Just a few words about my upcoming (unnamed) game : it's a shoot them up in the line of DoDonPachi, Under Defeat, in 3d but with 2d gameplay and made with Unity3D.
This video shows only items currently functional: collisions between bullets and Player or NPC, moving them according to Bezier curves and their « dispersion » at the end, a basic scoring system and fx tests. Everything works well, you must not rely to falling framerate, they are due to video capture.
It remains to be done at « raw » programming level before I could focus on the gameplay itself. The whole design/aesthetic part is to think about. If the universe is fictional, I want to inspire me for years 20 to 30 for aesthetics and design.