I do coding/scripting/configs/ect. Right now I'm working on the 'STALKER: Call of Pripyat' mods RCOM.
AI detection is actually worse in most regards than CoC. Let me know if you're still having issues after playing some more. I'll take a look into it AI detection.
Thanks for the feedback. Do you feel like adding the stealth indicator bars back to the HUD help you analyze the AI detection better?
I'll look into the protection icons.
Yes, exactly. I don't think there will be many outright crashes, but the AI, economy, ect might need some slight tweaks before release.
I forgot to specify, but it’s for the lastesr ful elease of CoC, version 1.4x. I won’t make anything for 1.5 until it’s out fo beta.
install is just a copy and paste of the game data folder into the CoC folder.
Sounds great! Less than a week to go.
I was burnt out of modding from coding at my job. Once I noticed CoC (basically a new Stalker game) was released I figured I should come update RCOM.
You've been added to the list, thank you.
Will do, thanks you.
That sounds great, thank you. Probably still a week or more before it's ready for beta testing.
Well, you die a lot in RCOM...so I figured the deaths should be more interesting.
There are a handful of death animations. I'll post another soon.
It plays very similar so far. The biggest change is how armor works.
- All armor calculations are now location specific. No suit gives generic protection to the whole body.
- Armor protection's are based on real world II,II,and IV classifications.
- Bullets that don't penetrate armor do significantly reduced damage.
- Bullets that do penetrate armor do damage proportional to how well they penetrate the armor. Anything that armor slows down reduces damage at least a slight bit.
- Armor only covers where it is shown on in game models. Hands, arms, legs, ect are exposed in most suits.
Respect for Trojanuch, such a huge contributor to the continued modding support still going on for the STALKER series.
I probably should put a version of this out. It works well enough for a beta at least.
This is the only mod outside Lost Alpha I care to see. Looks like you're doing awesome work Alundaio (and whoever else works on this).
Waiting a few days to get more work done...I needed some more RAM and a new GPU to be able to test the mod without out of memory crashes and to run smoothly enough to enjoy working on this mod again, haha.
send me a message :-)
I just looked at Misery's weapon configs because I figured if any mod out there had done what I planned, you guys would have haha. It looks like you guys (Trojan I assume) did something similar to RCOM, where you use very VERY low values for k_ap on all rounds, armor piercing or not. The problem with that, is that something that has a lower AP value is sent to a different algorithm than ammo with k_ap higher than the individual body armor sections. This causes those specific regions to be bypassed all together, instead taking hit_fraction as a multiplier in damage creation. Like I said, mine was setup similar to Misery in the older versions of RCOM. I didn't realized just why things didn't work how I thought they would until I found a thread a while back where some Russian modder figured out the algorithms used.
AAAAAND....I sent you an email regarding the beta! I'll have more details on exactly what I need for testing soon.
I'm gonna need a few beta testers really soon here. Message me if you're interested!
This is such a great mod idea. Many people (myself included) have tried to add maps AND add a bunch of other concepts all in one, not allowing time to finish our goals. This leaves a lot of room for people to focus on story/gameplay/content mods without worrying about a completely different aspect of adding maps.
Thanks for the welcome back guys! I'd be VERY surprised if the release isn't done this year. Most the work I have to do is sorting through files and merging some things.
Alive, but not working on RCOM anymore.
I was wondering if you guys were able to get the death effects running fine without problems and are using them? Since I don't mod anymore, I'm really hoping to see them pop up in Misery!!
Gonna talk to Predator_828 and then we'll let ya know, but the mod ain't dead!
I still wanna see this finished one day. Keep up the work!
I'll just say I agree with what N.Aaroe said. Sounding great Sclera! :)
Looks really good!