I will be grateful if you can fix the collision! I have tried using 3ds max 13... but it's not working well in my pc. Please reply me when have fixed or update the post :) thanks
I will be grateful if you can fix the collision! I have tried using 3ds max 13... but it's not working well in my pc. Please reply me when have fixed or update the post :) thanks
bro, i found a better solution for that... the tail engine is not aligned with main engine. I made some changes:
go in .con file and change (to align the tail with main rotor)
ObjectTemplate.addTemplate MH-60L_BlackHawk_TailEngine
ObjectTemplate.setPosition 0/1.2077/-7.9597
to this:
ObjectTemplate.addTemplate MH-60L_BlackHawk_TailEngine
ObjectTemplate.setPosition 0/0/-7.9597
in tweak file: (changes for a better tail engine)
for TailEngine I used that configuration:
ObjectTemplate.setMinRotation 0/0/-200
ObjectTemplate.setMaxRotation 0/0/200
ObjectTemplate.setMaxSpeed 0/0/700
ObjectTemplate.setAcceleration 0/0/2500
ObjectTemplate.setInputToRoll PIYaw
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setEngineType c_ETHelicopter
ObjectTemplate.setTorque 100
ObjectTemplate.setDifferential 35
(changes for a better main rotor)
for mh-60l_blackhawk_RotorHead1
ObjectTemplate.setMinRotation 0/-15/-5
ObjectTemplate.setMaxRotation 0/15/4
ObjectTemplate.setMaxSpeed 0/50/50
ObjectTemplate.setAcceleration 0/-1000/1000
for mh-60l_blackhawk_RotorHead2
ObjectTemplate.setMinRotation 0/-15/-5
ObjectTemplate.setMaxRotation 0/15/4
ObjectTemplate.setMaxSpeed 0/50/50
ObjectTemplate.setAcceleration 0/1000/-1000
Yes, the problem is the collision mesh, if you are having this FPS problem, change to ObjectTemplate.collisionMesh USTHE_UH60 in CON and TWEAK files.
The heli will float a little bit on the ground but fix the problem.
I have a problem with that. When I am landing on some places or when the heli is falling on the ground (some places), the fps is decreasing a lot (100 to 10 fps).
It is not about explosion and not for ade helidraft...
Maybe the cause is the collision mesh sub1 col1 and sub1 col2 has so many points. Or maybe the materials... I am trying to fix it.
Thanks! I have tried some codes but i got nothing.
Do you know how to block firing when its reloading? Example: if a fire just 1 bullet and reload, i will be able to fire again before the animation ends.
Nice bro!
Can you send me the tweak of your rocket's explosion???
Just the text, i don't need the textures.
TY
Bro, thanks for the mod. It works. I have 2 questions:
1 - if I use on a HUD with PostProcess and switch to another HUD, it will turn green. Do you know the solution? I guess it should be in tis_off.con and tis_on.con.
2 - how to add it to Handheld weapons?
Thanks!
Hmmmm, I got it. Thanks. Now it will work
MaterialManager.createCell 38 23
MaterialManager.damageMod 0.6
MaterialManager.setEffectTemplate 0 e_bhit_s_sold_bodyarmor
MaterialManager.createCell 38 24
MaterialManager.damageMod 0.7
MaterialManager.setEffectTemplate 0 e_bhit_s_sold_limb
MaterialManager.createCell 38 25
MaterialManager.damageMod 1.75
MaterialManager.setEffectTemplate 0 e_bhit_s_sold_head
...
Hello Leeberty! I was using 5.0 version. It was pretty good.
I have seen that I lost for about 15 fps using the mod, I don't know exactly the reason.
Every kill using a rifle was marking as Headshot... using pistol was just a normal kill, never headshot. Is it ok in your game?
Now I will test 5.3 version.
Thanks!
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