I'm a BYOND Programmer, and Half Life 2 mapper. I've been learning the Allegro library in C++, hopefully to move on to OpenGL and make more advanced games. Also, if anyone is in need of pixel art, I can do 32x32 characters.

Comment History
ManiaGuy
ManiaGuy - - 5 comments @ Alyx

Sorry, but moving the mod to UDK is probably the most horrible decision I've seen in the game development industry since ignoring the PC port to Fable II. This mod was supposed to be a parallel story to Half-Life 2 in the shoes of Alyx Vance, and now you're dropping everything, and calling your new mod a reboot? I'm not following, anymore. It was a noble concept that I really would have like to have seen executed, but you guys blew it.

Good karma+7 votes
ManiaGuy
ManiaGuy - - 5 comments @ You prefer game levels to be

Actually, in its own way, it is AI. You're giving the computer a specific and carefully made algorithm to follow, which is pretty much its behavior. It's artificial(manmade) intelligence(application of skills/knowledge). AI =/= NPC.

Good karma+5 votes
ManiaGuy
ManiaGuy - - 5 comments @ You prefer game levels to be

That's not the issue. Even if it was the "winner", the survey would still say that x amount of people want generated levels, even though that's not true.

Edit: For some reason, my comment is a reply to Jasper, it was intended to be a reply to Lucifer.

Good karma+2 votes
ManiaGuy
ManiaGuy - - 5 comments @ Headcrab Mod(In-Human Mod)

tracking

Good karma+3 votes
ManiaGuy
ManiaGuy - - 5 comments @ Alyx

Tracking!

Good karma+1 vote