This member has provided no bio about themself...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
GDI SAM
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Defensive series 1 of 3.

In order reach this point the texture brightness had to be reduced by -75!

Also it was decided that the end result was too green (it started of has a beige base paint) so the colour balance was shifted away from green towards magenta by -15. After this it was decided that too much yellow was showing through, so the texture was moved towards blue +10.
This left me with less of a beige and more of a Tan colouring, which I found better for showing detail in-game instead of having a washed out look to the texture.

I will need to be more careful when working with lightly shaded colours in the future.