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Comment History
LtCannonfodder
LtCannonfodder - - 8 comments @ Asteroid render

Bigger than a battlestar.

Good karma+1 vote
LtCannonfodder
LtCannonfodder - - 8 comments @ Shuttle Mk1

The text is a nameplate bitmap which can be changed according to mission designer's wishes.

Good karma+1 vote
LtCannonfodder
LtCannonfodder - - 8 comments @ August Update from Diaspora

The high poly version will reach several million polys. Not exactly ingame material :)

Good karma+1 vote
LtCannonfodder
LtCannonfodder - - 8 comments @ Trailer and General Update

Yes, you can download the high res version from our website: Diaspora-game.com

Good karma+1 vote
LtCannonfodder
LtCannonfodder - - 8 comments @ Our Rag Tag Fleet

That's highly arguable, especially considering that 90% of the team behind BtRL is now working on Diaspora. That also includes much of the art department who have (myself included) only gotten better over the years. Hell, these days some of us actually do 3d for living.

Good karma+1 vote
LtCannonfodder
LtCannonfodder - - 8 comments @ December Update

Not stealing as such, just seeing the cool design and using it without bothering to ask the original creator, in this case StarSlayer. Nothing we want to start a shitstorm over.

Good karma+1 vote
LtCannonfodder
LtCannonfodder - - 8 comments @ Prometheus & Basestar

Yes, though very much work in progress. For example, the shinemaps on the Heavy Raider need tweaking and the Basestar model/textures are still placeholders.

Good karma+2 votes
LtCannonfodder
LtCannonfodder - - 8 comments @ Normal Mapped Madness

I dont have a wire render handy right now, but here's a shot without the normal maps: I12.tinypic.com

The lod0 of the model is a bit under 15k tris.

Good karma+1 vote