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v1.14 (26 July 2020) BuildGDX: Palette emulation feature Software renderer mouse buttons 4-5 fixed Glow textures fixed BloodGDX: Statistics in the overheadmap...
BuildGDX v1.13 (25.06.2020) BuildGDX: Music looping support added Incorrect voxels offsets in software fixed BloodGDX: Numerous animations fixes WangGDX...
Blood Crossmatching (BloodCM) version of December 2016 has all episodes from original game and Plasma Pack episode. Thernobog and Beast Boss also was...
Blood Crossmatching (BloodCM) version of February 2016 has all episodes from original game.
Blood Crossmatching (BloodCM) version of August 2015 has a lot of fixed, 3 episodes from original game.
Build ART Files Editor is my program has written on Java, which can work with 32bit *.png or *.bmp images. Uploaded 32bit image will automatically be...
The my Doom Weapon Mod v1.1 with fixes - replaces the pistol, shotgun, machinegun, rocket launcher, pipe bombs and shrinker in Duke with the Doom pistol...
BloodTC was renamed to Blood Crossmatching (BloodCM).Version of June 2013 has a lot of fixed, new Zombie, Cultists AI and 2 episodes from original game.
BloodTC was released again with some fixes and polymer support
New full release of BloodTC is avaible for download. Now BloodTC includes all maps of first episode, which was reconsturted on 100% (or 99% we'll see...
- Fixed underwater TNT pickup - Added spark from explosions - Fixed size of tesla-bones - Added animation of burning at HUD - Added new projectiles of...
Changes: - changes animation of an akimbo shotgun altfire - alt-napalm projectile approached to the original Blood - player haven't hurt when respawned...
The my Doom Weapon Mod replaces the pistol, shotgun, machinegun, rocket launcher, pipe bombs and shrinker in Duke with the Doom pistol, shotgun, chaingun...
My little mod for eDuke32 which changes all original weapons to blood weapons. I call my mod BLWEAP and I make it for test weapons which will be includes...