m4x0r

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m4x0r
m4x0r @ Counter-Strike: Global Offensive Beta Key Contest

This is a great example of why the infinite voting system does not always work.

Reply Good karma+3 votes
m4x0r
m4x0r @ Counter-Strike: Global Offensive Beta Key Contest

(buried)

LET'S PLAY SOME CS
LET'S ORDER A CHEESE PIZZA
I THINK WE SHOULD GO 'A' ON THIS MAP
WHILE WE DON'T EAT OUR CRUSTS

Reply Good karma-10 votes
m4x0r
m4x0r @ CS:GO Beta key give-away.

yes.

Reply Good karma+1 vote
m4x0r
m4x0r @ Cut_Scene 002

From what I can tell, they aren't any closer to their "floor grounds" than the other windows, the perspective of the shot makes the awning below appear to be the end of the upper half of the building.

Reply Good karma0 votes
m4x0r
m4x0r @ Mapping progress and possible engine switch

You have so much more potential with UDK, it might be harder, but you can actually make your own game rather than haphazardly attempting to turn Half Life 2 into a game you want to make. If you guys are willing to put the effort in, which it seems you are considering all the work I've seen so far on this mod, I say do it and you'll be thankful in the end. It's not like you've gotten to the point where the switch is impossible. All of your code-based ideas will be possible with your coder I'm sure too. And the people who are saying you'll have to start from scratch obviously have no experience doing anything like this. Don't take the comments of not being able to run Unreal seriously either. The Unreal engine is easily one of the most optimized gaming engines currently available, and if these people "can't run it" I doubt they can even run Source.

Reply Good karma+2 votes
m4x0r
m4x0r @ An Open Window: PLD +76

Not to belittle your efforts, I like the idea of this series, but no one would do this. A mesh would be 1000x more effective, and easier.

Reply Good karma+5 votes
m4x0r
m4x0r @ State Of The Union...But For Things You Care About

In short, yes. Sorry guys.

Reply Good karma+1 vote
m4x0r
m4x0r @ Hope

Not dead, sorry guys ;). I'll try to post an update soon.

And I like the "years ago" part. Our last update was...April of this year.
Don't worry, be patient, I promise it'll be worth it.

Reply Good karma+1 vote
m4x0r
m4x0r @ A Story of Madness is On Hold

This is pretty much what we decided. When you realize that your idea can be realized so much better after you take time to hone your skills and then begin,(for example, starting in source and realizing that a UDK product would be infinitely better) you really have to stop and decide whether you want your product to be dated and lacking potential, or current and really incredible? (It's an easy choice, and I wish you the best of luck man.)

Reply Good karma+1 vote
m4x0r
m4x0r @ Red Planet Level 1 "welcome to sierra" WIP

Dev textures help you focus on layout and geometry, texturing should be part of the detail process, or you'll spend all your geometry time focused on textures and detail and alignment and never get anything done.

Reply Good karma+5 votes
m4x0r
m4x0r @ The Hunted Progress Update.

Compared to the other work you guys have shown this could be a lot better. Get rid of that font/sign and add more detail to the building itself.

Reply Good karma+1 vote
m4x0r
m4x0r @ Source

Like anyone ever looks here but... "Deformable Terrain"? Uh, where?

Reply Good karma+3 votes
m4x0r
m4x0r @ Weapon WIP: M14

Thanks for the response! I'm a big fan of the SKS design.

Reply Good karma+1 vote
m4x0r
m4x0r @ Hope

The watermarks came out a little...out of hand...haha. They'll be scaled down next update. :P

Reply Good karma+1 vote
m4x0r
m4x0r @ Hope

Thanks for the tips, we'll be looking into them.

We're steering away from the "typical" FPS weaponry because, really, it just wouldn't make much sense to have those "typical" guns in our setting.

Reply Good karma+1 vote
m4x0r
m4x0r @ Hope

I appreciate(..?) the concern? Although I don't understand, or agree with your sentiments. There's really no need to worry though, not that you need my word seeing as you've already written us off. I mean, I just don't see how attention to detail can lead to vaporware. I don't know how many mods you've played, but I've played quite a few where the level of detail leaves me in awe. If you want, we can make a low definition version specially tailored to you, and you can have fun playing that one while the rest of the community plays the real version. Or you can send me some work you've done in the past for our own reference (I can't seem to find any on here). Or why don't you join our team and help out with some of your own skills, seeing as you're so knowledgeable. OR, even better, you can help us by joining the team and I'll give you the title of 'Detail Captain', and every time you think we're putting too much detail into something you can troll us personally.

Reply Good karma+1 vote
m4x0r
m4x0r @ Weapon WIP: M110

It's an M110. En.wikipedia.org

Reply Good karma+1 vote
m4x0r
m4x0r @ Hope

Thanks for reading then man, I realize it's a lot so I've been working on a condensed plot summary. I can't expect everyone to have the attention span to read that whole thing.

Reply Good karma+2 votes
m4x0r
m4x0r @ chapter one

What?

Reply Good karma+1 vote
m4x0r
m4x0r @ Hope

I like that movie too.

Reply Good karma+1 vote
m4x0r
m4x0r @ Long overdue update

Ah, that's a bunker on the cliffside you go in. The level actually starts to the left of it. I'll post some more news soon with screens from the rest of the level.

Reply Good karma+1 vote
m4x0r
m4x0r @ Introducing Desura

I would LOVE an invite.

Reply Good karma+1 vote
m4x0r
m4x0r @ main female character

Hmmmm?

Reply Good karma+1 vote
m4x0r
m4x0r @ Ironsight - WIP [2009-11-07]

Am I a jerk if I ask how you got the ironsights to work? We've been having so much trouble. They look amazing here.

Reply Good karma+1 vote
m4x0r
m4x0r @ How many of you read EULA's (End user license agreement)?

Anyone who says they do is lying anyway.

Reply Good karma+15 votes
m4x0r
m4x0r @ Initial rigging and animation tech demo [HD Video]

Everything you guys have done for this game is incredible. Everything is exactly how a game's SDK SHOULD be. Will everything be customizable, however? Say I wanted to use all of these incredible tools you guys are implementing, but didn't want to use them for a game about rabbits?

Reply Good karma+4 votes
m4x0r
m4x0r @ Tension

How original...you came up with that all by yourself?

Reply Good karma+2 votes
m4x0r
m4x0r @ Combine Elite

I'd play the game before making assumptions if I were you. The Combine are "trans-human", so it actually does make sense that the resemble humans.

Reply Good karma+3 votes
m4x0r
m4x0r @ 64 KM x 64 KM - Kauai, Hi

I hope this was a joke.

Reply Good karma+1 vote
m4x0r
m4x0r @ School: Source

This could be interesting guys, I'll keep watching. Good work so far!

Reply Good karma+1 vote
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