you are up for it.
Then change it to that instead of 'perks'
I'm working on a zombie mod, but it probably won't have the right animations or textures, so until I find a animation exporter/animator or someone who can make textures in DF:BHD.
mp7 and mp5k are smgs, not machine pistols. And also in Arabic environment maps it shouldn't snow. Oh, and last abut not least you should make a map about Berlin defending itself from the malitia ;)
Hopefully when we start on multiplayer in my mod you can help us with things like this :)
Me too, i'm 14 now but still my favourite! I want Rayman 4! (stupid raving rabbids)
I'm going to try and learn C++, my uncle already teaches me, now I just need to go into more detail. I don't want my (second) favourite childhood character to disappear!
masterworm2
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