An ice-cream enthusiast who makes games. Currently developing Aftertile.

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Aftertile Devlog #10
Aftertile

Aftertile Devlog #10

Aftertile 2 comments

This devlog entry is about enemy design, our choices concerning two types of enemies and a bit about how they fit the lore of the game.

Aftertile Devlog #9
Aftertile

Aftertile Devlog #9

Aftertile

On this devlog entry, we talk a bit more about the shrine maidens and we post our first Aftertile teaser!

Aftertile Devlog #08
Aftertile

Aftertile Devlog #08

Aftertile

This post is about the character design of the shrine maidens, who are both part of the story and work inside the game as the save points, teleport, etc.

Aftertile Devlog #07
Aftertile

Aftertile Devlog #07

Aftertile

On this devlog, we talk about many thing that we got done this past month.

Aftertile Devlog #06
Aftertile

Aftertile Devlog #06

Aftertile

This devlog is about the final stage of map building. I also talk a little bit about the UI and our plans for crowdfunding.

Aftertile Devlog #05
Aftertile

Aftertile Devlog #05

Aftertile 2 comments

This is a summary of the devlopment in the past few weeks: songs, more level building, more character anim loops.

Aftertile Devlog #04
Aftertile

Aftertile Devlog #04

Aftertile 4 comments

On this devlog issue, I’ll talk a bit about the levels.

Pixel Art Tiles
Aftertile

Pixel Art Tiles

Aftertile Design/Concepts 1 comment

Another tutorial-devlog! On this episode, I give an insider's view of my conceptualization process, from paper to depression to mockup to asset creation.

Aftertile Devlog #03
Aftertile

Aftertile Devlog #03

Aftertile

Topics: what we've been doing, animation poll and new public domain tilesets.

Aftertile Devlog #2.5
Aftertile

Aftertile Devlog #2.5

Aftertile Textures

This is a semi-devlog: I explain how I made the inner fluid inside the ghost.

Aftertile Devlog #02
Aftertile

Aftertile Devlog #02

Aftertile

On this entry I compare a few old assets to their current take. :D

Aftertile Devlog #01
Aftertile

Aftertile Devlog #01

Aftertile

We've decided to develop Aftertile into a full game! Here are the first steps we took.

IABO DevDiary #03 2016
IABO

IABO DevDiary #03 2016

IABO

On this post we talk a bit about IABO's main character, its abilities and its companions.

IABO DevDiary #02 2016
IABO

IABO DevDiary #02 2016

IABO

On this 2nd devlog, Maruki shows screen mockups and talks a bit about them.

2016 Devlog #1
IABO

2016 Devlog #1

IABO

We're starting with a new devlog this year! On this one we talk very briefly about: - New features - New concepts - A new boss! :D

IABO's New Logo Mockup
IABO

IABO's New Logo Mockup

IABO 1 comment

In this post I show the process of making IABO's new logo, and explain a bit the motivations behind it.

IABO DevDiaries - Sept Week 2
IABO

IABO DevDiaries - Sept Week 2

IABO

Next plans: new concepts for the rainbow fever, revamped rainbow for environment screens and different character selection screen.

IABO Alpha 2 Event Release
IABO

IABO Alpha 2 Event Release

IABO

IABO Alpha 2 was released in an anime convention for the local community!

IABO Gameplay Video
IABO

IABO Gameplay Video

IABO

Aeolian Games has done a gameplay video of IABO, talking a little about its mechanics and rules.

SuperSugoiSoftS is interviewed!
IABO

SuperSugoiSoftS is interviewed!

IABO

We've been interviewed by Player Theory about IABO and about the beginning of our game studio.

Changelog available
IABO

Changelog available

IABO

As we the development goes on, we've started a changelog to keep track of the modifications. We've also made it available online, so everybody can follow...

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