This is a great example of why the infinite voting system does not always work.
This is a great example of why the infinite voting system does not always work.
(buried)
LET'S PLAY SOME CS
LET'S ORDER A CHEESE PIZZA
I THINK WE SHOULD GO 'A' ON THIS MAP
WHILE WE DON'T EAT OUR CRUSTS
From what I can tell, they aren't any closer to their "floor grounds" than the other windows, the perspective of the shot makes the awning below appear to be the end of the upper half of the building.
You have so much more potential with UDK, it might be harder, but you can actually make your own game rather than haphazardly attempting to turn Half Life 2 into a game you want to make. If you guys are willing to put the effort in, which it seems you are considering all the work I've seen so far on this mod, I say do it and you'll be thankful in the end. It's not like you've gotten to the point where the switch is impossible. All of your code-based ideas will be possible with your coder I'm sure too. And the people who are saying you'll have to start from scratch obviously have no experience doing anything like this. Don't take the comments of not being able to run Unreal seriously either. The Unreal engine is easily one of the most optimized gaming engines currently available, and if these people "can't run it" I doubt they can even run Source.
Not to belittle your efforts, I like the idea of this series, but no one would do this. A mesh would be 1000x more effective, and easier.
In short, yes. Sorry guys.
Not dead, sorry guys ;). I'll try to post an update soon.
And I like the "years ago" part. Our last update was...April of this year.
Don't worry, be patient, I promise it'll be worth it.
This is pretty much what we decided. When you realize that your idea can be realized so much better after you take time to hone your skills and then begin,(for example, starting in source and realizing that a UDK product would be infinitely better) you really have to stop and decide whether you want your product to be dated and lacking potential, or current and really incredible? (It's an easy choice, and I wish you the best of luck man.)
Dev textures help you focus on layout and geometry, texturing should be part of the detail process, or you'll spend all your geometry time focused on textures and detail and alignment and never get anything done.
Compared to the other work you guys have shown this could be a lot better. Get rid of that font/sign and add more detail to the building itself.
Like anyone ever looks here but... "Deformable Terrain"? Uh, where?
The watermarks came out a little...out of hand...haha. They'll be scaled down next update. :P
Thanks for the tips, we'll be looking into them.
We're steering away from the "typical" FPS weaponry because, really, it just wouldn't make much sense to have those "typical" guns in our setting.
I appreciate(..?) the concern? Although I don't understand, or agree with your sentiments. There's really no need to worry though, not that you need my word seeing as you've already written us off. I mean, I just don't see how attention to detail can lead to vaporware. I don't know how many mods you've played, but I've played quite a few where the level of detail leaves me in awe. If you want, we can make a low definition version specially tailored to you, and you can have fun playing that one while the rest of the community plays the real version. Or you can send me some work you've done in the past for our own reference (I can't seem to find any on here). Or why don't you join our team and help out with some of your own skills, seeing as you're so knowledgeable. OR, even better, you can help us by joining the team and I'll give you the title of 'Detail Captain', and every time you think we're putting too much detail into something you can troll us personally.
Thanks for reading then man, I realize it's a lot so I've been working on a condensed plot summary. I can't expect everyone to have the attention span to read that whole thing.
Ah, that's a bunker on the cliffside you go in. The level actually starts to the left of it. I'll post some more news soon with screens from the rest of the level.
Am I a jerk if I ask how you got the ironsights to work? We've been having so much trouble. They look amazing here.
Anyone who says they do is lying anyway.
Everything you guys have done for this game is incredible. Everything is exactly how a game's SDK SHOULD be. Will everything be customizable, however? Say I wanted to use all of these incredible tools you guys are implementing, but didn't want to use them for a game about rabbits?
I'd play the game before making assumptions if I were you. The Combine are "trans-human", so it actually does make sense that the resemble humans.
This could be interesting guys, I'll keep watching. Good work so far!
m4x0r
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