The gaze of the wolf reaches into our soul.
The Micro possibilities from the addition of Penetrators and maybe even actual Hard Interceptors(All speed, single burst damage) will be VERY interesting !
Awesome stuff !
Absolutely nothing in particular, whatever the Modeller feels like!
That looks fantastic!
As much as I love the mechs though, give us more treaded/wheeled vehicles!
Cant wait to see them in action!
Is there a recent playable Demo build with multiplayer right now? I could try, everything is worth a shot. Ive been following the project since 2010 waiting for updates quietly, you sure as hell bet ill do what I can. Tidy something up for one last attempt and lets give it one last shot
Thats a good story to tell people at the least. I think you might be jumping the gun though, Mech games are seeing a resurgence. With a bit of a better more push outwards I think you might be able to secure a better base of supporters.
As far as I saw you never advertised elsewhere. Didnt see anything on any video game related reddits, 4ch /v/ or /m/. There are SO many places you couldve showed people the game. Moddb is past its prime, in terms of reach.
Heres hoping if youd like to take another shot, dont hesitate. What do you have to lose aside from the time spent posting around?
Regardless, your work and the work of everyone involved has been fantastic. Its such a shame to see a project gone for so long come to a close.
Fantastic work, cant wait to see more. Youre really nailing the feeling already of Hostile Waters!
Powerplant looks fantastic, nice OG Red Alert vibes from it.
Good work, cant wait to see more!
>I created multiple Build to check out the Frame Rate. Actually i came up with an Average of 50-60 FPS with a NVidia 970 GTX on 16 GB Ram and a 6 Core I7-6850k on High Quality, i think this is a reasonable Result.
This is awful performance, that is extremely far from reasonable!
Kinda wish it had that single 2xMG in the rear, is that at all possible? I think the UEF were the only ones to get that in their T3 bombers so it wouldnt be a bad thing to make it their "thing" from T2 too.
Get this Moddb.com
and this Moddb.com
and make sure to read the read mes and follow the install instructions VERY carefully!
after that make sure to follow this forum link ( Forums.cncnz.com ) to avoid any crashes a little while into the game.
Good luck and have fun!
Hey there, The discord link is borked! Its expired, Ive got a buddy who is very interested in playing and we dedicate time to a few games of modded Generals every evening so we could get around to happily testing stuff !
PM me a fresh working invite and ill get around to it, alternatively set up a link that works and doesnt expire as a permanent link. I also run a few discord servers so if you have any trouble setting one up, again, feel free to contact me for any assistance!
On another note, where would you like bugs posted to? Is the comment sections fine? Do you have a forum, PM or even on the facebook? Now that Im able to play im already coming into contact with a good host of them
I totally got it working because my control key is ****** and I tried to hotkey save the .ini lol
For anyone having crashing issues moments into a game follow this
I managed to find the crash log, its in the My Documents ZH subfolder, I cant make any sense of it though
Hey, I know its obvious you dont seem to like this but im pretty confused.
Same issue as the guy below me, Crash about 1-3 minutes into a game, regardless of map, regardless of factions. Ive followed the readme exactly, aside from finding the log file that a crash is supposed to generate because there isnt one?
Cant wrap my head around this, tried everything else in the readme too, even the forum post about setting up the .ini.
This is with .91 and the latest patch, hopefully you can help me out!
I agree with the system thats proposed, but surely there should be concessions. For example, as Woozle pointed out IL-2s could fit that very well and every faction could have contemporaries for it too. Theres no need to lock EVERY single Attacker behind that system, especially gun related ones.
I could see, Ju-87s/IL-2s/P-51s with Rockets/Bombs buildable and controllable from an airfield, ALONGSIDE Air to Air craft and with more heavier, Faster options relegated to the support ability system.
I hope you think it through, because being able to hit specific targets is pretty damned important and aircraft always gave that option as long as they were able to be directly controlled.
Those portraits are ugly.
Like, from a purely artistic and objective point of view, they are ugly.
Let me tell you now,
If youre a duke fan, you NEED to buy this game.
Not only is it smoother, faster with more heaviness and weight behind all the actions, its an absolute ROMP.
Dont hesitate to pick this up
So, what would make sense? Drop some better names/themes in the tongue for as close possible accuracy :D
Nice model, remove the 2 cupolas though that looks pretty silly. Other than that, both are similar enough to not really matter which is chosen, great work!
patched the mod to 1.1.1, still cant access other galaxies. Tells me I need Long range jump tech, playing as the Remnant I see no option in the tech tree anywhere.
Does this mean you guys reimplimented LAN in a updated manner or is it still faux LAN with the standard features missing from several releases back?
Whats the info on that Local Coop, Is that LAN or actual couch Coop?
Will you guys do a Open beta of just GDI? thatd be nice imo, lets us have something sooner :)
Thats actually really good and a much higher level of quality than I expected, excellent work!
excellent and very cool, I cant wait to see more! I assume the first release will be the flat 2 vanilla factions?
What role will the heretics play ingame, as a subfaction or captured building tech? And what differences are there compared to the Standard Covenant?
Those are some funny looking Shermans