Just a STALKER fan. And a furry. Yep, very exciting bio.

Comment History  (0 - 30 of 37)
Lyokanthrope
Lyokanthrope - - 37 comments @ [1.5.2] Old World Addon

This is lovely, I'm really enjoying this. Thank you so much for your work on this!

Good karma+1 vote
Lyokanthrope
Lyokanthrope - - 37 comments @ Overly Dramatic Blowout Music v2: Redramatized

bless you for this lmao

Good karma+2 votes
Lyokanthrope
Lyokanthrope - - 37 comments @ LBs LADC 1.4007 Compilation V.3

Yeah, I feel the same way. I've been trying out some of the currently popular mods (anomaly, etc) and...eh, I dunno. They're great and have a lot of good work put into them, but they often stray a bit too far away from the STALKER feeling for me.

Good karma+2 votes
Lyokanthrope
Lyokanthrope - - 37 comments @ LBs LADC 1.4007 Compilation V.3

Yeah, I just did. Nothing else differs other than the weather sections.

Also, thanks for continuing to support LADC! I've been meaning to replay it since the original release way back when, and this is giving me the push to do it. I tried LADCE out a bit and...honestly, wasn't too impressed.

Good karma+2 votes
Lyokanthrope
Lyokanthrope - - 37 comments @ LBs LADC 1.4007 Compilation V.3

Ah, I think I figured it out. CGIM adds new weather manager periods to the lost_alpha_cfg.ltx. Obliterating yours in gamedata or unpacking cgim to gamedata fixes it.

Good karma+1 vote
Lyokanthrope
Lyokanthrope - - 37 comments @ LBs LADC 1.4007 Compilation V.3

Huh, that's bizarre. It doesn't work at all for me. I just get a script crash from level_weathers.

Good karma+1 vote
Lyokanthrope
Lyokanthrope - - 37 comments @ LBs LADC 1.4007 Compilation V.3

Just Lost Alpha DC 1.4007 without any of the pack-in mods, this compilation, CGIM weathers and graphics fixes 1.58 (which CGIM requires)

It's odd because this compilation shouldn't touch anything that'd break level_weathers.

Good karma+1 vote
Lyokanthrope
Lyokanthrope - - 37 comments @ LBs LADC 1.4007 Compilation V.3

Really odd how this somehow isn't compatible with CGIM weathers. I wonder what that's doing that breaks it.

Good karma+1 vote
Lyokanthrope
Lyokanthrope - - 37 comments @ Memories of the Zone - Mini update 2

Glad to see an update from you guys, at least. I've recommended many a prospective STALKER MotZ as a way to get into the series - thanks for making a nice little package.

Good karma+3 votes
Lyokanthrope
Lyokanthrope - - 37 comments @ IamLev

derg

Good karma+2 votes
Lyokanthrope
Lyokanthrope - - 37 comments @ [CotZ 1.2] Full Weapons Reanimation

FATAL ERROR

[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : c:\games\s.t.a.l.k.e.r. - call of the zone\gamedata\sounds\weapons\groza\groza_shoot_sil.ogg

Seems you forgot the groza_shoot_sil sound in the files!

Good karma+1 vote
Lyokanthrope
Lyokanthrope - - 37 comments @ DoctorX Call of The Zone 1.2 Update

Thanks for continuing to support this wonderful mod!

Good karma+5 votes
Lyokanthrope
Lyokanthrope - - 37 comments @ Half-Life: Crowbar-Deep in the Dead

Damn, this was pretty incredible. Sad to read it's on an indefinite hiatus, but I greatly enjoyed what I played.

Good karma+3 votes
Lyokanthrope
Lyokanthrope - - 37 comments @ Memories of the Zone - Mini update on the project!

Fair enough! Just thought I'd put the idea out there just in case it might be useful.

Good karma+1 vote
Lyokanthrope
Lyokanthrope - - 37 comments @ Memories of the Zone - Mini update on the project!

Hmm. Have you looked at the good 'ol RMA/Old Storyline Restoration mod as a possible base for the 'extended' version? It might be a good place to start! It restores some content cut very late in SoC's development (like Darkscape, some scenes in the Bar, and the Dead City!) and fleshes out some story beats. Probably wouldn't be too hard to rebase things, the worst part will probably be bringing over ZRP's spawn changes.

Good karma+1 vote
Lyokanthrope
Lyokanthrope - - 37 comments @ LA DC Extended

> - Cut the transport and redone the quest that was associated with it

Huh. They removed vehicles entirely? Interesting choice.

Good karma+1 vote
Lyokanthrope
Lyokanthrope - - 37 comments @ S.T.A.L.K.E.R. - Memories of The Zone

If you like, I could probably do it for you! I have the OGSR sources downloaded.

Good karma+1 vote
Lyokanthrope
Lyokanthrope - - 37 comments @ S.T.A.L.K.E.R. - Memories of The Zone

Yeah, it's a little odd. They should probably just rename the -steam parameter to -global or -ww since it really just refers to letting the game load the WW .db files, for some reason they use a different encryption or something along those lines than the Russian .db files.
You could probably just recompile the engine with the -steam thing forced on, too.

Good karma+1 vote
Lyokanthrope
Lyokanthrope - - 37 comments @ S.T.A.L.K.E.R. - Memories of The Zone

Out of curiosity, where'd you get the snd_env files for the EAX effects? Did you put them together yourself in the editor or just sourced them from other places?

Good karma+1 vote
Lyokanthrope
Lyokanthrope - - 37 comments @ Not so blind dog

that's gonna be a yikes from me dawg
(this is actually p great)

Good karma+3 votes
Lyokanthrope
Lyokanthrope - - 37 comments @ Quake 1.5

IIRC there's a crashing bug related to shaders in newer Darkplaces builds right now.

Good karma+1 vote
Lyokanthrope
Lyokanthrope - - 37 comments @ Quake 1.5

It's a mod, so, yes. Go grab it from GOG.

Good karma+1 vote
Lyokanthrope
Lyokanthrope - - 37 comments @ PDA Off

And apparently operates by running a Minecraft server, lol.

Good karma+2 votes
Lyokanthrope
Lyokanthrope - - 37 comments @ Quake 1.5

I can confirm it works with darkplaces for Linux.

Good karma+2 votes
Lyokanthrope
Lyokanthrope - - 37 comments @ Quake 1.5

Out of curiosity, are you on AMD?

Good karma+1 vote
Lyokanthrope
Lyokanthrope - - 37 comments @ S.T.A.L.K.E.R. - Lost Alpha

Yeah, this seems to happen sometimes - not sure what's up with it. Seems the devs didn't test with AMD hardware much.

Good karma+1 vote
Lyokanthrope
Lyokanthrope - - 37 comments @ S.T.A.L.K.E.R. - Lost Alpha

You lose the new screenspace water reflections, sadly. Oh well.

Good karma+3 votes
Lyokanthrope
Lyokanthrope - - 37 comments @ S.T.A.L.K.E.R. - Lost Alpha

Are you also on AMD by any chance?

Good karma+1 vote
Lyokanthrope
Lyokanthrope - - 37 comments @ S.T.A.L.K.E.R. - Lost Alpha

I've gotten this a few times too, but it's mostly stopped after setting backbuffers to 3. *shrug*

Good karma+1 vote
Lyokanthrope
Lyokanthrope - - 37 comments @ Bolt Action

I've personally always liked the idea of just having a 'random bag 'o metal junk' that you'd be using to detect anomalies. Old bolts, nuts, screws, rail spikes (might be a bit large), random shell casings, etc.

Probably not too practical, but it's a fun idea.

Good karma+3 votes