I am a 17 year old highschooler who enjoys playing videogames.
If only the ingame models look more like your icons. Pretty good work on your end.
No worries man. Happens to the best of us.
I kid you not I read it as "Hoovercoon" the first time I saw it.
Just tried it out. Getting a fatal error on startup.
Expression :<no expression>
Description :fatal error
Arguments :Duplicate section 'delayed_action_fuse' found.
Press OK to abort execution
And one last tidbit. Do you happen to know which file assigns player armor and NPC models. Been trying a hand in changing up what the armor looks like on the player, but to no avail. Them NPC Clear Sky medium suits with backpacks look dope.
You the best.
Quick question. Since the drop of the new update, does the current iteration of your mod still work? I'm in the process of cleaning out my installed mods since the game crashes on start.
What exactly did you edit in the base.ltx file? I'm running Shotgun Variety, and the only file that this mode would overwrite is the base.ltx file for SV. If there is changes, is it possible to provide a compatibility patch?
Is it possible to make a patched version that is compatible with Vyticoz's Shotgun Variety mod?
Thanks for the fix. Hopefully you can finally sit back and play the game.
Love you man.
There was no default xml, and everything from your mod never overrode anything the first time I installed it. Already tried reinstalling it and starting a new game, still using the default texts. Guess I'm just gonna have to live with it for now.
In due honesty, the mod does not change any files to begin with. Just look up the folders that the mod drop files in and delete the files. Refer to the zip file contents to find the file locations. Also the mod author has stated that mod being "as is" without any compatibility patches built in. There might be some conflicts if you do have others mods that affect weapons, but that is as far as I know.
Sorry to bother again. The ammo's isn't using the text in the mod's st_items_ammo file. Tried moving the xml out of the "eng" folder and back, still didn't change anything. Just an FYI, the modded ammo works as intended.
Is it safe to say that if the game gets another big update that literally makes the current iteration of this mod incompatible, you're not going to update it (game version wise, not content)?
Is it possible to get the HD models back as an optional download?
Drooling at the thought of this being brought over to CoP: Last Day or STALKER: Anomaly, some day.
12 gauge? The size of those barrels on that thing look like it can hold 10 gauge.
Or rather cracking up the boys with a cold one
Mind if I ask for a rough estimation of completion of the mod?
Mind doing a shotgun montage with suitable enemies to boot?
My friend, where are your stimpacks?
Glad to hear. Still have my fingers crossed for everything to be settled without problems. Keep the cool updates coming.
How's the progress going on? Also, how's your new computer holding up?
Quick question. Will the two guns on the deck will serve any purpose besides aesthetics in the near future?
You had one job Carl....ONE JOB!
Goodbye RNGesus, hello all the custom weapons I can't afford in one spot.
Are you guys gonna revamp the Path Finder's upgrade tree to have a rifled bore or no? I always wondered why this particular hunting shotgun couldn't get a rifle bore even when having a scope. Is it for versatility or something else?
Finally, drum mags. By the way, are the tommy guns still unable to attach silencers when the next update comes out?
Question. Does this mean down the line there might be a "revolver rifle" added? Just asking.