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Nice! will try it out
been in game for quite a few hours and all is fine no crashes except this one that left no log and i couldnt reproduce, traveling from the red forest to yanov i crash everytime. Im able to load in map but as soon as i walk a few steps the game stops working and leaves no log.
Would it be possible to add the vihr, aek971 and maybe the Ak12 as a reward for some side missions? from Duty or Freedom. If it would only be one added the vihr because that is my favorite :) Mod looks great! cant wait for release.
downloaded 8 gigs of files with your PR download assistant, finished and checked the folder where it was downloaded to and nothing is there...... nice..
For all i know i just downloaded an 8 gig trojan..
from the lore of stalker, who was the first person in the zone? does anybody know? i thought it was guide being the first if not one of the first in the zone along with sid but not sure.
stalker is on sale at gog 75% off
Beautiful! hyped for this version, keep up the good work.
The announcement of S.T.A.L.K.E.R. 2 is very exciting for every stalker fan but at the same time its a little scary because with this game being developed we are getting new developers (from what i understand none of the old developers are involved?) from epic games who created fortnite and gears of war to name a few. What scares me a little is the game we know and love from the trilogy can potentially change and have a different view or new features that can potentially break the lore of the stalker we love or become too linear (i hope to god its not) will the new developers understand the stalker world?
What is exciting though is the game is being developed on the unreal 4 engine and its potential beauty it can give us along with it being extremely modable. I have high hopes for this game and at the same time a little worried, i just hope it wont be a let down and stay true to what we know and love
Wow the colors and shaders look incredible for an engine created 11 years ago. I'm loving how it's turning out, amazing work!
Video of EAX effects in cordon
You can change the folders names to what CoC uses it as, the level.snd_env is the same file in all stalker games i believe.
EAX is not forced, the game simply uses my soundcard when enabled through options. openal32 is developed by creative after all.
and heres an example of EAX from what i mentioned above (sorry if its too loud just wanted it to be clear)
ok, using the bin files you provided didnt really do anything for me and i didnt install the oalinst_v188.8.131.52 (from what i understand its just to add reverb/effects for creative sound cards in general throughout the whole zone through wrap_oal.dll file?) but what i did use was the level.snd_env for each map you provided in gamedata and i enabled EAX through my gamemode console Imgur.com and i used my soundcard in game sound options Imgur.com which gave me EAX in those map areas. then i decided to try OGSE level.snd_env for the remaining maps and it worked for these maps Imgur.com
I'd like to know if it works for you as well, and thanks for sparking the idea i would of never known
is this for 1.4 and 1.5 beta?
that looks amazing great work!!
That is beautiful!
Would it be possible to add a little more of a red hue to the surrounding ambiance during sunsets and sunrises like complete mod to match the red setting sun
Looks beautiful, top right i think is my favorite.
You should do a comparison at sunset. what are you doing to tweak the colors?
Can you please reupload the DX9 fix for the icons, the fix got deleted in all links
But please keep amnesia 3 in downloads it is still a very good stalker mod.
It worked thank you
Did you implement a spawner in SRP or is there one compatible with your mod?
i hope you will reconsider the fixes. this is by far my top rated mod for vanilla gameplay of stalker. If you can find the time please upload and thank you for your work.
Please keep this mod alive throughout CoC's progression, and thank you for your work +100 rep for you
I thought the project was abandoned
Can this be added as an option?
"Introducing dynamic spawn system for mutants"
This should be standard in every stalker mod. The zone represents randomness and unpredictability. I also believe human AI shouldn't be controlled in any way as far as where they go and what they pick up ect.
If you are using vsync through nvidia control panel, set "Maximum pre-rendered frames" to 1.
if that fixes it then it has to do with some weird frame rendering is my guess.
and make sure you installed directx9 offline files if you havent already
Would it be possible to add a green environment as an addon? Your mod looks absolutely amazing.
I have a question regarding NPC's what causes them to change areas in game?
Do mutants change levels in search of food? and what are the human NPC's motivation to change maps?
I think the dynamic of the stalker world would change and be interesting if lets say a pack of dogs change levels in search for pigs and rodents and boars change maps in search of dogs and rodents ect.
Maybe having the rodents being the main source of food for a lot of mutants cause the motivation for the majority of mutant movement around map, and this would effect the human NPC's too to search for boars and pigs to eat. Is this feature already in game? and how hard would it be to set accordingly. Cheers!