Creative Director at Avalon Studios
There are just a few hours left of 2013 and I wanted to take a few moments to reflect on the year and give you all an update on our progress with Quick...
Since August the UI team, lead by Aric, have been working on on the first true gameplay interface for Excalibur. More recently, John Hardy has been working...
As we continue a month of news and announcements on Excalibur we bring you exclusive videos, screenshots and an interview on the process of bringing the...
As the Excalibur team launch their new Galaxy Class starship, we grab a few questions with Mark Ward who's job it was to texture this hugely popular ship...
Over the autumn months we have been a little quieter than usual, please accept our apologies! However the good news is that although we have been quiet...
Hey! Aric here, this month I'm going to chat with you about how the STE team has gone about creating the code side of our LCARS inspired interface, and...
This week to go hand in hand with some images of the Danube, Matt has kindly agreed to answer a few quick questions for us.
This week to go hand in hand with some images of the Danube, Matt has kindly agreed to answer a few quick questions for us.
July 23rd was a landmark for Star Trek as CBS released the first season of "The Next Generation" remastered on Full-HD Blu Ray. It's great news on many...
Luiz Cordova, lead artist for ST Excalibur, gives his thoughts about what modding means to Excalibur and shares some of his experience with modelling...
Luiz Cordova, lead artist for ST Excalibur, gives his thoughts about what modding means to Excalibur and shares some of his experience with modelling...
It was great to see the strong effort people have put into designing their textures. I think one thing Star Trek had over all the TV shows and films in...
This month we are focusing our attentions on Excalibur's art team and as part of that we feel that this is a great time to give a preview release of the...
This month we are focusing our attentions on Excalibur's art team and as part of that we feel that this is a great time to give a preview release of the...
Today we have a question and answer session with Luiz and Jules who are two key members of our Art team.
Just a quick round up of a few bits and bobs we have posted since the start of 2012, just in case you missed them!
"Meet The Team" feature with the UI Team. Here we here from Aric and JD.
Star Trek: Excalibur's Public Relations Team introduce themselves, and give an insight into their plans.
An interview with the Techincal Lead on Star Trek: Excalibur about our new Hardpoint Editor
Excalibur is a community-driven project; we rely on the support and contributions of the community to make the game a possibility. This is why we released...
This blog item was posted some months ago on the Excalibur Forums. Matt Hooker has been a member of Excalibur's development team since it began in 2008...
We'd like to say a big thank you to all our fans who voted to get us into the Indie Top 100 for 2011.
Chris Larkin asks: I would love to hear more about how you're going to integrate third person starship combat with walking around in your own vessel/other...
A quick catch up post highlighting the latest posts from the Excalibur Project.
It isn't unusual for game projects to have a library of sorts on their website, but what exactly makes Excalibur's Wiki different and what difference...
A few new shots of the New Orleans class, recently updated by Luiz to TS2. The New Orleans is one of the less well known ships of Star Trek and it often...
Another entry in our Meet the Team blogs. This week's is one of our lead graphics programmers with a sneak preview of the upgrades he's making to the...
Our annual conference took place yesterday and our team leads took the time to answer the questions submitted by users last week.
Next week is the Excalibur team's annual conference, where we meet up in person and discuss the agenda for the coming year. This is also an opportunity...
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