Hallo, is anyone else experiencing missing floor textures and wall textures in the metro? They're just black. Thanks.
Hallo, is anyone else experiencing missing floor textures and wall textures in the metro? They're just black. Thanks.
Awwww, darnit:
Script error, "painslayer.pk3:zpainkiller/w_electrodriver.zs" line 481:
Cannot convert Pointer<NativeStruct<F3DFloor>> to Pointer<NativeStruct<Sector>>
Execution could not continue.
1 errors while parsing DECORATE scripts
Why is this happening?
You are doing a wonderful thing. So far it's excellent.
Unfortunately, there is one huge glitch: the water in the Caleb Nightmare level doesn't show at all. The floating ice is literally floating in thin air.
Otherwise, havent noticed anything else yet. 😉
Abyone else missing floor textures? The floor is black, stairs, bathroom tiles and metro walls and some streets are just pitch black. Using AMD card and Win10. Thanks.
Our faith hath not waned, thy resolve hath not diminished, we shall partake in the glorious vanquishing as one when the time is right.
Our faith in L0KKEN hath not diminished. We shall continue praying and await the arrival of the righteous destruction and death that cometh.
Let us pray for his Lokkenship in these ardous times, may you receive the strength, the wisdom and the patience to create this, the perfect Doom mod, in good time! Then, we shall administer the smiting of the wicked!
Also another one in level 2 (derelict mine), when you pick up the key, the metal grill also spazzes out a little. Nothing major, but something that maybe you could check out.
Awesome! Thanks for this! Just noticed some minor texture glitches on the ceiling when you walk down the passage to get the armour outside with the two jesters and the two bigass knights. Might want to look into that. ;)
Superb work! The definitive way to play the game!
Just one question: is there any way to configure DOSBox to get a full widescreen resolution? It's almost there, but there are those slightly annoying black bars on the side too.
Thanks!
The atmosphere and artwork is superb! I love the level design and progression that is on show here! I must say, though, I possess a pretty solid rig and yet there are parts around the farm that cause a dip in FPS. Not sure if it's just me, but ypu might wish to look and see if there is some actor causing the frame rate drop. Otherwise, some of the bloodlust has been quenched, but now the hunger for more Trenchfoot has been sharpened. 😂
Yeees!!!!! YEEEEEEEESSSSSS!!!!!!! The time is nigh! Our prayers have been answered!!! Let the bloodletting commence!
Dear Sir, there is no need to apologize or to explain yourself at all.
I have tested this on BuilgGDX 1.6, the latest version, with PolyGDX and it works perfectly, without any distorted colours. :)
Thank You for Your reply and be well!
The teaser is a vision of utter carnage, fury, destruction, grimness, bleakness, terror and other all-round general good stuff! If WWI was supposed to be war to end all wars with all its trenches, mustard gas, rats, shellshock, slimescapes and whatnot, then this looks to be the mod to indeed not only end all wars and everything else after that! xD Immensely looking forward to this, as the Lord, Odin and everyone else in the pantheon are my witnesseses!!!!111
BuildGDX is amazing, far better than NBloof IMO. The upscale pack just makes it look amazing!
Looking forward to it! So I guess the new factions will be (doooooh) Japan (Allies), Vietnam (Asia), Ukraine (Soviets) and *insert random desert insect, maybe scab beetle or dung beetle* Cell?
Oh wow, this kicks colossal ***! Easily one of the best of the CNCnet mods. So when is 2.3 coming out? Looking forward to that very much.
Just drop the Bloom.pk3 file on gzdoom and happy days, easy as pierogi!
We love you, Bloom team!!! Thanks for all the time you sunk into this bad boy!!!
It's going to be the best Sunday evening in the whole world!
Oh, boy, oh, boy, oh, boy, I can't ******* wait for 31.10!
By all that is good and sanitary, this new page is truly righteous! A fine work of art! As with the rest of your congregation here, we eagerly and patiently await for the smiting of the cultists and demonic eldritches to commence!
As usual, I always like your updates. Keeps the game fresh and the replay value high, with the new ideas interesting and the changes reasonable.
I do have to say that I think you guys don't feel much love for the Allies, all they seem to be getting are downgrades.
It works, but you need to load it correctly. Select the PB 3.0 ZIP file that you downloaded from GitHub + select the SilentDoomGuy.PK3 from here together and drop them both on the GZDoom application and happy days.
Great thing too, because I ******* HATE those annoying as **** voicelines in Project Brutality! Doom Guy is a silent ******* cold killing machine, not some annoying high school jock.
Very, very cool mod, this! Supreme gameplay, gory, tough as ****, really enjoyable, great enemies also. Not a fan of the reloading, but OK, matter of taste.
Question: is there any way to shut the player up? I can't find anything in the options.
Great mod, superb work with the models! A lot of heart went into them! Great to see the old-school Doom and Duke 3D enemies in full 3D!
Three things I don't like are 1) the loading weaponry takes forever (which seriously sucks in an old-school shooter), 2) the weapons are underpowered against the Duke 3D aliens especially and 3) the exploding barrels are ridiculously overpowered.
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